Smash Cars (PS2)
A tyke's Turismo with aspirations of Gran-deur.
By Russ 'Zombie' Fischer | Sept. 9, 2003


80
Very Good
The Lowdown: A nice little racer that maximizes the theme but could use more options.
Pros: Nice graphics; challenging Dark Horse mode; intricate courses with many diversions.
Cons: Simplistic trick system; limited car upgrades.

Discuss this Review
How the review scores work
Platform:  PlayStation 2
Game Type:  Racing / Action
Developer:  Metro 3D
Publisher:  Metro 3D
ESRB: Everyone

Full Game Information
Advertisement
Play where you want with the Logitech® Cordless Controller for PlayStation®.
I think I was in seventh grade when I discovered radio control racing. I'm not talking about the lousy toys spat out by Tyco and others (although those Radio Shack ZipCars are pretty cool), but the intricate models that eat up time and money like candy. I didn't have the cash to really trick my car out, but it was a hell of a lot of fun. Those playful days may be gone, but I still dig the idea of a campy, fun racer. When ReVolt made its PC debut, I spent hours behind the control stick of a lightweight RC car. Now a new ride has rekindled the love. A few frustrations keep it out of the top spot, but Smash Cars is game enough for the housebound RC fan.

Look At Dat Paint!

First off, the graphics grabbed my attention. Many companies would use a less than serious racer as a forum for half-baked technology, but this is a really solid engine. Cars and tracks alike sport huge amounts of detail, and it's not uncommon for the screen to be packed with moving elements with nary a hitch. The courses are mapped out onto life-sized roadways and other environments, so you face dangers such as full-size vehicles and pedestrians with an anti-RC bias. The people are the only places the engine fails, as there's a lot less detail to the humans than everything else. But each course is distinctive, with a lot of character and many individual touches.

Unfortunately, as cool and well-rendered as the track detail is, there are more than a few places where "clutter" is too apt a term. Some of the courses become downright difficult to navigate with all the stuff strewn about. A small arrow at the bottom of the screen is often your only heading indicator, especially if you're well ahead of or behind the pack. But once learned, the courses continue to be challenging, as the snapping alligators, rickshaws, and gun-toting soldiers complement the simple difficulty of navigating with a vehicle that's prone to sudden directional changes.

That's not to say that the control is an issue, though -- it's exactly the opposite. While it is incredibly easy to flip your car or spin it out of control, the handling is tight and responsive. The array of nine vehicles is broken into sleek speedsters, four-wheeling trucks, and six-wheeled monstrosities, and each behaves appropriately. A boost control gives you much needed speed, but as a real RC car would, the soft tires on each car don't let inertia prolong your boost. In basic terms, that means you can hit the gas for a long straightaway, only to let off at the right time to make a smooth, tight turn.

Turning Tricks

Besides the boost, your car can also jump, activated by a shoulder button. While in the air, you can perform tricks based on spins and flips, but the system is underdeveloped. That's the main gripe with Smash Cars, as the tricks feel half-baked and rushed. There are a couple of tracks which rely on trick performance, and they can feel like a chore. When you trick successfully, points are awarded which translate to cash at the end of a race. You can also earn money by ramming other drivers or objects on the track. These hits also fill your boost meter between checkpoints. With a cash surplus, go ahead and upgrade the boost, engine, and tires of any car. Any purchased upgrade is applied to your whole garage, so there's no need to choose which vehicle gets the five-star treatment.

Some of the races in Smash Cars are standard stuff, based around timers and checkpoints. A field of competition is driving to beat you to the finish line, with many shortcuts and alternate routes to keep the courses lively. The first time through a track may be difficult, but once you've got the course down, it's pretty easy to best the CPU competition. Cash prizes reward your performance, though almost every race has an entry fee, but the championship circuit peppers the straightforward races with some great variants.

Off the Beaten Track

For example, Smashdrive dispenses with all but two of the standard checkpoints, but in between you want to seek out head-on collisions, which payoff in significant cash bonuses when you finish the race. Hot Pot replaces the checkpoint guideline with a directive to collect plutonium deposits hidden in the environment. Now that's social consciousness! Time Attack is a nice solo run against the clock, where a car representing your best run is on the course with you, so it's easy to tune performance by racing against yourself. But the standout is the Dark Horse race, in which you've got to shepherd another vehicle to the finish line. To do so you've got to clear a path by crashing into, and otherwise hampering, the cars in the lead. Think of it as throwing a fight to win the bookie's payoff later in the evening.


A race through Bovine University.
Multiplayer is handled by a split-screen mode that runs well, but is hampered by the lack of screen space. Unless you've got a pretty big TV, the courses feel really cramped when crammed into half-sized windows. Otherwise, multiplayer is a fun and frantic race to the finish, making up for the relative lack of difficulty in the CPU races. I was really pleased to see the effort that obviously went into the visual presentation and physics modeling of Smash Cars. What a drag that the trick system proves to be a distraction that waters down the effect of the game. But it's easy to ignore most of the underperforming tricks and concentrate instead on the fast-paced races. When Gran Turismo is too much, and Mario Kart just ain't enough, Smash Cars could be just the ticket.

Write your own review in the forums!

Essential Links Reviewer System Specifications
PlayStation 2, Memory Card, Logitech® Cordless Controller.

System Requirements
PlayStation 2, Memory Card, Standard Controller.


Reviews Index