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Chief O’Leary has mysteriously closed the summit of Mt. Garrick to all boarders and is trying desperately to drive them away. As the young and rebellious Naya, players will shred, jib and stomp sick tricks in the first ever mission-based snowboarding game. Free ride this vast mountain and unlock restricted areas on your way to the summit. But be prepared, Chief O’Leary will not go down without a fight. [THQ]
||November 12, 2001
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
The end product may not be as flashy or brilliant as other titles, but it is fun. In the end, that's what matters.
Even with the option of taking numerous paths on each mission, once the truth is out there, you probably wont want to bother again.
Thanks to a mission-based, narrative design, fine control, and slopes that have a darker atmosphere, Dark Summit really manages to set itself apart.
While nothing is overly spectacular, the game is very solid, never seems to 'drag its feet', and the storyline always pushes forward.
If a games success is measured by 4 am mornings with Red Bull leaking from your mouth, then Dark Summit is a keeper.
Fanatics and realists should head for "Amped." Folks looking for a fun, solid game that just happens to take place on the snow will probably like Dark Summit.
As for Naya, well, Im not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]
Another good snowboarding game that quickly becomes addictive -- if you give it the chance.
A unique take on the snowboarding genre...The overall package just lacks a certain depth that keeps this game from really staying with you, and from challenging you, especially as you get farther in the game.
With a more detailed multiplayer mode and maybe a bit more in the way of choices that may effect the games outcome, Dark Summit could be a leader in a new series of sports/adventure titles to come.
Multiplayer is definitely a weakness with Dark Summit, and hurts the replayability quite a bit.
While it does add some new concepts to the genre, it still may leave you feeling like it wasn't quite geared up for the power of the Xbox.
The objective-based system works well within this particular environment, the storyline--though incredibly mediocre--is successful in what it sets out to do, and the trick system is easy to get into.
With some fine-tuning to the graphics and sound effects, and some revisions to the slightly restrictive controls, this could have been an "SSX"-killer.
If only the gameplay was equal of the level designs and the graphics. [Dec 2001, p.105]
Electronic Gaming Monthly
Yes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]
Official Xbox Magazine
Pretty but contrived. [Feb 2002, p.80]
If youre looking for something Amped-like youll find that the two are quite different.
There's nothing wrong with 80's cartoons, and this strange hybrid of snowboarding and adventure is actually pretty fun, despite its shortcomings. Sometimes, two great tastes really do taste great together.
Dark Summit won't rock your socks off, but it looks good, plays good and has plenty to keep gamers heading down the slopes again and again.
Once you get used to the controls, you will realize the game really isn't all that fun, after the excitement of being "chased" wears off.
Next Generation Magazine
The game looks quite nice, and its by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]
Media and Games Online Network
Hampered by shoddy responsiveness, frustrating gameplay, and an overabundance of boring same ol same ol challenges, Dark Summit falls short of what I think it very well could have been.
Dark Summit sets its sights high, but the final product is mainly just a decent snowboarding game with a weird, lame story. A few cool concepts raise it above mediocrity, however.
Xbox Nation Magazine
With a bumpy learning curve, Dark Summit is a pain to get into, but once you figure out the (not SSX) controls, you can have fun with it. [Jan 2002, p.90]
The characters and story seem horribly last generation with a complete lack of artistic design and sophistication.
The average user rating for this game is 0.0 (out of 10) based on 0 User Votes
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