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Incredible Metal Gear Tech Demo for
Posted March 13, 2008 @ 5:55 pm
Incredible,this runs on a GBA! right the GBA NOT the DS!!! NO Fake!!!
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[7]
Posted 3-14-2008 11:19pm
Mounce said: It's awesome, but does anyone know how many GBA Cartridges it'd take to put the whole MGS1 game to the GBA? Lol.....To think of a GBA game with like, 5-10 cartridges, when Nintendo has NEVER in history made a game on NES, SNES or anything that came with more than 1 Cartridge XDBut yar, tis amazing how they pulled off those visuals



Wasn't that Zelda Rod of Seasons multi cartridge?
[7]
Posted 3-14-2008 11:23pm
DAAAAAAAMN!!!!
[7]
Posted 3-14-2008 11:28pm
billbert said: Better than the DS? Let's see...lower resolution, no perspective correction (notice how the textures warp and look like they are swimming around on the crates), no actual gameplay or 3d characters (and therefore no collision detection, ai, lighting, anything at all) and no sound... So if by "better" you mean "much worse" than, yeah, you're right.

And for the bazillionth time, Doom and Duke Nukem were not 3D. They created the illusion of 3d using sophisticated 2d tricks to warp/distort images to give the illusion of perspective (Google Doom and 2.5D to get more information). All characters were handled with 2d sprites. They are orders of magnitude less computationally intensive then genuine 3d.

This isn't bad for a tech demo, but the GBA never has been any kind of a 3d powerhouse. It's borderline amazing that the Tony Hawk games pulled off extremely low poly skaters, and I know some companies almost went the Voxel route (look it up), but the DS came along and rendered that debate effectively moot.


Just because a game doesn't use polygons does not make it any less 3D. In Doom you move through a 3D space, there's depth, and while the characters themselves may be 2D sprites, they're still moving around in a 3D environment.

And if you want to get really nitpicky one could make the argument that (save for a few virtual reality games) no game is truly in 3D, because it is projected on a 2D screen, and thus ultimately made flat.
[0]
Posted 3-14-2008 11:37pm
Nintendo should get on the phone with Kojima right away, and start talking about a possible MGS1 game for the DS.
[7]
Posted 3-14-2008 11:49pm
wow it doesnt seems like a gba o.o
[7]
Posted 3-15-2008 12:03am
prety damn good looking for a GBA
[0]
Posted 3-15-2008 12:30am
I know its a tech demo but a 3D MGS could NEVER be one on the gba for two big reasons:

1. the game would probably fill up at least 10 cartridges.

2. if you add enemy characters and AI, the frames per secound would dip to single digits, probably less than 5 fps.

Nice tech demo but obviously a 3D MGS would not be practical.
[0]
Posted 3-15-2008 1:32am
Impressive? Indeed.
[0]
Posted 3-15-2008 2:10am
makes me wanna go back and play the original
[0]
Posted 3-15-2008 2:26am
Typheus said:


Wasn't that Zelda Rod of Seasons multi cartridge?

You mean the Seasons/Ages games. That were two seperate games with some Pokemon crossover elements thrown in for good measure. Those were kickass (and developed by Capcom).
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