Mounce said: It's awesome, but does anyone know how many GBA Cartridges it'd take to put the whole MGS1 game to the GBA? Lol.....To think of a GBA game with like, 5-10 cartridges, when Nintendo has NEVER in history made a game on NES, SNES or anything that came with more than 1 Cartridge XDBut yar, tis amazing how they pulled off those visuals
Wasn't that Zelda Rod of Seasons multi cartridge?
[quote=Mounce]It's awesome, but does anyone know how many GBA Cartridges it'd take to put the whole MGS1 game to the GBA? Lol.....To think of a GBA game with like, 5-10 cartridges, when Nintendo has NEVER in history made a game on NES, SNES or anything that came with more than 1 Cartridge XDBut yar, tis amazing how they pulled off those visuals[/quote]
Wasn't that Zelda Rod of Seasons multi cartridge?
billbert said: Better than the DS? Let's see...lower resolution, no perspective correction (notice how the textures warp and look like they are swimming around on the crates), no actual gameplay or 3d characters (and therefore no collision detection, ai, lighting, anything at all) and no sound... So if by "better" you mean "much worse" than, yeah, you're right.
And for the bazillionth time, Doom and Duke Nukem were not 3D. They created the illusion of 3d using sophisticated 2d tricks to warp/distort images to give the illusion of perspective (Google Doom and 2.5D to get more information). All characters were handled with 2d sprites. They are orders of magnitude less computationally intensive then genuine 3d.
This isn't bad for a tech demo, but the GBA never has been any kind of a 3d powerhouse. It's borderline amazing that the Tony Hawk games pulled off extremely low poly skaters, and I know some companies almost went the Voxel route (look it up), but the DS came along and rendered that debate effectively moot.
Just because a game doesn't use polygons does not make it any less 3D. In Doom you move through a 3D space, there's depth, and while the characters themselves may be 2D sprites, they're still moving around in a 3D environment.
And if you want to get really nitpicky one could make the argument that (save for a few virtual reality games) no game is truly in 3D, because it is projected on a 2D screen, and thus ultimately made flat.
[quote=billbert]Better than the DS? Let's see...lower resolution, no perspective correction (notice how the textures warp and look like they are swimming around on the crates), no actual gameplay or 3d characters (and therefore no collision detection, ai, lighting, anything at all) and no sound... So if by "better" you mean "much worse" than, yeah, you're right.
And for the bazillionth time, Doom and Duke Nukem were not 3D. They created the illusion of 3d using sophisticated 2d tricks to warp/distort images to give the illusion of perspective (Google Doom and 2.5D to get more information). All characters were handled with 2d sprites. They are orders of magnitude less computationally intensive then genuine 3d.
This isn't bad for a tech demo, but the GBA never has been any kind of a 3d powerhouse. It's borderline amazing that the Tony Hawk games pulled off extremely low poly skaters, and I know some companies almost went the Voxel route (look it up), but the DS came along and rendered that debate effectively moot.[/quote]
Just because a game doesn't use polygons does not make it any less 3D. In Doom you move through a 3D space, there's depth, and while the characters themselves may be 2D sprites, they're still moving around in a 3D environment.
And if you want to get really nitpicky one could make the argument that (save for a few virtual reality games) no game is truly in 3D, because it is projected on a 2D screen, and thus ultimately made flat.
I know its a tech demo but a 3D MGS could NEVER be one on the gba for two big reasons:
1. the game would probably fill up at least 10 cartridges.
2. if you add enemy characters and AI, the frames per secound would dip to single digits, probably less than 5 fps.
Nice tech demo but obviously a 3D MGS would not be practical.
I know its a tech demo but a 3D MGS could NEVER be one on the gba for two big reasons:
1. the game would probably fill up at least 10 cartridges.
2. if you add enemy characters and AI, the frames per secound would dip to single digits, probably less than 5 fps.
Nice tech demo but obviously a 3D MGS would not be practical.
You mean the Seasons/Ages games. That were two seperate games with some Pokemon crossover elements thrown in for good measure. Those were kickass (and developed by Capcom).
[quote=Typheus]
Wasn't that Zelda Rod of Seasons multi cartridge?[/quote]
You mean the Seasons/Ages games. That were two seperate games with some Pokemon crossover elements thrown in for good measure. Those were kickass (and developed by Capcom).
Wasn't that Zelda Rod of Seasons multi cartridge?
And for the bazillionth time, Doom and Duke Nukem were not 3D. They created the illusion of 3d using sophisticated 2d tricks to warp/distort images to give the illusion of perspective (Google Doom and 2.5D to get more information). All characters were handled with 2d sprites. They are orders of magnitude less computationally intensive then genuine 3d.
This isn't bad for a tech demo, but the GBA never has been any kind of a 3d powerhouse. It's borderline amazing that the Tony Hawk games pulled off extremely low poly skaters, and I know some companies almost went the Voxel route (look it up), but the DS came along and rendered that debate effectively moot.
Just because a game doesn't use polygons does not make it any less 3D. In Doom you move through a 3D space, there's depth, and while the characters themselves may be 2D sprites, they're still moving around in a 3D environment.
And if you want to get really nitpicky one could make the argument that (save for a few virtual reality games) no game is truly in 3D, because it is projected on a 2D screen, and thus ultimately made flat.
1. the game would probably fill up at least 10 cartridges.
2. if you add enemy characters and AI, the frames per secound would dip to single digits, probably less than 5 fps.
Nice tech demo but obviously a 3D MGS would not be practical.
Wasn't that Zelda Rod of Seasons multi cartridge?
You mean the Seasons/Ages games. That were two seperate games with some Pokemon crossover elements thrown in for good measure. Those were kickass (and developed by Capcom).