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A lean, mean, first-person shootin' machine, Duke Nukem comes at you with two fistfuls of firepower and a take-no-prisoners attitude toward the alien scum infesting his universe. Duke's put-downs and penchant for blowing up anything in his path made the original game a PC hit. In making the leap to the N64, the game's 'tude and content have been toned down -- somewhat. The game still boasts a Mature rating, though, for its potty humor and other exercises in dubious taste. The 3-D worlds look suitably grungy, with plenty of mock movie posters and other visual jokes. Explosions and other special effects are excellent, but the 2-D enemies tend to pixilate at close range, just before you waste 'em. Play control is fast and hit detection is first-rate. Eurocom removed much of the music, leaving plenty of room for sound effects and the game's trademark Dukeisms. As the big guy himself would grunt, "Come get some!" [Nintendo]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 90
Electric Playground
Duke Nukem 64, while certainly not the fulfilling banquet that Rare's Goldeneye proved to be this year, is definitely meaty enough to fatten you up. Even if you feel like you're drowning in first person shooters these days, Duke 64 delivers enough innovative secrets and bullet riddled action to silence your cries.
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GameSpot
It's sad but unsurprising that the game's look pretty much duplicates the original PC game. While texture-mapped scenery looks a little better, all monsters, items, and basically anything changeable in the environment are implemented as sprites - essentially, sets of still pictures that show the same character in different perspectives. It's not very vivid.
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The average user rating for this game is 7.5 (out of 10) based on 4 User Votes Duke Nukem gave it a10: |
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