Gossip, news and leaks for obsessive gamers.
DENVER, 4:26 AM, SUN MAR 2
18 POSTS IN THE LAST 24 HOURS | RSS
EDITED BY BRIAN CRECENTE | tips@kotaku.com
capcom

Street Fighter IV Impressions From The Street Fighter III Perspective

Two days prior to my hands-on experience with Street Fighter IV, we held an impromptu Street Fighter III: Third Strike tournament at the offices of Massive Black. My Elena versus Crecente's Ryu wasn't so much a contest as it was a total bloodletting. (Ultimately, though, the Massive Black guys made the three Kotaku editors look like scrubs.) In Crecente's defense, he was more transfixed with Street Fighter II Champion Edition and largely ended his love affair there. I, on the other hand, latched on to every arcade release, through Super Street Fighter II, Street Fighter Alphas I-III and all three iterations of Street Fighter III. Hell, I was even pretty competitive in Super Gem Fighter: Mini Mix for a while there.

But the entry in the series that Street Fighter IV is largely modeled after, Super Street Fighter II Turbo, was the one that I actually spent the least amount of time with.

more »

7:30 PM ON FRI FEB 29 2008
BY MICHAEL MCWHERTOR
7,716 views, 53 comments

Latest by Flashfire: Q is a treat more »


gdc

Warhawk Gets Monster Bubble Shields

Warhawk's upcoming booster pack, Operation Broken Mirror, will feature an armored personnel carrier which can serve as a mobile spawning point and weapon producer and also create the "mother of all bubble shields," the game's producer, Dylan Jobe told me in a recent interview.

"You can roll this around a map and it's like this clean blank canvas for combat," he said. "When it's driving around it works as a mobile forward spawn point and when you spawn into it you get additional equipment."

Jobe said the APC will also be able to deploy a piece of equipment that is "like the mother of all bubble shields" and is a couple of hundred feet wide.

more »

6:00 PM ON FRI FEB 29 2008
BY BRIAN CRECENTE
7,534 views, 55 comments

Latest by Huxle: Oh Warhawk, how I love thee more »


gdc

Street Fighter IV Impressions: SF2 Edition

Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade.

My experience with Street Fighter 2 CE was born entirely in my time first hanging out at arcades and then running one in the 90s in Maryland. I loved the game so much that my time spent playing it is what likely lead to me being fired from the job. I slathered more attention on our big-screen SF2 box than I did every other machine in the place, combined. I regularly replaced the cherry switches and springs on a weekly basis.

But I couldn't have told you who the game's producer was, what sort of lore was buried in the creating of such an indelible franchise or how they came about with the idea of the characters in the game.

That being said, read on.

more »

2:59 PM ON FRI FEB 29 2008
BY BRIAN CRECENTE
7,264 views, 77 comments

Latest by supercrap: Please please make it fast enough, that's all I ask... more »


gdc08

Street Fighter IV, Visual Impressions

While Crecente and McWhertor will be flooding your consciousnesses with Street Fighter gameplay impressions later, I wanted to start things off with an amuse-bouche and just focus on one thing: just how freaking gorgeous SFIV is in person.

Because while I was initially skeptical about the 2.5D art direction, now I'm a total convert. SFIV's graphics dropped my jaw in a way that hasn't happened with a fighter since the original Virtual Fighter. Even when you don't have the pleasure of actually playing, the game is pure eye candy high fructose corn syrup concentrate.

more »

12:00 PM ON FRI FEB 29 2008
BY MARK WILSON
7,952 views, 56 comments

Latest by Ultrasinc: Someone should send the last line to SonicTeam. You know, if the normal special moves look so spectacular, doesn't that kill the thrill of the super's? more »


television

Game Developers Choice Awards On Tonight

For those who didn't attend GDC last week, there's another chance to catch the Game Developers Choice Awards/Independent Games Festival Awards megashow. Condensed to a 30-minute segment for an X-Play time slot, to catch the event, set your DVRs for G4 at 8pm (eastern) tonight. (You could watch it in real time, but we were pretending you had plans or something.)

Not only is this the first developer-powered award show to make it to mainstream television, but everyone who attended was entertained by some extremely funny acceptance speeches. Tune in and enjoy.

G4 To Show Game Developers Choice Awards Tonight [Gamasutra]

10:40 AM ON FRI FEB 29 2008
BY MARK WILSON
722 views, 12 comments


gdc08

GDC Attendance Hits Record High


The 2008 Game Developer's Conference saw an all-time high in attendance numbers, as the GDC team has announced that over 18,000 people walked through the convention hall's doors. The five day event featured 400 sessions, 300 exhibitors, and enough Force Unleashed coverage to keep Tori happy (okay, the GDC team didn't announce that, but it's still true).

more »

10:00 AM ON FRI FEB 29 2008
BY TORIF
563 views, 6 comments


gdc

Bionic Commando ReArmed Impressions

Whiling away the time between sessions of Street Fighter IV ass-kickery (mine, not anyone elses) and my interview with Yoshinori Ono, I accidentally made eye-contact with a Capcom flak. The handler, notice my lack of doing anything, was quick to thrust a 360 controller into my hands and point me toward a screen showing off Bionic Commando ReArmed.

Ugh, I wasn't really a huge fan of the original and didn't really have a whole lot of interest in checking it out... but after Tarzaning across a level and using my bionic claw to toss barrels at people and people at barrels, I quickly changed my mind.

more »

2:06 PM ON THU FEB 28 2008
BY BRIAN CRECENTE
6,183 views, 67 comments


gdc08

Nintendo Almost Used Microsoft-Style Parental Controls

During Takashi Aoyama's presentation at GDC, he told an interesting anecdote about developing the Wii. Specifically, current Nintendo president Satoru Iwata demanded that, for the Wii not to "to be seen as an enemy in the household," it should have a parental control timer that would automatically shut the console off after a period of time (sound familiar?).

Aoyama explained that a "debate raged for several weeks" until the team came up with what they felt to be a better direction, the play history list.

more »

1:20 PM ON THU FEB 28 2008
BY MARK WILSON
5,727 views, 124 comments


gdc08

Presenting Puzzle Quest: Galactrix

Over GDC I dropped in to see what was up with D3 Publishers of America and was greeted with a great surprise. They have officially announced the impending arrival of the next game in the Puzzle Quest family titled Puzzle Quest: Galactrix. This Puzzle Quest has left the realm of fantasy and entered the vastness of outer space.

I wondered how they would change the jewel matching style gameplay to make this game different from its predecessor and they certainly didn't disappoint. Besides the obvious visual differences in the interface, the style of puzzling has changed as well. The round pieces have changed to hexagonal ones and extra challenge has been added by the movement of the hexagons once you have matched up your three or more. Instead of dropping straight down, your columns slide diagonally, and depending on which piece you move, the columns will fill in either from the left or the right. Gravity will have a bearing on the various movements of the pieces as well making you have to think in several directions at once.

more »

11:30 AM ON MON FEB 25 2008
BY FDEMARCO
5,929 views, 71 comments

Latest by Tzibo: Woah. Never played the original one, but I may pick or may not pick this up. Puzzle-games are pretty cool, but let's see...if this succeeds, then Ill probably pick it. Otherwise, I'll not. -.-; more »


gdc

Drunk Guy Tries to Steal Portal Song at Valve Party


So a funny thing happened at last week's Valve party.

As I'm sure you're all aware Valve threw a little party during last week's big show (We weren't invited. I blame our butchering of their song.) and during the tail end of it they brought up Jonathan Coulton to play a set. At the end of his last song he invited the Rock Band folks up on the stage to play Still Alive on their game, a really neat way to announce that the song was coming to the game.

more »

10:05 AM ON MON FEB 25 2008
BY BRIAN CRECENTE
26,486 views, 96 comments


podcast

A Chat with Sid Meier


We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college.

In this 15 minute chat we talk about the death of the PC gaming market, how GDC has evolved and what type of character he plays in WoW... among other things.

more »

9:01 AM ON MON FEB 25 2008
BY BRIAN CRECENTE
3,989 views, 34 comments

Latest by thenino85: I hope you behaved yourself, Brian. Can't listen to it where I am. What class does he play? more »


clip

Mario Kart Wii Show Floor Trailer


Here we have another look at the new Mario Kart game for the Wii. We get see a bunch of multiplayer gameplay as well as some people "enjoying" the Wii wheel. Something about that wheel just leaves me scratching my head. Perhaps it's the fact that it's not attached to anything and just seems to be floating there. I think I'll stick to driving my Kart with a good old fashioned controller thank you very much. more »

6:00 PM ON SAT FEB 23 2008
BY FDEMARCO
9,648 views, 183 comments

Latest by slappyMCslappy: can't wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! more »


gdc08

SNK Playmore Suite Visit

I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown.

The real treat however was a little surprise waiting on a DS in the corner, Metal Slug 7! I hot footed it over to the corner of the room and practically wrestled the girl playing it to the ground in my attempt to check out the game. It looked great, played better and had everything you could possibly want from a Metal Slug game. So if you are ready for a new Metal Slug experience, look no further than Metal Slug 7, coming soon to a DS near you.

4:00 PM ON SAT FEB 23 2008
BY FDEMARCO
15,532 views, 59 comments

Latest by basilafox: they stole that 7 from the next James Bond film. more »


gdc08

Texas Instruments' Dual View: Look Ma, No Split Screen

Late Thursday night I rolled in to Jillian's at the Metreon Center spent and exhausted. A week of running around GDC was beginning to take it's toll, but I was told I had to come check out a special surprise dealing with Texas Instrument's DLP technology. Being a DLP owner myself I decided I'd check out what all the hub-bub was. Turns out it was really quite interesting. more »

12:00 PM ON SAT FEB 23 2008
BY FDEMARCO
15,127 views, 91 comments

Latest by Deozaan: @Deozaan: What I mean by that first paragraph is that the game could be designed to display the image that way, and it could come with glasses. more »


gdc08

Double Fusion CEO Shreds His Way To The Top

President and CEO of Double Fusion, Jonathan Epstein put all the other GDC rock gods to shame this week at IBM's Guitar Hero Competition. Epstein won the $1,500 grand prize with his face melting rendition of Eric Johnson's White Cliffs of Dover. According tho the short press release, you can challenge Epstein to an epic battle of the bands by going to Double Fusion's website. I went there myself and didn't really see a place to sign up per se, but I suppose an email will do nicely. Just don't count on wrestling that $1,500 from him. I think the title will be the best you can hope for.

11:00 AM ON SAT FEB 23 2008
BY FDEMARCO
743 views, 11 comments

Latest by Karlott: Yeah if you're going to describe it as "face-melting" we need a score. :P more »


gdc08

LEGO Indiana Jones

For the last part of my three part coverage of the Lucas Arts presentation, we'll talk a little about LEGO Indiana Jones. The portion we saw dealt with the iconic scenes from the beginning of the first movie: running from giant boulders, stealing golden idol heads and the like. We were also introduced to some of the game mechanics. Indy will of course make much use of his whip to destroy things, grab objects and swing his way through his adventures. He will also have an ally who will help him through each of the various levels of the game and each ally will have a special skill such as excavation that will come in handy. These helpers can also be controlled by another player in the co-op mode. Players can look forward to Lego versions of all their favorite characters including Dr. Henry Jones Sr., Sala and everyone's favorite little screaming Asian kid, Short Round. Each characters phobias, such as Indy's famus aversion to snakes will come into play as you progress through the game. As in the other LEGO Star Wars titles, humor plays a huge part in the game and the few little cut scenes we saw were quite funny and had the gathered crowd laughing aloud quite a bit. We even got a special appearance by the golden head of a certain Star Wars robot that was used to great effect. All three movies will be covered in the game with each film being made up of six levels.

The DS version will be making use of the microphone to solve puzzles by blowing out torches and also included will be a cooking mini-game featuring the infamous monkey brains scene. Something tells me you won't be seeing THAT in Cooking Mama 3.

With all it's various in-jokes and trademark LEGO humor, I think that LEGO Indiana Jones will be a sure fire hit with fans of the genre and kids alike. I wasn't really on the LEGO Star Wars tip when it came out, but there is no doubt that LEGO Indy will be a permanent part of my game collection when it comes out this summer.

10:00 AM ON SAT FEB 23 2008
BY FDEMARCO
2,663 views, 26 comments

Latest by slappyMCslappy: not into star wars lego???? WOW more »


gdc08

APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot

During Dave Jones' GDC session, essentially a reveal of Realtime Worlds' online game APB, he touted the game's character customization tools. After generating a handful of characters you certainly wouldn't want looking after your kids, he showed off APB's ability to recreate real-life characters. Namely, Jones showed digital versions of developers Shigeru Miyamoto, Peter Molyneux, Warren Spector and Richard Garriott that were made in the character editor. more »

12:30 AM ON SAT FEB 23 2008
BY MICHAEL MCWHERTOR
13,390 views, 61 comments

Latest by Sawboss: Yeah, this all seems great at first. Then you get into the game and find out that 50% of the population are asshats that all look like George Bush. Pass. more »


gdc08

Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube

Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on. more »

12:00 AM ON SAT FEB 23 2008
BY MICHAEL MCWHERTOR
28,003 views, 70 comments

Latest by obeyjohnny: The line for this panel was soooo long. I was surprised I got in. But then again, it was held on the last day of the show and was available to everyone... I really enjoyed the speakers, Erik Wolpaw was more »


clips

First APB Vids


After Mike brought us our first real info and shots of Realtime World's upcoming MMO APB, we've now got the first footage of the game in action. Looks like a nice break from - and alternative for those not interested in - the orcs-n-loot status quo. Above is some cops-n-robbers action, while after the click's a walkthrough of the character customization utility. more »

10:30 PM ON FRI FEB 22 2008
BY LUKE PLUNKETT
13,242 views, 60 comments


gdc

Will Wright Gets all Brainy on Drunk Audience

Last night, Electronic Arts threw a little party for the gathered game developers and various hangers on at the Mezzanine. About an hour into the party, EA's Neil Young took to the stage to introduce Will Wright who wouldn't, he was clear to point out, be talking about anything even remotely Spore related. Instead, Wright took to the stage to deliver a talk in the scatter-topic method that has earned him a small cult following, touching on everything from Godzilla and lunch boxes to James Bond and the abundance of Sims titles to hit the market. It was as always, a treat to watch. It was also, as always, something that leaves you perhaps with less of an idea of what he's on about than before he started talking. Check out the clip which shows the talk in all of it's more than 30-minutes glory and stay, at least, until you get to his now infamous Russian Space Minute.

6:30 PM ON FRI FEB 22 2008
BY BRIAN CRECENTE
10,117 views, 51 comments

Latest by Xalaga: @Kegwen. The scatter brain method is how his brain actually works. He doesn't want to fill in the blanks for you. He present and idea and he want you to play with it. Using his terms "downloaded into more »


gdc08

Still Alive Rock Band Hands On


I got a chance to check out Portal's famous credit song Still Alive today on Rock Band in the Harmonix hotel suite.

While the bass is a little bit on the easy side, the lead guitar, drums, and of course, singing are all the perfect level of challenging to make it fun. I'm already a HUGE fan of the song so playing it on Rock Band was a real treat. I can't imagine a single person with the game not wanting to pick this up when it hits the consoles.

I was a little bummed to discover that while the original singing is there and can be cranked up enough to cover your truly awful singing voice, there is no modulation for your voice while you are singing. So you can harmonize with a computer, but you can't sound like one... and we all know how awful that is.

6:00 PM ON FRI FEB 22 2008
BY BRIAN CRECENTE
11,752 views, 60 comments

Latest by pete: @Erwin: Took the words right outta me mouth. JoCo song pack? Pleasepleasepleasepleasepleasepleaseplease more »


gdc08

Zune XNA Gaming Is Surprisingly Fluid

We had a few minutes yesterday to play a bit of shoot-em-up Zauri, that fast little game shown during the Microsoft keynote. The game plays surprisingly well. The ship constantly fires and you move it around with the Zune's touch pad. To fire off bombs you click the pad. Unfortunately, the game was developed specifically for the keynote, so it's not clear if it will ever actually see the light of day.

5:14 PM ON FRI FEB 22 2008
BY MARK WILSON
6,097 views, 45 comments

Latest by TurboFool: I'm loving my Zune 80, so the fact that there could be some XNA/XBLA-quality games on it would be pretty impressive. It won't replace my DS, but it would give me more options. This looks great. more »


gdc08

Square-Enix Rechristens White Engine, Plans To Bring It To Wii

Taku Murata, general manager of Square-Enix's research and development division, announced at today's GDC session that the company has dropped the White Engine name for its cross-platform game engine. Squenix is now pitching it as Crystal Tools, showing off a fancy new logo that extends the Final Fantasy brand even further.

While the internal, companywide development platform was originally understood to be built for PlayStation 3 development (specifically, Final Fantasy XIII and Final Fantasy versus XIII), it is being designed with multiple platforms, including the Xbox 360 and PC, in mind. Murata also confirmed that a version is being readied for the Wii, which is still very early, but we don't expect it to kick out visuals on par with the PS3.

2:20 PM ON FRI FEB 22 2008
BY MICHAEL MCWHERTOR
13,749 views, 128 comments


gdc08

Crackdown Team Debuts APB, The Counter-Strike of MMOs

Dave Jones of Realtime Worlds wowed GDC audiences this week with his presentation "My First MMO", debuting the successor to the award winning Crackdown known as APB. APB, Jones explained, is a massively multiplayer online game without the grind, one that draws inspiration from Counter-Strike more than it does from Ultima Online, EverQuest or World of Warcraft. Why Counter-Strike? "There's no persistence, no progression, no customization, its just damn fun," Jones said.

APB does have persistence and progression, if done a bit non-traditionally. But customization is one feature that APB has in spades.

more »

1:20 PM ON FRI FEB 22 2008
BY MICHAEL MCWHERTOR
15,731 views, 115 comments

Latest by sandford.lyle: @Shocky: I'll definetly give this game a play! more »


gdc08

Street Fighter IV Coming to US Arcades

No word yet on exactly how widely distributed Capcom's latest Street Fighter will be to U.S. arcades, but a Capcom source told us yesterday it's definitely coming to the U.S.

A number of specialty arcades and stores, we were told, have already ordered the arcade machine from importers directly. Unfortunately, Capcom is still trying to find a distributor with the reach to get it into arcade. The big hang-up, it seems, is that nowadays most U.S. arcade distributors deal almost only with redemption ticket games.

1:00 PM ON FRI FEB 22 2008
BY BRIAN CRECENTE
3,835 views, 87 comments


gdc08

Microsoft Responds to Royalties Cut Rumor

Earlier this morning we ran a well-sourced rumor about Microsoft halving the royalties they pay to indie developers for the games they create for the Xbox Live Arcade.

Microsoft just responded to our request for comment with this statement:

Xbox LIVE Arcade has long been known as the premier destination for digitally distributed original and classic games - making it a very appealing platform for game developers. We don't disclose details on our business contracts, but what we can tell you is that we work closely with all of our partners to provide the Xbox 360 community with the best entertainment possible while making publishing a title on XBLA an attractive prospect.

While not really a confirmation nor a denial, it does sound as if they are reacting to what our multiple indie developer sources told us was fact. We will be meeting with some of the XBLA indie development folks with Microsoft later today and will make sure to follow up with them about this issue.

Stay tuned.

Microsoft Cuts Indie Royalties in Half [Kotaku]

12:20 PM ON FRI FEB 22 2008
BY BRIAN CRECENTE
7,151 views, 130 comments


gdc08

Liveblogging Sakurai's Super Smash Bros. Brawl Design Talk

Super Smash Bros. Brawl director, similarly famous for his work on the Kirby series, is speaking at the Game Developers Conference this morning to talk about the creation of the Wii fighter. His talk, "Building Characters: The SUPER SMASH BROS. BRAWL Postmortem," is about to get underway, if just a few minutes late. We've been warned that Nintendo has restricted video and still photos of the talk, so you'll have to imagine what's going on with the combined power of your imagination and Kotaku-style liveblogging. We've also been promised exclusive, confidential information about Super Smash Bros. Brawl, so it should be worth your while to make the jump and F5 like mad.

It's on! Masahiro Sakurai takes the stage.

more »

11:40 AM ON FRI FEB 22 2008
BY MICHAEL MCWHERTOR
24,447 views, 81 comments

Latest by Huckleberry: He didn't talk about Ike, and he didn't talk about Palutena (to answer the questions above). He focused mostly on Pit, Snake, and Sonic. He did use Fox as an example for how he times each move, and also Mario more »


gdc08

Nintendo Announces Wii Pay & Play

Today, during a GDC presentation, Nintendo's Takashi Aoyama announced a new expansion to Nintendo's Wi-Fi services called Wii Pay & Play. Aoyama explained that Nintendo will begin "collecting fees for some services [that] will allow us to adapt flexibly." In other words, by subsidizing additional, unnamed service and feature costs to consumers, Nintendo feels they can explore new concepts and channels. more »

11:29 AM ON FRI FEB 22 2008
BY MARK WILSON
86,541 views, 258 comments


gdc08

Fracture

After the Star Wars: Force Unleashed presentation, we sat tight in the Lucas Arts auditorium to check out some bits of their new game, Fracture. Lucas Arts has been working with Day One studios to create what they hope will be a fresh new IP in their corral. Unfortunately from what I saw it doesn't seem to be much of a contender, at least at this point. The story is based around a future Civil War over genetic engineering and the bits that we saw took place in the San Francisco of the future. The battle mechanic is all involved with manipulating terrain. Weapons can be used to rain down rocks on your enemies, giant spikes of earth can be brought up to repair bridges or hills can be created to block you from enemy fire. Giant vortexes can also be created that will sink the earth, dragging in everything around it. more »

11:20 AM ON FRI FEB 22 2008
BY FDEMARCO
4,397 views, 33 comments

Latest by slappyMCslappy: bah, you are all putting it down now but will be buying it when it's released!!!!!!!!!!!!!!!! more »


gdc08

The Sid Meier Q&A;

"One thing that stands in my mind...we got an inquiry from the Wall Street journal asking about succinctly captured tax policy," Sid Meier relates to a packed audience of GDC attendees, referring to the most surprising response to his games. "It's just a slider."

Huge laughs from the audience. Damn there are a lot of dorks in the audience...present company included. Through the hour-long interview, Meier divulged all sorts of not-so-secret secrets, admitting his geek fetish of still programming his own titles. Here were some of our favorite things he said, organized for your easy digestion...

more »

11:00 AM ON FRI FEB 22 2008
BY MARK WILSON
4,634 views, 33 comments