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18 Wheels of Steel: American Long Haul
Stars indicate the most critically-acclaimed games. |
Developed by Petroglyph, this combat-intensive real-time strategy game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault creates an exceptional strategy experience for single-player and especially multiplayer battles. The game employs a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees allow players to control the development of technologies that they deem key to victory. Battles in Universe at War: Earth Assault are large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players can revisit previous battlegrounds to find them still smoldering in ruins. The game gives players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth. [Sega]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 87
86
The New York Times
Most video games use up all their gameplay ideas in the first few hours, but Universe is always offering something new. While all three races perform the basics of strategy games — gathering resources, building weapons and finding and destroying enemy bases — the way they approach these tasks is quite different.
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PC Gamer
It's far from perfect, but Universe of War accomplishes what few RTS games have dared to attempt--introducing three sides that have completely unique gameplay experiences. [Jan 2008, p.76]
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Strategy Informer
80
Total Video Games
A decent start to the inevitable franchise, Universe at War's solid Campaign and range of game modes for both online and offline RTS action offers enough for players to get on with. The fact that it also introduces new features such as dynamic tactical upgrades to units on the fly also helps to make Petroglyph's latest stand out.
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Hardcore Gamer Magazine
Universe at War is a good title, but it isn't without it's flaws. As-is, though, Universe at War is a comfortable ride. [Dec 2007, p.64]
80
Play (Poland)
The alien races fighting for control of the Earth are completely different from each other and from the usual anthropocentric units, and yet the designers managed to strike the proper balance of forces. It's easy to forgive the exceedingly huge mech designs taking up half of the field of view and occasional trouble with units failing to find the right path to the target. Overall it's a refreshing departure from the routine in the RTS genre. [March 2008]
79
PC Zone UK
For all its merits and imagination, all its potential and breathtaking battles, Universe at War is lacking an essential ingredient of real-time strategy games: strategy. [Mar 2008, p.72]
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PC Format
Healthy doses of polish and patching are needed. [Mar 2008, p.106]
75
Play Magazine
RTS fans would do well to investigate Universe at War. [Dec 2007, p.96]
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72
Jolt Online Gaming UK
It’s such a shame though to see what could have been a splendid old-school RTS with mostly decent presentation (aside from the fact that the camera doesn’t zoom out enough) and three imaginative and well-balanced factions being wasted on a single player campaign that’s broken, and a multiplayer mode that nobody’s yet playing.
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EuroGamer
The heart of Universe at War is a beautifully crafted strategy game which could have been one of the best things in the genre in years. This just makes it even more tragic that it's let down by a passable but unimpressive graphics engine, utterly dull single-player and the disastrous decision to use the godawful Games for Windows Live Gold service for multiplayer.
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GameSpy
The sheer exhilaration one gets when watching horribly damaged walkers amble into an enemy base, exploding and taking out half the opponent's infrastructure can't be underestimated. Unfortunately, a poorly designed single-player campaign can't help but limit the game's appeal and the multiplayer, while awesome to play, has that Games for Windows LIVE nonsense tied around its neck like an anchor.
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Edge Magazine
Takes great pride in its science-fiction absurdities and provides a genuinely entertaining skirmish game for those who still hanker for the base-building battles of old. [Feb 2008, p.94]
The average user rating for this game is 9.0 (out of 10) based on 74 User Votes Gzod gave it a10: Jake gave it a10: Marko P. gave it a10: Chris K. gave it a7: Alex P. gave it a10: Osaka H. gave it a10: Keller W. gave it a10: |
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