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Apr. 18, 2002

GW Nintendo > Nintendo Reviews > Review Page



reviews

Dark Summit


Developer
Radical Entertainment

Publisher
THQ

Genre
Extreme Sports

Players
1-2

ESRB
E - Everyone

Something unnatural is taking place at Mt. Garrick, the Area 51 of the ski resort world, but should gamers bother to care?

Mt. Garrick is a ski resort with a deep, dark secret. The fact that the people who run Mt. Garrick hate snowboarders is not a secret, however, and the mountain's regular customers and employees show their distaste for the snowboarding community quite strongly. Nya, a very skilled snowboarder finds herself on a mission to liberate Mt. Garrick for her snowboarding brethren, and at the same time uncover the secrets that men like Chief O' Leary of the ski patrol are attempting to hide.

Therein lays the premise of Dark Summit, the first action-adventure snowboarding available. The extreme sports genre in gaming is extremely crowded, so thankfully Dark Summit does not attempt to compete with the great series like Tony Hawk's Pro Skater by offering similar gameplay. Rather, Dark Summit makes pulling off tricks a small part of its overall package, adding a storyline, albeit a cheesy one, some unique missions and other creative elements to form a one-of-a-kind game. Unfortunately, even with its refreshingly different style, a number of problems keep this game from being as fantastic as its uniqueness deserves.

Dark Summit offers a number of different characters that the player can choose to control in their rtackling of Mt. Garrick, but really Nya, the arguably beautiful (at least some people think so) female rabble-rouser, serves as the most important person in the bunch. The rest of the gang only becomes playable after the main part of the game is finished with Nya. Players will immediately find themselves on the incredibly vast Mt. Garrick, and as the game progresses better lift passes avail themselves and unlock even more of the mountain to exploration.

While riding down the slopes, various challenges add variety to the game. Usually these challenges help the player learn boarding skills, like grabs, flips and grinds, with the promise that all the skills will be necessary in one way or another later in the game. Other challenges focus more on just providing some humor, though, such as grinding a picnic table and trashing the Chief's turkey dinner, simply to get him furious. Generally, the gameplay comes across pretty well, often bringing a smile to the face, and the finale to the story, while anti-climactic, is, without a doubt, strangely amusing. The worst part about the gameplay results from its relative easiness. Decent gamers might need only a few hours or a day or two to finish every mission the game has to offer.

It would be nice to claim that Dark Summit is no visual slouch, but the game really falls short in that area. The ski mountain's sheer size and detail is amazing, with loads of junk like snowmen, barrels and machinery, in the rider's way as he boards down the hill, but bright colors and nicely designed characters alone simply do not cut it, and that's about all Dark Summit has going for it graphically. The textures look sloppy, like something from an earlier generation system. In respects to the snow, a substance one would imagine to be high on the priority of things to make look good in a snowboarding game, the layer of white stuff covering everything never comes across very convincingly and instead disappoints. At the same time, the cut-scenes appear a mix of believable character design and lousy backgrounds, with sometimes choppy scenes, as parts of the graphics seem to not line up properly with one another. Add to everything else some glitchiness and awful collision detection, where the player often ends up halfway inside of solid objects and the game's overall graphics prove themselves rushed and sub par.

The sound elements in Dark Summit do a good job of pleasing the ears. While riding down the mountain, various voices and people will call out to you with threats and anger. At the same time, ethereal statements such as "there is no hidden agenda" and "the cows are all normal" add to game's humorously serious underlying task. The soundtrack consists of some subdued techno tracks, and one or two songs that increase in volume and intensity when something important is going on or about to happen. All in all, Dark Summit's sound by no means detracts from the game. Instead, the sound appropriately sets the game's mood and adds to enjoyment of the player.

A few control issues present themselves after a bit of playing. For the most part, the simple controls perform well enough, but a few problems exist in the areas of pulling off special tricks and performing grabs. In the area of special tricks, the button combinations used leave very little room for mistake, and the player's timing needs to be quick and nearly perfect to get the tricks started. Grabs usually involve a directional tap of the control stick to indicate which specific grab the player wants to pull off and then the pressing of the X-button, however, performing these grabs without sending Nya in a wild forward or backward flip or a spin is nearly impossible. So, trying to catch a little air and perform a nose or tail grab sometimes proves disastrous, as these little jumps usually don't give enough space to pull off a flip. Usually the boarder unceremoniously lands on their head. Overall, the controls never seem terrible, but a system where performing simple grabs is, well, simple, and the process of pulling off special tricks felt more forgiving would have garnered some appreciation in my book.

A number of problems definitely exist in Dark Summit's overall scheme. But thankfully, Dark Summit, with its unique premise, nice presentation (although sometimes the text is overly blurry), and extras such as bonus characters and a basic two-player mode, makes up for most of faults and provides a decent game.

Jeremy Roerich
Trust me. The cows are not all normal.



Dark Summit: The Scores

Graphics

Sound

Gameplay

Depth

Presentation

Overall

5.0

7.0

8.0

7.0

8.0

6.5


The Final Word:  The ideas behind this game really hold a lot of potential, and the finished product provides some definite enjoyment while it lasts. Unfortunately, the game's shortness and lame graphics drag down a piece of
merchandise that could have been terrific. Perhaps Radical Entertainment will take the hint and give everybody a sequel with the appropriate improvements.


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