How Metascores Are Calculated
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Agatha Christie: And Then There Were None
Stars indicate the most critically-acclaimed games. |
Legend has it that a revered pirate named Barbaros once stole the world's treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under. Players explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of a legendary pirate ship and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas. Players will use the Wii Remote controller in various ways - rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect key items that will lead to the legendary pirate ship. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
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Official Nintendo Magazine UK
Never have we been so amused, challenged and impressed by a game all at the same time. [Christmas 2007, p.68]
91
91
Pelit (Finland)
An excellent puzzler in the vein of old-school point'n'click-adventures. You need both brains and braw to complete this one. [Feb 2008]
91
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90
90
90
90
90
90
90
IGN
One of those welcomed surprises – an unpredictably top-quality undertaking whose winning marriage of sometimes-genius environmental puzzles and beautiful graphics will suck you in. It also perfectly encapsulates what I always hope for but seldom see from third parties: an original Wii project that really makes the most of the console.
90
Nintendo Power
The point-and-click adventure has gone the way of the dodo in recent years, so when one as engaging as Capcom's Zack & Wiki comes along, it's cause for celebration. [Dec 2007, p.86]
90
Destructoid
An absolute blast. Through a combination of normal puzzles -- though admittedly, "normal" is a bit of a misnomer in a game where you use your flying, magical monkey friend to transform deadly enemies into useful items -- and incredibly rewarding motion control scenarios, Zack and Wiki feels like something totally familiar, yet incredibly new and original.
90
n-Revolution Magazine UK
Masterful puzzling plus exemplary Remote use equals a near-classic adventure. Frustrating in places, though. [Issue#17, p.66]
90
Games Master UK
A terrific metal workout. [Feb 2008, p.62]
90
90
Hardcore Gamer Magazine
Zack & Wiki is a brilliant use of the Wii's strengths, and easily one of the best games available for the console. [Dec 2007, p.66]
90
90
88
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88
85
85
85
85
85
85
Maxi Consolas (Portugal)
A great offering from Capcom. Even in a genre that’s not common on consoles, it manages to work perfectly on the Nintendo Wii. If you don’t mind spending a few brain cells and tearing your hair when you fail an objective, you just have to buy this game. [Feb 2008]
85
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Play Magazine
And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]
80
80
80
80
EuroGamer
Far and away the best original IP on the Wii, Zack & Wiki is a compelling reason to own this console. Its superb puzzle design and ingenious mix of humour, cleverness and the occasional bout of trial-and-error recall the best adventure games in history, and yet its gorgeous cartoonish looks and innovative control make it refreshingly modern.
80
Edge Magazine
From simple lever cranks to rotational unscrewing, Zack & Wiki finally puts to use the myriad Remote possibilities touched on in WarioWare: Smooth Moves. [Christmas 2007, p.93]
80
games(TM)
A joyous Wii game that’s sure to be a jewel in the console’s crown for years to come. [Jan 2008, p.114]
80
73
The average user rating for this game is 9.2 (out of 10) based on 48 User Votes Erlend T. gave it a10: Raahsnavj gave it a7: Ted E. gave it an8: Miles J. gave it a10: Eric H. gave it a5: Mr. Anonymous gave it a9: Adam O. gave it a9: |
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