How Metascores Are Calculated
51
Aliens vs. Predator: Requiem
Stars indicate the most critically-acclaimed games. |
While on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined. Featuring new and returning weapons and gadgets, including the Shocker, Agents of Doom and Shrink Ray, Ratchet & Clank: Size Matters packs all of the combat and destruction fans have come to expect from the series. Players can utilize the all-new customizable armor system themed for various gameplay to gain upgrades and advance through challenging action-packed areas. Gain access to different vehicles to compete in races and combat enemies in intense battlefield missions. With wireless multiplayer gaming, up to four players can connect for intense combat and head-to-head action. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Yahoo! Games
For the last two titles, the developers of Ratchet & Clank have done a wonderful job building full-featured multiplayer support into their games. Size Matters is arguably the best attempt to date. Although it only supports four players at a time, the maps and modes are meticulously built to wring the most out of multiplayer matches.
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Play Magazine
What Ready at Dawn did for the "Jak & Daxter" series, extracting Jak and fashioning a killer game around his uber rodent, High Impact Games has somehow done for Ratchet and Clank (sans extraction), reinvigorating the series after three turns on the PS2. [Mar 2007, p.67]
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Playstation Official Magazine UK
A brilliantly put together game, ambitious but not over-extended, lovingly crafted and devilishly designed. [June 2007, p.96]
90
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Gaming Nexus
High Impact Games should be commended for their brilliant job of taking the console experience and turning it into something incredible for the PSP. With an original story, memorable characters and plenty of great action, Size Matters is a fantastic way to start off what promises to be an incredible year for video games.
88
Worth Playing
A blast from start to finish, offering up an excellent portable iteration of one of the best console franchises of the last five years. It may end a little shorter than expected, and the online play is unlikely to draw a significant following, but the single-player adventure is well worth the price of admission.
87
Games Master UK
A polished adventure indeed. Not all of its ideas work, but it's an excellent overall effort. [May 2007, p.76]
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PSM3 Magazine UK
Not small and not perfectly formed, but packs a wicked punch. Accomplished, but stops short of brilliance. [May 2007, p.60]
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PSM Magazine
Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]
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WHAM! Gaming
80
G4 TV
Other than its lighthearted approach and whimsical characters, what sets Ratchet & Clank: Size Matters apart from similar titles on PSP is the amount of depth and variety.
80
Digital Entertainment News
80
80
Official Playstation 2 Magazine UK
It's still just Ratchet & Clank, but that's no bad thing. It feels as fresh and fun as ever, despite the change in format. [May 2007, p.88]
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Play UK
Sadly hampered by a poor control system. [Issue#154, p.88]
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Electronic Gaming Monthly
The puzzles could be more elaborate to match up with the solid combat, sure, but compared to the handheld competition, Size Matters measures up quite nicely. [Apr 2007, p.92]
70
Hardcore Gamer Magazine
If you're willing to put up with an obnoxious camera and an awkward control scheme, you'll find a portable title that sometimes brushes against greatness and regularly proves that size sometimes doesn't matter after all. [Apr 2007, p.55]
70
Edge Magazine
Stages are smaller and battles are often less intense but Size Matters makes up for the shortfall in calibre with a visual imagination that, for the first time, makes a Ratchet & Clank games feel like an actual adventure instead of a sequence of shootout-corridors threaded along a necklace of planets. [Apr 2007, p.88]
70
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games(TM)
Size Matters never reaches the highs of the home console versions, but as an example of what can be achieved on the PSP with some time, diligence and money, it’s hard to fault. [June 2007, p.115]
The average user rating for this game is 9.3 (out of 10) based on 24 User Votes Jorge L. gave it an8: Alexander gave it a10: Thoams gave it a9: William F. gave it a6: Alexandre gave it a6: Ninjacat gave it a10: |
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