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7 Wonders of the Ancient World
Stars indicate the most critically-acclaimed games. |
[Metacritic's 2007 PS2 Game of the Year] God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars. In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players are aided by new breath-taking magic and new brutal combat moves. The journey takes them through vividly striking environments where they are faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story. The violent world of Greek mythology comes to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest. [SCEA]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
GameSpy
100
100
100
100
100
100
games(TM)
As we begin to plan our eulogies for a truly superb console, how fitting it is that Sony delivers its final and finest offering. [Apr 2007, p.110]
100
Pure Magazine UK
Even though the latest outing isn't a massive departure from the first and pretty much carries on where the old one left off, that is no bad thing when the original was so close to perfection. [Apr 2007, p.70]
100
100
100
98
98
97
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96
96
Jolt Online Gaming UK
96
95
95
Hardcore Gamer Magazine
Simply put, God of War II is as good as it gets on the Playstation 2. [Apr 2007, p.44]
95
95
1UP
There are a few brilliant core improvements, such as the beautifully implemented grappling system that lets you swing around with your blades. But for the most part, the game's best features are context-specific things rather than features that change or improve the title as a whole...A stellar example of what can be done when a developer focuses on telling a story and lets that drive the game.
95
95
Games Master UK
Critics might wonder that if GoW2 turned out this good, imagine what it would have been like on PS3...yet in resisting the lure of all that next-gen horsepower Sony Santa Monica have instead crafted a sequel that somehow - amazingly - coaxes out every last drop of PS2 juice to create a fitting testament to the system. Astonishing. [Apr 2007, p.78]
95
Play Magazine
There is not a game out there that takes you this close to an expression of rage. [Apr 2007, p.44]
95
95
PSM Magazine
Even if it didn't have the violence and the gore and the nudity and all that fun stuff, it would still be great game because of its masterful gameplay. [May 2007, p.66]
94
94
94
Play UK
Violently sublime and logically puzzling there is no better third-person adventure out there. Get it - this is another true classic. [Issue #152, p.56]
94
93
PSM3 Magazine UK
Like running eyes-first into a wall of beauty, GOW2 is yet another of PS2's last minute masterpieces. [Apr 2007, p.62]
93
AtomicGamer
But combine all this with an excellent dynamic soundtrack, wonderful action, great voice acting for a pretty big range of characters, and an epic scale that will dazzle any PS2 gamer (and even a few Xbox 360 and PS3 players as well), and it quickly becomes clear that God of War II is just as much of a contender for Game of the Year as the first one was.
93
93
92
92
Pelit (Finland)
A spectacular, overly aggressive and a thoroughly entertaining rollercoaster ride - just what one would expect. The "more bosses, less ordinary ballet" attitude is a double-edged sword, but does not stop the game from delivering an experience almost as good as the original did. [Apr 2007]
92
92
92
Electronic Gaming Monthly
That the game manages to both come to a satisfying conclusion and still make it clear that Kratos' adventure is far from over is quite a feat and a lesson that other action-game developers could learn something from. [Apr 2007, p.90]
92
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90
EuroGamer
Maybe the one notable down-side of this incredible sequel is that it is 'just' the second part of a game we all loved two years ago, and even die-hards like myself have to acknowledge that. As such, as refined and honed as the gameplay is as a whole, you can never quite replicate the wow factor of the original - even if it ends up being a better game.
90
90
90
90
90
Thunderbolt
At times the overwhelming similarities to the first game can be a little off-putting, but at the end of the day this is an action adventure of the absolute highest calibre, outstanding in every respect, and with some of the most awe-inspiring set-pieces and fantastic action sequences ever committed to a videogame.
90
90
90
90
90
Official Playstation 2 Magazine UK
Accessible, exhilarating and macho as all hell, it's another thunderous outing for PS2's angriest anti-hero. Essential. [Mar 2007, p.82]
90
90
90
Worth Playing
90
85
85
85
80
Playstation Official Magazine UK
It's more of the same - and at almost double the length of the first game, that's quite a lot more of the same - but it's the same widescreen awesomeness that you loved the first time around. [May 2007, p.96]
75
70
Edge Magazine
Its biggest problem is its length, and that its formula can’t quite endure its sequel-dose duration. Whether or not it’s overlong in terms of play hours may be a matter of preference, but it feels slightly stretched during its final third, exposing its shallowness a little in the process. [Apr 2007, p.80]
The average user rating for this game is 8.9 (out of 10) based on 138 User Votes Adam W. gave it an8: Mike gave it a9: Mike G. gave it a10: TheBigmac gave it a9: Sachin S. gave it a10: Steve B. gave it a6: Feras D. gave it a10: |
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