Pollution specifics #1112 |
Updated: 1/14/07 |
OS/platforms(s): All |
Versions: All |
|
Contributor/author(s): Kyle D.J.
(Originally published 23 March 2003.)
(Editor's update: Corrected errors in the examples that stated that parks increase air and water pollution, whereas they actually reduce it. The tables were correct and only the examples were amended.)
Note: This page may scroll beyond the right margin and may not print properly.
General
Pollution is a parameter that is calculated for every tile on the map. The pollution values are updated once every 30 days for all tiles on the map.
There are two types of pollution:
Area-effect pollution covers a general area regardless of what is built within that area. There are two types of area-effect pollution:
- Air Pollution
- Water Pollution
Deposited pollution only affects the specific tiles on which it is deposited. There are two types of deposited pollution:
- Garbage
- Radioactive Contamination (after a power plants explodes)
The pollution map in the game displays air, water, and garbage pollution. The pollution map display is saturated (displays the most red) when the pollution levels in a tile exceed the following levels:
Level Pollution
~~~~~ ~~~~~~~~~
11000 Air
11000 Water
30000 Garbage
Sources of Pollution
Certain buildings and structures can cause air and/or water pollution and/or create garbage. For air and water pollution the building will affect a radius around itself. The amounts in the table below are added to the pollution levels for every tile within the indicated radius. The garbage values are units of garbage created per month. This garbage simply increases the city's total amount that must be put somewhere (export, landfill, incinerate, or accumulate in the streets). Note that some items can actually reduce pollution, and this is indicated by negative values in the table below.
Air Water
Amount Radius Amount Radius Garbage Item
~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~ ~~~~~~~ ~~~~
Rewards
200 10 200 5 64 City Hall
-2500 15 2500 15 1000 Country Club
2500 10 2000 5 1500 Defence Contractor
-2500 15 -2500 15 1000 Geyser Park
12500 25 8750 20 250 Launch Arcology (not in game as released)
540 10 720 5 288 Medical Research Centre
50000 20 50000 10 4000 Military Base
200 10 200 5 160 Performing Arts Centre
-96000 30 -80000 25 0 Quigley Castle (secret reward from cheat code)
1500 10 2000 5 800 Science Centre
31250 20 25000 8 3000 Space Port
1500 15 2000 15 3600 Stadium
800 10 800 5 640 Stock Exchange
3840 10 5120 10 9216 Theme Park
6000 10 6000 5 8800 University
Business Opportunities
1500 10 1500 8 3600 Casino Row
1500 10 2000 15 3600 GigaMall 9th Wonder of the World
1750 10 1750 10 3600 Maximum Security Prison
175000 20 125000 18 1500 Toxic Waste Conversion Plant
City Services
450 10 450 5 504 City College
540 10 720 5 576 City Jail
450 10 450 5 270 Fire Station
540 10 720 5 216 Hospital
200 10 200 5 120 Library
450 10 450 5 270 Museum
450 10 450 5 270 Police Station
450 10 450 5 360 School
Flora
-4 5 -5 5 0 Trees (a.k.a. "pollution-suckers")
Transportation
90 10 80 5 40 Bus Station
60 10 60 5 60 Subway Station
60 10 60 5 60 Subway-to-Rail Station
400 10 360 5 240 Train Station
Utilities
450 10 0 0 270 Desalination Plant
36000 22 19800 12 0 Incinerator
900 20 450 10 72 Recycling Centre
22500 18 13500 10 0 Waste-to-Energy Plant
8 7 0 0 0 Water Pump
200 10 0 0 120 Water Treatment Plant
Power Plants
80000 25 48000 12 800 Coal
400 5 400 5 800 Fusion
32000 20 20000 7 800 Gas
400 5 800 6 800 Nuclear
56000 22 28000 10 800 Oil
Recreation
-160 8 -160 8 320 Ball Park
-180 10 -180 10 90 Large Park
960 10 960 10 640 City Zoo
-5 5 -5 5 4 Fountain
540 10 900 10 360 Newland Marina
-20 8 -20 8 40 Playground
-20 8 -20 8 40 Pond
-5 8 -5 8 8 Small Park
Zones (values are for per tile)
7 7 10 5 4 LD Residential
24 10 40 5 28 MD Residential
59 10 100 5 60 HD Residential
10 8 8 5 8 LD Commercial
40 10 35 5 28 MD Commercial
70 13 70 5 60 HD Commercial
50 14 50 6 8 LD Dirty Industrial
8 7 8 6 4 LD Clean Industrial
100 19 100 6 28 MD Dirty Industrial
50 10 36 4 28 MD Clean Industrial
125 25 125 6 60 HD Dirty Industrial
100 10 70 4 60 HD Clean Industrial
0 0 5 5 8 Agriculture
100 25 50 10 48 Airport
50 15 100 10 32 Seaport
75 10 100 15 0 Landfill
Examples from the table:
- The Defence Contractor adds 2500 to air pollution for all tiles within 10
tiles of itself, it adds 2000 to water pollution for all tiles within 5
tiles of itself, and it creates 1500 units of garbage to be handled by the
city.
- The Country Club reduces air pollution by 2500 for all tiles within 15
tiles of itself (thanks to all the vegetation), but it increases water
pollution by 2500 for all tiles within that same area (thanks to gardening
chemicals used), and it creates 1000 units of garbage to be handled by the
city (fast food wrappers from the news crews pursuing Tiger Woodsim).
- A Train Station and a Subway-to-Rail Station can both do the same job as
rail stations, however the former produces at least 6-times as much
pollution.
- Small Parks produce more garbage than Fountains, but reduce air and water pollution
over a greater area than Fountains.
- A Large Park produces more garbage than 9 Small Parks, but is far more effective at reducing
air and water pollution.
Traffic also increases air pollution. The traffic density value for a tile is multiplied by 8 to determine the air pollution caused by traffic. See the Knowledge Tree article "Traffic and transportation specifics" (#1062) for details about the traffic density value.
Garbage
If there is no way to get rid of garbage (export, landfill, incinerator) then 5000 units of it will "magically disappear" each month. (To quote the game developers: "Presumably this garbage ends up somewhere in New Mexico, but the Feds aren't talking.") Put another way, a city can generate up to 5000 units of garbage per month before needing some place to put it, which helps when starting a new city. Once this amount is exceeded, garbage will begin accumulating around the city if there is no place to put it.
Note that the garbage values shown in the game are 10-times smaller than actually used in the simulation calculations. For example the next section reports the capacity of an Incinerator as 45000 garbage units per month, whereas in the game it shows 4500. All garbage values listed in this article are the simulation values, not the values displayed in the game. Keep this in mind if you are trying to relate values in this article to values you see in the game.
Landfill zones must be at least 2-tiles wide. If they are only 1-tile wide they will always be decommissioned (will not receive garbage).
A landfill tile can hold up to 32767 units of garbage (once again, note that the game will report this as 3276).
Garbage in decommissioned landfills decays at the rate of 4.9% per month. Thus a decommissioned landfill needs over 7 years to decay to 1% of its initial contents.
Miscellaneous Pollution Control
Some special utilities can be built to reduce the pollution levels in the city:
Optimal Capacity Lifespan* Utility
~~~~~~~~~~~~~~~~ ~~~~~~~~~ ~~~~~~~
60000 water pollution per day 70(64) Water Treatment Plant
1500 units of garbage per day 80(64) Incinerator
1750 units of garbage per day -- Waste-to-Energy Incinerator
50000 population served, 75(67.5) Recycling Centre
45% reduction in garbage produced
* In years. In () is the age when the utility begins to decline (lose
capacity). W-to-E Incinerators are special cases---as they are also
power plants their life expectancy varies based on their usage.
Availability dates of garbage utilities:
Year Utility
~~~~ ~~~~~~~
1920 Incinerator
1970 Recycling Centre
2000 Waste-to-Energy Plant
Ordinances can reduce pollution caused by certain sources (if a specific source is not given, then all pollution of that type is reduced city-wide):
Effect Pollution Source Ordinance
~~~~~~ ~~~~~~~~~ ~~~~~~ ~~~~~~~~~
-10% Air Traffic Mandatory Car Smogging
-10% Air - Clean Air
-10% Air, Water Dirty Ind Industrial Pollutant Impact Fee
-8% Water Agri, Res Lawn Chemical Ban
-7% Air Dirty Ind Conservation Corps
-5% Air, Water Com, Ind Industrial Waste Disposal Tax
-3% Air Landfills Landfill Gas Recovery
-3% Garbage - Tire Recycling
-3% Garbage - Trash Presort
-2% Garbage Res Backyard Composting
-2% Air Res Leaf Burning Ban
-2% Garbage Com, Ind Paper Reduction Act
Examples from the table:
- The Clean Air ordinance reduces all air pollution by 10%.
- The Landfill Gas Recovery ordinance reduces air pollution from landfills
by 3%.
See also
Traffic and transportation specifics
How to get rid of landfills
Knowledge Tree
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