The elder evil Shothragot has entered the world with one fell purpose: to awaken its dark, mad master. No force seems able to stop the dark orb from rising ... except the PCs.
To stop Shothragot, the heroes must enter the elder evil's physical form and defeat the creatures and followers of Tharizdun that plague its grotesque halls. If the evil monstrosity is not stopped before it reaches the sign of evil floating in the sky, the Elder Elemental Eye will be one massive step closer to escaping his prison and destroying all existence.
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About the Author
Robert J.Schwalb is a contract designer for Wizards of the Coast and has contributed to numerous books, including Tome of Magic, Player’s Handbook II, Fiendish Codex II, Complete Scoundrel, Drow of the Underdark, Monster Manual V, Exemplars of Evil, and Elder Evils. Robert rarely emerges from his Tennessee office these days, except when dragged away from his keyboard by his incredibly patient wife, Stacee, and his pride of fiendish werecats.