Rodney Pruitt | Public House
The Flak Comics Interview
By James Norton
In August 2007, Flak Magazine invited the artists from its Comics page to talk about their work.
Regular readers know that Rodney Pruitt's Public House hews to few of the conventions of online cartooning. Its visual style is loose but artful, evoking Krazy Kat before suggesting Achewood or Penny Arcade. Its writing is poetic, circular, often abstract, rarely building toward a punchline. It usually warily circles a mystery, or beats fruitlessly through the emotional underbrush in search of answers. Pruitt's work rewards a closer reading, but it's beautiful enough to pleasantly bemuse even the casual reader.
Flak: So where are you right now, in terms of what city? I know
you're in a transitional situation where you're moving, new job and
all that, so just give us a quick recap.
Rodney Pruitt: I'm in Greensboro, North Carolina, in between the mountains and the beach right in the center, about two hours from each. I've got nice hot summers and nice cold winters and all that, but like you said
I just got a new job and I'm gonna move out to Seattle.
Flak: Do you have any predictions on whether a cross-country move will
influence your style and your habits? Have you moved around a lot in
the past, or is this a big leap for you?
RP: I think it will definitely affect the strip I don't know
exactly how. Hopefully it won't get more depressing with all the
rain. Everybody keeps reminding me of the high suicide rate in
Seattle, so things will probably go downhill... nah. Actually I think
it's gonna be good. I'll have more time since I'm leaving all my
friends, so I can really focus on a lot of things I've been thinking
about doing in the strip.
Flak: What are you hoping you can kind of bear down on, with a little
more opportunity to concentrate?
RP: I guess what I want to do is focus more on the characters and
their growth and their transformation. And I want to put some new
characters into their environment and have things happen outside the
pub. Right now they're kind of in an abandoned industrial district
and that's really the only place that I show, and I want to break out
of that.
Flak: Do you see your characters as stand-ins for particular points
of view from a philosophical perspective, or are they merely
characters, or do they lay somewhere in between those two positions?
RP: I think they're a hybrid of stand-ins for different emotions, and
at the same time, they're immature characters on their own. I want to
give them a little more definition. Creatures unto themselves instead
of just my different emotions.
Flak: Well, walk me through the characters and what they've meant so far?
RP: When I first thought about doing the strip, I started out with the
thoughts of Freud with the superego and the id and the ego and I
was gonna do a strip of three characters bouncing off each other in
somebody's mind. There was just so much freedom there, it was almost
like doing something that was fake. It was just crippling trying to
decide where to start, and I'm not that big of a fan of Freud anyway,
so I went away from that, and a trip to England with my friend made me
really fall in love with the pub. And I already loved beer, so the
pub turned into a perfect nexus point to throw characters into.
The characters started to grow out of the original ego, id, and
superego where a pig, Piggins I always thought of myself as a pig,
always wanting things and having sexual desires is dealing with his
own selfishness and his own emotions all the time. And Newt is a more
detached, slightly more logical and lifeless creature that worries
about how he looks and what he buys. The third character is Beer Fish,
who is a very underdeveloped character so far basically, he's a fish who lives in a bowl of beer who comes out every now and then and emits something
philosophical.
Flak: It's interesting you mention that sort of tripartite character
model. One of the best analyses of the original Star Trek series is
that of the id, ego and superego with of course Kirk as id, Spock as
ego, and McCoy as superego and the conscience the three of them
bouncing off one another. Freud is very unfashionable and probably
has been for 60 or 70 years, but I think there is something
very compelling about that metaphor for the way we process our lives
and wrestle with decisions that we have to make.
RP: Something interesting that runs counter to the Freudian aspect is
a spiritual side, a more Jungian kind of psychology where we have a
public consciousness and there are certain types of things that all
people feel and think. That came out a lot more recently with some of
the religious topics, where the different characters are floating
along in a philosophical state where they're wondering about their own
existence.
Flak: Is that the conversation or problem that's at the heart of the strip?
RP: Yeah, that's part of the stuff that comes out through me, through
the characters "Why am I here?" All those simple questions that
everyone asks their whole life "Why am I here? Why do I want this? Why do I feel this way?" But at the same time, recently I've tried to add a little bit of warmth to the strip, because even though all of my struggles come
out in the artwork, there's a lot of warmth there underneath, and I want that to show, also. Because, you know, day to day I'm pretty happy.
Flak: What got you started as a cartoonist? Did you have any kind of
earlier or even childhood influences that really informed the way you
write and/or draw?
RP: Yeah, probably the earliest influences were Maurice Sendak Where the Wild Things Are and Dr. Seuss. They're totally different styles, but maybe the freeness of Seuss's drawing mixed with some of the things Harvey Kurtzman did as an artist and as a writer, kind of blur together to form a lot of my inspiration. And also the scratchy drawing of George Herriman and even Watterson, to a point. Going out from there, I like blues as a medium, a framework to string thoughts along to, where everybody can
share the same medium but express themselves, no matter who they are. Probably as far as writers, there are a lot of influences, but Don DeLillo is really big.
Flak: I was actually going to ask you what the appeal of cartooning as
a medium is, and maybe you just answered it that it's got
conventions that everyone within it understands and riffs off of?
RP: Yeah, I think that's very important. Cartooning in the last
hundred years has developed to the point where you have a toolbox
and it's gonna grow a lot as we go into the next century with
electronic media but we've got this awesome toolbox to work from,
where you can deal with just about any thought that comes to mind, and
it's an amazing toolbox, it almost to me exceeds anything that movies
or music has, or any other kind of artwork.
Flak: There's almost unlimited freedom if you can conceive it
mentally, you can make it happen in an illustration. And it can be
even more vivid and specific than writing. What you can do in one
panel might take me, if I was doing creative writing, 400 words or 250
words, and even then I'll be limited. It's hard to impart what shading
is, or what an exact expression of a face is, but you can do that with
an illustration.
RP: And there's a lot of things now that you can do with comics as
they grow out of the newspaper that you haven't been able to do
before, where you're mixing some things from other mediums. Like you
can have sound now, and animation, and the definition of a comic has
really exploded out in a million directions.
Flak: We worked for a while together on trying to put together a book-length version of your strip, or a longer form multi-strip collection
tell me a little bit about your take on that process, and the
challenges involved in turning a weekly thing into a book, more or
less.
RP: It started out as something that sounded great, but then when you
have to sit down and do it ... it's easy for it to become a mountain.
That's kind of what happened to me. It's like taking blues, and all
of a sudden you want to make a giant Beethoven work where you've got
several movements and it's very complex, and I guess I wasn't at the
point yet where my characters were mature enough, and what I wanted
them to do wasn't mature enough to actually complete a book. And part
of that is: sitting down to make a book as your goal kind of cripples
you. In the future, as I approach something like that, I'm just gonna
try to make a lot of things and see how they fit together. The artwork will determine what it's supposed to be. Because I think of myself as an artist I can't really sit down to do a big project, right away. But maybe one day, everything I have will kind of turn into a big project.
E-mail James Norton at jim@flakmag.com.