Angelic Designs for the Undead
an Exclusive Interview with Stuart Blatt and featuring Andrew Reeder



or five seasons, the world of Angel has been reflected through countless diverse and intricate settings. From classic hotels, demonic worlds, and the murky sewers beneath Los Angeles, to the legal 'den of evil' known as Wolfram & Hart, Angel continues to produce unique atmospheres for our beloved characters to dwell. Stuart Blatt, Angel's Production Designer, has created it all. Backed by an incredibly talented team, headed by Andrew Reeder, Leonard Harman, Sandy Struth, and Ted Wilson every week they are challenged with taking a handful of words in a script and bringing them to life in another unforgettable set that has them constantly raising the bar of excellence. In the truest sense of the phrase, Stuart takes CityofAngel.com behind the scenes of Angel, giving both a detailed analysis of his trade and an insider tour of the gang's new digs: Wolfram & Hart at the Angel soundstages at Paramount Studios in Hollywood.


BUILDING HIS OWN PATH

Stuart Blatt, Angel's Production Designer

For Stuart Blatt, production design wasn't always his ambition. Creatively inclined from his youth, Stuart found himself exploring various avenues to exercise his creativity. "In college I was a theatre and an art major, so there was always art in my background and in my life." Likewise, his parents had an influence on his initial career pursuit. "My parents were dancers on Broadway, so I was around the theatre background since I was born." Initially drawn towards performing, Stuart moved to Los Angeles in 1977 to act but quickly decided that he got a lot more joy out of working on this side of the camera than the other side. "I found it to be incredibly rewarding not only in the sense that I was able to find work very quickly, but I was creatively rewarded by something that gave me immediate gratification. We designed a set, we built a set, it was up, and everybody could see it and interact in it within a short amount of time," he explains.

Even though production design wasn't Stuart's plan when he moved to L.A., he soon noticed the possibilities of the position. "I wouldn't say it was necessarily a natural progression, but it was something I fell into very easily." Ultimately as Stuart honed his skills as a production designer he came to realize that this was what he was meant to do. "Two production designers, who I worked with very early on in my career, were inspirations to me. They had given me my start, set me off in the direction, and showed me the joy that they got out of the job. I realized that this was something I could do. I could have a lifestyle like that and still get creatively rewarded without compromising things too much."


DESIGNING ANGEL'S WORLD

The Wolfram & Hart soundstage at Paramount Studios


Creating sets for the world of Angel is no easy task. The sheer amount of space required for the production means that much of Angel has to be filmed on a lot where many major motions pictures are born: Paramount Studios. "We have four stages at Paramount: 5, 6, 7, and 17. Stage 5 is the biggest stage on the Paramount lot and it's our biggest set on the stage. It's the entire new floor of Wolfram & Hart that encompasses the main area, Harmony's area, Angel's giant office and conference room, to Wesley and Gunn's offices, then the upstairs hallway. Stage 5 is about 65 feet wide by 175 feet. Stage 6 is our smallest stage, but even our smallest stage is still a good 10,000 square feet," Stuart describes. However, unlike motion pictures, which may take months to design and construct their sets, Stuart and his team don't have the luxury of time. With an incredible turnaround of an episode being shot every eight days, Stuart is constantly on his toes. "We approach shooting an episode with an enormous sense of urgency and a great short hand. Luckily, I have a crew that has been here since the beginning, and I rely heavily on them. I'm only as good as my crew is. Basically I'll read a script, meet with the producer, come back to the office, and we'll talk about the sets we were going to build or what they would like us to build. There is rarely much more talk than half hour to forty-five minutes on each set. I'll draw out a simple stage plan of what I think it should look like. [Art Department Coordinator/Assistant Art Director] Leonard Harman, [Set Designer] Andrew Reeder, or [Art Department Assistant] Joe Pew will chime in with their 2-cents and then we'll just start drawing it up." Multitasking during the shooting period has become an integral part of the design team's process. "We do shoot an episode every eight days and during those eight days we have to prep the next episode. We rarely get the script on the first day of prep, which means our prep is truncated to six or seven days, so time is of the essence and it's never on our side."

Throughout the years there have been many grand sets including the Hyperion, and now, the new Wolfram & Hart. Yet many times the smaller, episode-unique sets will end up captivating and challenging Stuart. One special set on the episode, The Trial, is dear to his heart, especially since it is one of his favorite episodes. Even though it was a set designed specifically to torture and test Angel, the intricacies of it are undeniable.
"On stages we have no limitations except for funds as to what we can build. On location you are limited by where you are building, what they will allow you to do, and what came before you." ~ Stuart Blatt
"The long hallway we built with the crosses emblazoned on the floor and embedded on the walls was one of my favorite sets we'd ever done." Other more dark and moody sets have impressed Stuart as well. "A couple of years ago we build the inside of a large mineshaft where Angel was trying to keep baby Connor away from Holtz and his gang. I really loved that. Also, our sewers have always been real fun to do because the sewers are just so unusual." While the Hyperion and Wolfram & Hart have been great to build, Stuart finds that they are, "a little more slice of life. I tend to gravitate more towards something that is a little more unusual." Of course, Angel is rife with unusual sets and is an incredible outlet for Stuart's creativity. "I love the fact that we built Fred's cave in Pylea. I really, really loved it. We're building something now which is this enormous fail-safe chamber deep under the bowels of a building and that's really fun. We did something last year that was a basically a large one-wall set of a giant ship that we all called the Wall-tanic. We were shooting a flashback when Angelus came to Ellis Island in 1908 and that was great. To be able to fool the audience that way by making something that really takes us out of the ordinary and into a little more realm of fantasy is always really fun."

Designing sets is not as simple as merely creating an outline and instructing the carpenters where to start their wood and plaster. There are countless hurdles and obstacles to overcome. Many times the task is so daunting that people get skeptical as to whether or not Stuart can achieve what he has planned. Stuart, however, remains confident and relishes the challenge. "There were two sets that were the most interesting to see come to life and prove to people that we could do them. One was the Boxer Rebellion that took place in a small province town in China. We were lucky enough to have already shot and scouted a little old village that is a Mexican movie village in the Santa Clarita valley. Through some research we realized that a lot of these small Chinese province towns look a lot like Mexico back then with small adobe structures and thatched roofs. So we did a little mockup of some artwork based on structures that were already existing and what we could do to them. Everyone was skeptical, but knew that was the only way to go so we went ahead and everyone was pleasantly surprised."

The nighttime view from Angel's office


The other set posed a challenge not in the creation of it, but in the filming. "A couple of years ago, we were faced with a dilemma where we had scouted, and were about to shoot in a few days, a giant scene on the roof top in the episode Sanctuary. There's a giant fight scene with helicopters shooting at Faith and Buffy on the rooftop and Angel flying through a sky light. We found out just a few days before shooting that through a scheduling problem Sarah Michelle Gellar wasn't able to work outside on the night we thought she was going to be there. So we had to take our rooftop setting and split it into two and shoot everything on the rooftop looking out towards the city in one direction with the real helicopter on the rooftop. Then on the stage, recreate the exact rooftop looking the other direction, shoot everything there, and marry them seamlessly. That was great because no one was really behind the idea and it came out great. It was one of the more impressive things we ever pulled off," he explains. Finding solutions around the problems are always incredibly rewarding especially since it's always nice to 'prove doubters wrong', as Stuart says.

Even though Stuart has had incredible success with nearly all of his sets, there is the occasional one that doesn't quite pan out as well as they'd hoped and don't ever have time to redesign it. Stuart makes sure to collaborate with as many departments as possible when designing his sets. "We don't have the time or money at liberty to redesign, so you hopefully get it right the first time. Even though we have a short truncated prep time, I'll talk about it with all of the departments involved and so will Leonard. We'll talk to the DP [Director of Photography] and the Cinematographer, we'll talk to the Gaffer [Chief Lighting Technician], we'll talk to the Special Effects, and anything that involves all those different departments we'll coordinate as much as we can." Still, the occasional set will not work out as well as it could have. Rather than getting discouraged, Stuart takes the knowledge from these experiences and continues to hone his craft. "We learn from those mistakes. You look at it and say, 'You know what, that didn't work. Next time we'll "On stages we have no limitations except for funds as to what we can build. When you are on location you are always limited by where you are building, what they will allow you to do, and what came before you.remember that and try something different.'"

Designing sets for a soundstage is only part of Stuart's job. Working on location is a whole different beast. For instance," he explains, "if we're going to build on another soundstage on another studio -- if it's an empty soundstage, great, it's just like being [at Paramount]. If we're going into a location of a home and trying to add a balcony, an extra room or a doorway, or if we're going into a factory downtown that already contains its own four walls, we have to try to make it that much more." No matter how many locations he has designed for, no two are alike. "Each location offers its own challenges and you have to adapt with each one that you come to. We've shot a few hundred different locations over the course of the years and almost never are you up against the same situation. Sometimes the doorway is too small so we have to build our set in many smaller pieces to get it in."

Welcome to the new law offices of
Wolfram & Hart

Still, since a difficult challenge is better than no challenge at all, Stuart's team is always finding ways to achieve exactly what they want, even if that involves a bit of awkward manual labor. "One of the more interesting things we did was when we built a greenhouse here on stage for a big fight between Angel, Darla, and Drusilla. We had to then take that greenhouse apart and take it up a freight elevator through very small doorways onto a rooftop in downtown Los Angeles and reset it up for the exterior scenes there. So during the preparation of that we couldn't just build it anyway we liked, we had to build it in very small modules that would allow us to transport it and take it up several flights to an elevated rooftop," Stuart comments.

After designing a set and seeing it completed, Stuart cannot help but feel proud. Yet what has really been the highlight of his work on Angel have been those couple of sets that sprung to life, surprising and impressing everybody. He knows that he has created something truly special when his colleagues take extra notice. "What is best is when the crew is complimentary because the crew sees it day in and day out and they've all worked on a million shows and on a million of our shows. It's great when they come up and say, 'You know what, this looks great' or, 'This has worked out really great.' It's really nice to know that you have the praise of your peers. You feel that what you are creating for them to work in is really a believable environment." By the very nature of the show, many of these gorgeous sets explode or disappear the next week, never to be seen again. "At the beginning it was very hard. You get emotionally attached to every set you do even in television, but they're up and down so quickly. It's part of the course of the show. You have to realize that these are temporary, more temporary than we could imagine since it's at the writer's whim as to how quickly we're done with them. So the first time we did it, you stood back, took a little pause and a deep breath, sighed, and then it's like, 'Fine get it out of the way, we got another one to put up next week,'" he laughs.



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