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    Bill Brown on the development of the music for Enemy Territory: QUAKE Wars
9.5.2007 | "Producers from Splash Damage and id contacted me back in early 2006 about a prequel to the Quake series that integrated the narrative of Enemy Territory to create a new Aliens vs. Humans first-person shooter. This sounded interesting!"
    Interview with Austin Game Developers Conference Audio Chair Marc Schaefgen
8.23.2007 | "The Austin GDC has two primary differences [from GDC], One, none of our presentations overlap, and two, all of our presentations are targeted at an intermediate and advanced level audience. This conference is a bit more boutique, there is one room where all of the audio presentations take place."
    Interview with Clive Barker's Jericho composer Cris Velasco
8.17.2007 | "Clive Barker has been one of the leading forces in my creative life.  His fiction has had a profound effect on my career as an artist.  To finally have the opportunity to work with him has truly been a dream come true.  I actually told him many years ago, when I met him at a book signing, that my goal was to one day work with him."
    Interview with Guild Wars: Eye of the North composer Jeremy Soule
8.13.2007 | "Julian Soule provided some of the action music and the art and design team gave us some great visual inspiration.  I’ve worked with ArenaNet for years and I can say they have many huge things in store for fans of the franchise. We’re just warming up!!"
    Interview with Crysis composer Inon Zur
8.10.2007 | "We are constantly working to improve the adaptation and interactivity of music in games. Throughout the years we have developed some solutions, each one works for its specific game, but the overall aspiration is to give the player this “bigger than reality – movie style” feeling with the music, and keep him or her emotionally charged at all times and engaged in the action of the game."
    BlizzCon 2007 and Video Games Live Concert Report
8.6.2007 | "BlizzCon 2007 was not an event to miss. Blizzard makes sure that everything it does is done correctly, from its games to this outstanding event Blockbuster games, epic loot, and one of the best performances of Video Games Live to date: we can only hope it’s possible to improve next time around...With so many special guests and a variety of different styles of music, I hope for the sake of those who weren’t there, that they recorded this concert and intend to sell it on DVD. Who knows, maybe next time we’ll get music from Starcraft: Ghost!"
    John Woo's Stranglehold Music Team Interview
8.3.2007 | "Even when Stranglehold was still in prototype and footage was not being released, envisioning John Woo directing a video game conjured so many visceral images and emotional scenarios for the composers that there was little left to explain. Although I’m sure my music document made for a great read, I have to say that John’s movies really provided the fundamental inspiration that drove the music for the video game."
    "The Composer Expo" video game music panel report (07/25/07)
7.30.2007 | "The video game music panel featured Inon Zur (Crysis, Prince of Persia), Laura Karpman (Everquest II, Untold Legends: Dark Kingdom), Garry Schyman (BioShock, Destroy All Humans!) and Michael Wandmacher (Madagascar, Over the Hedge)."
    Eminence "Destiny Reunion" - Conservatorium of Music - Sydney, Australia (07/22/07)
7.30.2007 | "Eminence is going to record and collaborate on a video game that will be announced at the Tokyo Game Show this year.  What game is it?  Nobody knows, and even Hiroaki Yura had to cough to try to hide the fact it is indeed a game that they’re working on."
    Interview with Dave Ranyard - Creative Services Manager, SCEE London Development Studio
7.19.2007 | "[Composers] Don’t keep ringing up and getting disappointed if there’s no work. If the music suits a project, we’ll be in touch – we’re all pretty busy people and being 'stalked' by someone quickly puts us off."
 
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