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Naruto: Rise of a Ninja Exclusive: A Konoha Vacation

We took a hands-on look at the most complete version yet of Naruto's hometown in Ubisoft Montreal's ambitious action game.
By Brad Shoemaker, GameSpot
Posted Sep 28, 2007 6:19 pm PT

Konoha Dreamin'

Check out a bunch of new footage from Rise of a Ninja in this exclusive video.
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Ubisoft Montreal's forthcoming Naruto action game Rise of a Ninja represents a number of firsts for this wildly popular anime-turned-video-game franchise. It's the first time Naruto has appeared on a next-generation console with pretty next-gen visuals. It's also the first time that a major Western developer has tackled the series from the ground up. (Previous Naruto games have been developed in Japan.) Furthermore, it's the first time diehard fans will get to fully explore every inch of Naruto's village of Konoha and its lush surrounding environs. We went hands-on with a nearly finished build of Rise of a Ninja recently to find out just how much gameplay has been packed into those lovingly recreated lands.

As the name implies, Rise of a Ninja covers the beginning of the Naruto anime's storyline--specifically, from episodes 1 to 80. That means you'll spend the course of the game winning over the town's populace as you strive to become the finest ninja Konoha has ever known. It's no wonder the townspeople hate Naruto at the outset--he just happens to be one with the spirit of a nine-tailed fox demon that ravaged Konoha and slew its greatest hero on the night of Naruto's birth, so he's going to have a lot to prove as he trains, does good deeds for the citizenry, and progresses through the storyline.

Rise of a Ninja is essentially an open-world game, in that you can travel almost anywhere without hitting a load screen, and pick up new missions and objectives at your leisure from characters hanging out in the environment. But it also uses a tiered approach à la Metroid, whereby you'll beef up your abilities as you complete specific tasks and story points, and then use those abilities to access more of Konoha and the lands surrounding it than you could before. As you explore, you'll run up against obstacles such as impassable bodies of water, unscalable walls, and immovable boulders. Those barriers will become less and less of a problem as you acquire new abilities that let you walk on water, run up walls, and smash barriers with your mighty little fists.

The game's representation of Konoha itself is, according to the developers, the most complete one yet seen in a game. Ubi Montreal's artists and designers worked from hordes of specific reference material provided by the creators of the original anime to nail the location and appearance of everything from Naruto's corner ramen shop to the faces of the four Hokage carved into the mountainside. It seems as if there's as much to explore vertically as horizontally in Konoha. Once you gain the double-jump ability, you'll be able to scale up most buildings and explore the secrets held on upper floors, as well as gain a bird's-eye view of the village. At that point, you can also access the network of zip lines strung between many of the larger buildings.

In fact, many of the side missions you'll find in Konoha will demand quick and nimble traversal of the city's streets and rooftops. For instance, there are ramen-delivery missions that will require you to haul tail from one hungry customer to the next in a set amount of time. Similarly, hide-and-seek missions will require you to find Konohamaru wherever he's hidden in the town, and often you'll have to climb buildings or leap over fences to discover his latest hiding place. The popularity mechanic we mentioned earlier even factors into city navigation; townspeople who like you will give you a hint as to the location of your next objective by adding a temporary objective arrow to your heads-up display. It lasts only a few seconds, but every little bit helps.

Konoha presents some light platforming challenges, but you'll hit the real meat of the game's traversal mechanics once you get outside of town. In the lands around Konoha, you'll find more treacherous obstacles that require precision timing, jumps, climbing, and so on. For instance, one section had us running across a series of platforms suspended over a river while giant spiked logs swung back and forth across our path. In addition, anytime you move from one area of the outskirts to another, you'll also have to engage in a tree-jumping minigame (seen in past trailers and previews) where you make Naruto leap at high speed from branch to branch, hopefully keeping him from smashing face-first into a trunk.

Did you know that there's also a full-fledged fighting game in here? We can't divulge all the details just yet, but Rise of a Ninja will offer a full versus mode outside the story that's more like past Naruto fighting games. But even within the story itself, the game will find a way to pull its fighting engine into the mix. There aren't any fodder enemies roaming around the wilds outside Konoha that you'll have to fight amidst all this platforming, but you will sometimes get pulled into RPG-style random encounters against generic enemies as you run around outside town. This will drop you into a one-on-one fight with your opponent (a bandit, for instance) in which you'll bring to bear all the same fighting skills you have access to in the main versus mode and in sparring matches against your ninja masters.

You only need to look at the screens and videos for Rise of a Ninja to see how closely Ubi Montreal has nailed the anime-stylized look of the series in high definition, but attention should still be paid to the game's dazzling visuals. The character models combine cel-shading and outlining with bump-mapping to produce the most convincing cartoon-like effect in recent memory. Further, lead artist Sebastien Primeau says the artists achieved the backgrounds' anime-like style by hand-painting nearly every texture in the entire game. A number of notable artists--including Pascal Blanché, whose work has appeared in film and on the splash screen of 3D Studio Max--came out of the woodwork to join the project and help make the game look as close to the anime as possible.

There's a lot more to Naruto: Rise of a Ninja than we're at liberty to discuss just yet. Don't fret--we'll bring you the rest of the details on the fighting mechanics and online play soon. The good news is that the game is basically finished. It has already been submitted to Microsoft for final testing, and is right on schedule to hit its late-October release date. Look for more in the coming weeks.

-GameSpot
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225 Comments

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Wezker619

Im not a fan of the series I dont even like the show but Ive seen the gameplay footage of the fighting and it looks fun with the chakra and what not. Man this is going to be fun online.

Posted Oct 6, 2007 12:17 am PT
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AranJatt

wiked!!!

Posted Oct 5, 2007 9:58 am PT
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tsiper

AWESOME I can't wait Naruto rocks. Sexy juutsu would really rock I hope we can do that to distract enemys thats hillarious

Posted Oct 5, 2007 9:15 am PT
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boozak

they said they added something like "sexy no juutsu" in the video interview, never watched naruto before even though i'm anime addict ;S think it's because it's one've those long-running animes..

Posted Oct 4, 2007 5:46 pm PT
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maaly81

looks good. I know im getting it

Posted Oct 4, 2007 1:53 pm PT
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/ (+1)
funak24

Uhhhhhh expectacular habra que puro seguir esperando

Posted Oct 4, 2007 12:30 pm PT
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silent_riku

Ooh... Looks interesting and the fact that you get to explore Konoha Village... SWEET! I wonder if anyone will be daring enough to make a game out of Air Gear? Hmm...

Posted Oct 4, 2007 12:31 am PT
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/ (+2)
sw_and_wet

It seems much more interesting with this naruto game, at least it looks like more story than purely fighting. And the graphic looks cool!

Posted Oct 3, 2007 4:40 pm PT
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digi_matrix

This just sounds too good to be true. A true Naruto game, an open world, many missions, RPG-like, and random encounters are one-on-one fights instead of turn-based battles? Plus, graphics are amazing and looks just like the cartoon. Someone pinch me!

Posted Oct 3, 2007 3:07 pm PT
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vip_embryo

I wonder if they'll add the "sexy no juutsu", which is a most have technique XD

Posted Oct 3, 2007 11:56 am PT
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/ (+6)
Tolinoli

Looks great. But the sound was a little bit odd. =/

Posted Oct 3, 2007 11:23 am PT
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magicalclick

This is definitly on my must play list. This one's next gen anmi graphics is amazing.

Posted Oct 2, 2007 8:50 pm PT
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/ (+5)
Morceman

I wish they would actually design a good RPG based on Naruto... Like this game with a larger RPG element to it. Gamesfreak4ever... Some actually ARE good. Have you played Spider-man 2? How about any of those pokemon games (they do get old, but they weren't bad)? I think you need to be slightly less biased.

Posted Oct 2, 2007 4:57 pm PT
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gamesfreak4ever Posted Oct 2, 2007 4:35 pm PT (does not meet display criteria. login to show)
JimmyCos

lightningKYUUBI

ROFLMAO! god, big contradiction

Posted Oct 2, 2007 4:32 pm PT
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Gamer_JasonX7

i hope this game will be good.

Posted Oct 2, 2007 3:42 pm PT
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lightningkyuubi Posted Oct 2, 2007 2:59 pm PT (does not meet display criteria. login to show)
kingcole225

holy crap i need money now so i can get this and guitar hero 3 and assasins creed

Posted Oct 2, 2007 2:21 pm PT
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Phantom_J

Yo Unkillable, the japanese voices can be used, its an option in the game

Posted Oct 2, 2007 12:47 pm PT
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Naruto: Rise of a Ninja Exclusive: A Konoha Vacation
We took a hands-on look at the most complete version yet of Naruto's hometown in Ubisoft Montreal's ambitious action game.
Posted Sep 28, 2007 6:19 pm PT
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