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Guardians Of Order Announcement
Guardians of OrderMy gods, I have no idea where to begin.

Yes ... effective more-or-less immediately, Guardians Of Order has ceased operations.

First, an apology. I am terribly sorry that George Martin broke the news about our situation. That is certainly not how I wanted the information to be released, and I had thought that my frank conversation with him about A Game of Thrones-specific issues was in confidence. This is the second time now that someone other than me releases very important news about Guardians Of Order, which leaves me frantically trying to patch the holes. The polite and proper thing for me -- as President of the company -- to do would be to contact all of our creditors (which includes some great freelancers and industry associates) FIRST and explain the situation to them. I was working on that process when my efforts were derailed by one simple website post. So I am very sorry that someone else took it upon himself to release this information. It's not how I was proceeding to handle things.

But yes, the end result is the same. GoO is no longer.

This was a very sad decision that I had to make, but it wasn't really a difficult one when I took a long, hard look at the facts. The company simply accumulated too much debt, with little hope of paying it off within the next decade, and my recent plans to get the company back in shape didn't materialise. When I kept my emotions in check and simply analysed the facts of the company's financial forecast, the only course of action was very clear. There were a combination of factors that contributed to the ultimate inability of the company to maintain fiscal health (which I have outlined several times in other posts over the years) -- the extreme softening of the RPG sales market, the drastic shift in USD/CDN exchange rates, etc -- but external circumstances are not entirely to blame. Simply put, I did not have the business acumen to run the company profitably when the going got tough. I'm going to steal a John Nephew analogy for a brief explanation.

I've been driving down the gaming industry highway in my GoOmobile since 1997, with a coffee in the cup holder and a muffin on the passenger's seat. For many years of driving, the highway was a straight path with very little traffic on it. Consequently, if I swerved a little as I ate my breakfast while driving, it wasn't a big deal ... the situations on the road were very forgiving and it was easy to keep on driving. Unfortunately, when the road started getting very crowded around 2003 and started making many twists and turns, I didn't have the foresight to put down the coffee and muffin, place both hands firmly on the wheel, and pay very close attention to the road. I just kept on driving like before, assuming everything was the same. Ultimately, the GoOmobile swerved into the path of an incredibly powerful semi-truck called "Exchange Rate Fluxuation," causing a terrible wreck and writing off the vehicle.

I'm not making light of the situation, but I thought that John's analogy was a perfect fit. Running the company when things were peachy was easy, but I faltered when the going got tough. For my lack of knowledge and experience, I sincerely apologise to our many thousands of consumers and fans, our creditors and freelancers, and to my many friends who put their faith in my dream. I failed, and I'm sorry I couldn't do better.

So where does that leave things now? I don't have all the answers yet -- I was trying to line them up before making this announcement -- but here's what I can say at this time:

* BESM Third Edition is finished and ready for press. Another company will be publishing it and providing future support. It's the most elegant version of BESM and the Tri-Stat System that I have put together and am very proud of it. If you pre-ordered the book from us, more information will follow.

  • Advanced d20 Magic is back from press and will be hitting stores in August. Customers who pre-ordered directly from us will be receiving their orders.
  • We are still attempting to place the A Game of Thrones RPG with another company. Of course, this requires GRRM's approval and we are still working out details. AGOT is a fantastic game, and we will do our best to see it continued.
  • All outstanding orders will be fulfilled. If we are unable to ship you the order for some reason, you will have the option of having a refund sent to you. We are no longer taking any orders directly from our web store.
  • Our products will remain for sale as both print books and PDFs as long as the stores will carry them. We are arranging for our products to be transferred to another company. I have no information regarding their future publication.
  • Our Tri-Stat/brand licenses remain in effect for as long as indicated in the contracts, and licensees may still publish products under the terms of such licenses. Obviously, the Magnum Opus imprint will cease to operate.
  • Our creditors (which includes freelancers and friendly investors) will be contacted directly in the coming weeks. There is still much to do on this end, and I ask for your patience while we get things in order and communicate with you.
Some people have inquired about my personal future, so I'll be brief. I am leaving the gaming industry. I need to concentrate on recovering financially from the collapse of the company and on rebuilding the strength of my family, which unfortunately suffered over the past couple of years. I am now working as a real estate sales representative in Guelph, and find the work a refreshing change of pace. My health is great, my family is very understanding, and I look forward to what the future will hold.

There are so many people to whom I am grateful for all their help, advice, and support over our 9-year run. Please forgive me if I forget anyone:

  • my wonderful wife, Karen, for ... well ... everything
  • my parents for always giving me their best wishes and telling me how proud they are of my accomplishments
  • Adam Jury, who stuck with the company and with me until the end
  • Jesse Scoble, for sharing so very many awesome experiences under the guise of "work"
  • Jeff Mackintosh, for accepting that job offer initiated in the Columbus bar
  • David Pulver, for putting BESM 2e on the map
  • Ryan Dancey, for always being just a phone call away; sweet, dude
  • John Zinser, for showing and mentoring me in the Hard Way
  • Cindy Rice, for befriending this little guy in New York many years ago
  • John and Michelle Nephew, for keen insight, support, and friendship
  • Alex Fennel, for working with this fellow foreigner for several years
  • Joe Saul, for always shooting straight and giving me the US perspective
  • Erick Wujcik, for giving me the opportunity to carry the torch, even if I couldn't follow through
  • Derek, who offered to help an old friend in need
  • Andy, Todd, Jules, Lindsey, Ken, John, and Lowell for lending a helping hand
  • Steve, for helping make deals happen
  • The Hero Games crew, for making advertising a lot of fun
  • Marcelo Figueroa, for his eternal offers of assistance; and of course
  • our customers, fans, and supporters -- without whom running Guardians Of Order would have been impossible. You have my sincerest gratitude.
Hello and goodbye, as always.

Mark C. MacKinnon
President, Guardians Of Order, Inc.
Guelph, Ontario
July 31st, 2006

Posted by Mark on 2006-08-01

Discuss this on our message boards


Guardians Of Order Announcement
Guardians of OrderMy gods, I have no idea where to begin.

Yes ... effective more-or-less immediately, Guardians Of Order has ceased operations.

First, an apology. I am terribly sorry that George Martin broke the news about our situation. That is certainly not how I wanted the information to be released, and I had thought that my frank conversation with him about A Game of Thrones-specific issues was in confidence. This is the second time now that someone other than me releases very important news about Guardians Of Order, which leaves me frantically trying to patch the holes. The polite and proper thing for me -- as President of the company -- to do would be to contact all of our creditors (which includes some great freelancers and industry associates) FIRST and explain the situation to them. I was working on that process when my efforts were derailed by one simple website post. So I am very sorry that someone else took it upon himself to release this information. It's not how I was proceeding to handle things.

But yes, the end result is the same. GoO is no longer.

This was a very sad decision that I had to make, but it wasn't really a difficult one when I took a long, hard look at the facts. The company simply accumulated too much debt, with little hope of paying it off within the next decade, and my recent plans to get the company back in shape didn't materialise. When I kept my emotions in check and simply analysed the facts of the company's financial forecast, the only course of action was very clear. There were a combination of factors that contributed to the ultimate inability of the company to maintain fiscal health (which I have outlined several times in other posts over the years) -- the extreme softening of the RPG sales market, the drastic shift in USD/CDN exchange rates, etc -- but external circumstances are not entirely to blame. Simply put, I did not have the business acumen to run the company profitably when the going got tough. I'm going to steal a John Nephew analogy for a brief explanation.

I've been driving down the gaming industry highway in my GoOmobile since 1997, with a coffee in the cup holder and a muffin on the passenger's seat. For many years of driving, the highway was a straight path with very little traffic on it. Consequently, if I swerved a little as I ate my breakfast while driving, it wasn't a big deal ... the situations on the road were very forgiving and it was easy to keep on driving. Unfortunately, when the road started getting very crowded around 2003 and started making many twists and turns, I didn't have the foresight to put down the coffee and muffin, place both hands firmly on the wheel, and pay very close attention to the road. I just kept on driving like before, assuming everything was the same. Ultimately, the GoOmobile swerved into the path of an incredibly powerful semi-truck called "Exchange Rate Fluxuation," causing a terrible wreck and writing off the vehicle.

I'm not making light of the situation, but I thought that John's analogy was a perfect fit. Running the company when things were peachy was easy, but I faltered when the going got tough. For my lack of knowledge and experience, I sincerely apologise to our many thousands of consumers and fans, our creditors and freelancers, and to my many friends who put their faith in my dream. I failed, and I'm sorry I couldn't do better.

So where does that leave things now? I don't have all the answers yet -- I was trying to line them up before making this announcement -- but here's what I can say at this time:

  • BESM Third Edition is finished and ready for press. Another company will be publishing it and providing future support. It's the most elegant version of BESM and the Tri-Stat System that I have put together and am very proud of it. If you pre-ordered the book from us, more information will follow.
  • Advanced d20 Magic is back from press and will be hitting stores in August. Customers who pre-ordered directly from us will be receiving their orders.
  • We are still attempting to place the A Game of Thrones RPG with another company. Of course, this requires GRRM's approval and we are still working out details. AGOT is a fantastic game, and we will do our best to see it continued.
  • All outstanding orders will be fulfilled. If we are unable to ship you the order for some reason, you will have the option of having a refund sent to you. We are no longer taking any orders directly from our web store.
  • Our products will remain for sale as both print books and PDFs as long as the stores will carry them. We are arranging for our products to be transferred to another company. I have no information regarding their future publication.
  • Our Tri-Stat/brand licenses remain in effect for as long as indicated in the contracts, and licensees may still publish products under the terms of such licenses. Obviously, the Magnum Opus imprint will cease to operate.
  • Our creditors (which includes freelancers and friendly investors) will be contacted directly in the coming weeks. There is still much to do on this end, and I ask for your patience while we get things in order and communicate with you. Some people have inquired about my personal future, so I'll be brief. I am leaving the gaming industry. I need to concentrate on recovering financially from the collapse of the company and on rebuilding the strength of my family, which unfortunately suffered over the past couple of years. I am now working as a real estate sales representative in Guelph, and find the work a refreshing change of pace. My health is great, my family is very understanding, and I look forward to what the future will hold.

    There are so many people to whom I am grateful for all their help, advice, and support over our 9-year run. Please forgive me if I forget anyone:

    • my wonderful wife, Karen, for ... well ... everything
    • my parents for always giving me their best wishes and telling me how proud they are of my accomplishments
    • Adam Jury, who stuck with the company and with me until the end
    • Jesse Scoble, for sharing so very many awesome experiences under the guise of "work"
    • Jeff Mackintosh, for accepting that job offer initiated in the Columbus bar
    • David Pulver, for putting BESM 2e on the map
    • Ryan Dancey, for always being just a phone call away; sweet, dude
    • John Zinser, for showing and mentoring me in the Hard Way
    • Cindy Rice, for befriending this little guy in New York many years ago
    • John and Michelle Nephew, for keen insight, support, and friendship
    • Alex Fennel, for working with this fellow foreigner for several years
    • Joe Saul, for always shooting straight and giving me the US perspective
    • Erick Wujcik, for giving me the opportunity to carry the torch, even if I couldn't follow through
    • Derek, who offered to help an old friend in need
    • Andy, Todd, Jules, Lindsey, Ken, John, and Lowell for lending a helping hand
    • Steve, for helping make deals happen
    • The Hero Games crew, for making advertising a lot of fun
    • Marcelo Figueroa, for his eternal offers of assistance; and of course
    • our customers, fans, and supporters -- without whom running Guardians Of Order would have been impossible. You have my sincerest gratitude.
    Hello and goodbye, as always.

    Mark C. MacKinnon
    President, Guardians Of Order, Inc.
    Guelph, Ontario
    July 31st, 2006

    Posted by Mark on 2006-08-01

    Discuss this on our message boards


  • AGOT Bonus GM Screen and Adventure -- Now Available for Sale!
    Game of ThronesThe free bonus GM Screen and Adventure for customers who pre-ordered the A Game of Thrones RPG Deluxe Limited Edition from our web store before 31 Sep 05 is finally finished and heading off to press! It will ship to customers in March 06.

    Since there have inevitably been numerous customer address changes since the initial pre-orders, we have decided to make this free bonus offer an opt-in programme only. This means that if you are due to receive these bonus products, you must email us (info@agameofthronesrpg.com) with your current address and ask to be put on the shipping list. Customers who do not email us by 31 May 2006 may not be eligible to receive the bonus gifts.

    We are making limited quantities of this screen and adventure bundle available to other customers as well. The price is $12 for both items (plus shipping) and can only be pre-ordered from our webstore.

    Guardians Of Order thanks all of our pre-ordering customers for their great patience and support of the A Game of Thrones RPG line.

    Posted by Mark on 2006-02-14

    Discuss this on our message boards


    Release Schedule iCal Updated
    Guardians of OrderWe have reviewed our announced publishing scheule and noticed that we needed to make some adjustments, based on art and layout deadlines, and printing windows. Visit our iCal for the latest release schedule.

    Posted by Mark on 2006-02-13

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    Free Adventure Now Online -- Trouble in Pembrook!
    Game of ThronesTrouble in Pembrook is a free adventure for both d20-Based Open Gaming and Tri-Stat Game of Thrones!

    From Guardians of Order, have a happy holiday season!

    Posted by Adam on 2005-12-23

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    Press Release: Guardians Of Order and White Wolf join forces on Game of Thrones RPG!
    Press Release: Guardians Of Order's 2005 New Year's Message
    Press Release: A Game Of Thrones Signed Limited Edition RPG And Resource Book Pre-Orders Now Available

    Latest Releases

    A Game of Thrones RPG and Resource Book Deluxe Limited Edition
    A Game of Thrones RPG and Resource Book Deluxe Limited Edition

    A Game of Thrones: d20 Based Open Gaming RPG
    A Game of Thrones: d20 Based Open Gaming RPG

    BESM d20 Monstrous Manual
    BESM d20 Monstrous Manual

    Dreaming Cities: Tri-Stat Urban Fantasy Genre
    Dreaming Cities: Tri-Stat Urban Fantasy Genre

    Tekumel: Empire of the Petal Throne RPG
    Tekumel: Empire of the Petal Throne RPG



    All materials copyright © 1997-2005 by Guardians Of Order unless stated otherwise. All Rights Reserved. All product names are trademarks of Guardians Of Order, Inc.