Mark Overmars Homepage

Name : Prof Dr Mark H. Overmars
Email: markov@cs.uu.nl
Room : CGN A203
Tel  : +31-30-2533736 (secr: 2537088)
Fax  : +31-30-2533736

Address:
Department of Information and Computing Sciences
Utrecht University
Padualaan 14, De Uithof
PO Box 80.089
3508 TB Utrecht
The Netherlands
Research

Center for Advanced Gaming and Simulation
I am scientific director fo the Center for Advanced Gaming and Simulation (AGS). This center is a collaboration of Utrecht University, TNO, and the Utrecht School of the Arts. AGS is a leading edge research center that advances the state-of-the-art in gaming, simulation en virtual reality. The goal of AGS is to create technology for entertainment and for highly effective learning and training experiences. For more information see the AGS web page.

In November 2005 I wrote three articles about games in the Automatiserings Gids. You can read them here (in Dutch):

Research Group
The research group I am heading is part of the Center for Geometry, Imaging, and Virtual Environments (GIVE). This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, and virtual environments and games. For more information, see the GIVE page.

CV and Publications
Here is a list of my technical reports. If you find to find out more about my scientific record, you can check out my Curriculum Vitae and my List of Publications.

Education

Masters Game and Media Technology
Our group offers a master program on Game and Media Technology (GMT) that concentrates on the technological aspects of games and multimedia applications. For more information see the GMT web page.

Utrecht Platform form Game Education And Research (UPGEAR)
UPGEAR is a collaboration of Utrecht University, the Utrecht School of the Arts (HKU) and the Hogeschool Utrecht (HU) in the area of gaming. It brings together five different curricula directed toward game design and technology. For more information see the UPGEAR web page.

Computational Geometry textbook
Computational geometry, algorithms and applications, is a texbook I wrote together with Mark de Berg, Marc van Kreveld, and Otfried Schwarzkopf. The book has been published by Springer-Verlag. For more information look at the Geometry Book Pages.

Game design course
In spring of 2001 I started to teach a course on Game Design. Since then the course has been taught every year with an increasing number of students. In the fall of 2005 there was a recond number of close to 90 students following the course. The course will again be given in Nov-Dec 2006. For more information on the course you can take a look at the Game Design Pages.

Software

Game Maker
Game Maker is a program to create games in an easy and intuitive way. The program is used in the course on Game Design and has a very active user community. You can find more information about it on the Game Maker Pages.

CGAL
CGAL is a Computational Geometry Algorithms Library that has been developed as part of an ESPRIT LTR project by people in Saarbruecken, Berlin, Linz, Zuerich, Sophia-Antipolis, Tel Aviv and Utrecht. For more information see the CGAL homepage.

Free software
I wrote a number of other Windows 98/ME or 2000/XP programs. You can find them on the Software Pages.