Vicious Engine Available for Wii Developers

March 1, 2007 at 11:46 PST – Source: Press Release (Why post a press release?)

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New middleware tools announced.

Vicious EngineĀ® Joins The WiiTM Third Party Tools Program

Vicious Cycle Announces One of the First Middleware Solutions For Wii

CHAPEL HILL, NC - March 1, 2007 - Vicious Cycle Software Inc. today announced that the Vicious EngineĀ®, the company's powerful middleware solution for cross-platform development, has joined Nintendo's WiiTM Third Party Tools Program.

The Vicious Engine is a middleware solution for creating games across multiple platforms. The tool's ease of use and wide array of features separate the Vicious Engine from the competition as an approachable technology that does not require a large staff of full-time programmers to maintain.

"Wii is a remarkable platform with boundless potential," said Eric Peterson, president of Vicious Cycle. "As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration."

The Vicious Engine's capabilities allow developers to create games with ease and speed while still delivering top-notch quality. Point-and-click scripting, Wii RemoteTM and Nunchuk integration, intuitive AI (Artificial Intelligence) development, straightforward platform conversion and the ability to powerfully render complex, dynamic scenery efficiently are just a few of the many features of the Vicious Engine.

Daniel Bloodworth, Content Editor

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