Blog Post: Wii fighting games; they can't possibly be worse than shooters. Subscribe to this RSS feed

DragonBall Z? Mortal Kombat? Meh. We wanna see the contemporary heavy hitters duke it out on the Wii, and the fighting kings at Tecmo may be the first to get in the ring.

DOA creator Tomonobu Itagaki recently was recently on the business end of a bitsy yet beefy interview at ComputerAndVideoGames.com, during which he revealed a tantalizing tidbit:

Itagaki: However, when I played the Boxing game included in Wii Sports, I thought that it might be interesting to make a fighting game for the Wii.

Note that he said "fighting game," not "DOA." Of course, it might not be kosher to talk DOA when the game hasn't been set in stone, but still, perhaps he envisions a new franchise, not wanting to create some freakish mutant DOA and upsetting fans.

This begs the question: what possibilities does the Wii offer for a fighting game? What I'm wondering is, can a first-person view fighting game work? So far our main example of how it can be done is in Red Steel, which garnered less-then-stellar responses. Granted, the fighting in that game is not the main focus, but it shows that something might be worth exploring there. So is it possible to create a deep fighting game using first-person view and the Wii motion-sensing?

DOA Wii: more than just a bad Photoshop pic?

DOA Wii: more than just a bad Photoshop pic?

The Wiimote and Nunchuk controllers of course could be your fists, with buttons working as kicks. However, a versus match would require splitscreen. This might create too much of a "disconnect" between the players, as they are not really watching a cohesive interaction between the characters like in traditional fighting games. Another concern might be not seeing your character perform all the cool moves and combos. This could be handled with picture-in-picture, but then the screen might be divided into three or four sections. There also might be a need for some mechanic that lets you know if you are in range to hit, because it may be hard to judge distances.

Even if it's not possible to achieve the depth of traditional fighting games, the immersive viewpoint (imagine performing high-flying jump attacks!) and physicality of it might be compelling enough as long as the gameplay involves more than simple punches and kicks.

Hey, thanks: Game|Life

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Lytough Lytough

Posted at: 03/02/07 at 6:47 PM PST

Certainly the potential is there, yet the games need to evolve to fully adapt to the technology; hopefully we'll get to see somthing in the near future. Lazy bums will not dig these type of fighting concept though, as lying on the couch while smashing someone's face in the game means the world to them.

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