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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3

Un-Loved
Relive some of the things video game players love to not love in this video montage.
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It's Valentine's Day, and what better way to celebrate than painting everything pink and paying way, way too much for flowers and candy, right? Yeah, right. Whether you'll be flying solo this holiday or spending it with that special someone (and just wishing you were flying solo), you can join us in our un-Valentine's Day commiseration. We won't judge you, because we know you probably love to hate some of this stuff just as much as we do.

Now, keep in mind: We're not saying we hate all the games we're mentioning. On the contrary, some of the games we'll discuss here are among the best console and PC games of all time. They just had something about them that make us remember them fondly...or not so fondly.

Agree with our picks? Disagree? Did we neglect things in games you love to hate? Leave us a comment at the bottom of the page and let us know. Without further ado, and in no particular order, here are some of the things in video games that we love to hate most. Happy Un-Valentine's Day to you.



Though there are times when we love to hate it (or hate to love it), lousy voice acting has a way of infiltrating even the best games. For instance, Castlevania: Symphony of the Night is a crazy-awesome game with some crazy-terrible script reading from folks who have no business lending their voices to, well, anything. But every once in a while, an otherwise lousy game can gain monumental appeal with dialogue and delivery so bad that even B movie legend Bruce Campbell might object. But just like with great B movies, these blemishes and blunders are what get us to return to the games, just to laugh it up and shake our heads in befuddled wonderment one more time.

Let's face it...some games are infamous for their unintentionally funny voice acting--the same kind that made Jill Valentine of Resident Evil "the master of unlocking," and the same kind that made the bored-sounding civilians of House of the Dead 2 sound so hilarious as they unexcitedly begged for their lives.

And when game companies need to ship their games ASAP, what voice actors can be bothered with those little touches that make other games sound great? You know, like rehearsing. Or all those other excuses for why voice talent delivers wood. Overacting and underacting; hiring amateurs--or just getting some game developers to get up from their desks to perform double duty on voice-over; taking the first, and clearly best, take; the list goes on. And in "this fight is for Japan, or friendship," we must not forget that most notorious offender of all: localization. It's just too bad that the infamously bad translations of the Sega Genesis arcade-style shooter Zero Wing predated voice-overs in games. Being able to make fun of the voice acting in a game like that would've been sweet--but we'll get to that shortly.

Just a Few Games With Unintentionally Funny Voice Acting: Resident Evil series | The House of the Dead series | Castlevania: Symphony of the Night (PS) | Shenmue series | Need for Speed Most Wanted (Various)



In addition to enjoying a rich history of questionable video game voice acting, game players have long had a love-hate relationship with bad translations in games. Ask anybody who has been playing games for some time for their favorite translation oddities, and you're sure to hear quotes like "I feel asleep!" from the original Metal Gear, "I am Error" from Zelda II: The Adventure of Link, or "All your base are belong to us" from Zero Wing. Proper localization wasn't always high on the list of priorities for developers in the late '80s and early '90s, but for some reason, nobody really seemed to mind a whole lot. It always made us laugh when Pro Wrestling informed us that "A winner is you," and we always chuckled when Terry Bogard declared, "Wubba, wubba. I'm in the pink today, boy!" in Fatal Fury Special.

While it's usually fun to make fun of sloppy translations, sometimes you just hate them. Nobody wants to slog through hours of hard-to-read text in a role-playing game, but that's just what you had to do if you were to make it through the PlayStation Portable's Legend of Heroes. It was nice that the developer of Castle Shikigami 2 tried to add some sort of a story to their shooter, but trying to decipher what "Holy Cow! Got a clue. Now this?" actually meant was an easy way to give yourself a stroke. There's something to be said for the comedic value of butchered English, but when you just want a game to make sense, it's hard to love.

Now that games have bigger budgets, bad translations are becoming less common. You're not likely to be told, "Wow you noble looking!" when playing Final Fantasy XII, but you certainly saw just that in Final Fantasy IV (also known as Final Fantasy II in the US). And while we might not get much in the way of wacky sayings here in North America, thanks to the large amount of English text in Japanese games, importers still get some treats, such as the way the Japanese version of Super Mario Sunshine congratulates you for picking up a "shine" item with "Shine Get!"

Some Games With Unintentionally Funny Translations: Metal Gear (NES) | Zelda II: The Adventure of Link (NES) | Pro Wrestling (NES) | Zero Wing (GEN) | Fatal Fury Special (Neo-Geo)| The Legend of Heroes (PSP) | Castle Shikigami 2 (PS2)

| Final Fantasy II (SNES) | Super Mario Sunshine (GC)


Most fans of the 8-bit Nintendo Entertainment System grew up loving classic games like Metroid, Super Mario Bros., and The Legend of Zelda. And most of them also came to love--and hate--a certain character from the popular 1987 action-adventure game Kid Icarus (and the later 1991 Game Boy follow-up). Sure, we all remember that Kid Icarus was a great action game that had side-scrolling levels, vertically-scrolling levels, and free-roaming dungeon levels where the game's boss monsters awaited you. We remember that the soundtrack was fantastic, despite the limited audio capabilities of the NES, and that the game was loosely inspired by ancient Greek mythology. And we remember that you played as a sandal-wearing, winged whiz-kid archer named Pit who used his trusty bow and arrows to fight gorgons, cyclopes, and a guy who could turn him into an armless purple thing with legs.

See, when you're fighting to restore Mount Olympus to its full glory and having a blast while doing it, and you suddenly come up against a one-eyed purple thing in a cape who flings eggplants at you for some reason, you start asking yourself the tough questions. How, exactly, does this cape-wearing, wand-waving Eggplant Wizard guy fit into Greek mythology, again? What is he doing in this dungeon? Why can't I shoot?? It didn't matter how much of a roll you were on, how many hearts you collected as currency to buy the water of life, or how many mallets you picked up to free imprisoned soldiers to help you--your mighty adventures and awesome skills came to a screeching halt once the Eggplant Wizard zapped you. Once that happened, you had to limp your way to the dungeon's hospital to get cured, and until then, you were helpless, since Pit turned into a giant eggplant with legs who couldn't do much more than walk and jump. The annoying power of the Eggplant Wizard is just the kind of thing that we look back on and laugh at now that we're older, but we're probably all still glad he hasn't shown his ugly mug for some time.

Games With the *@$?! Eggplant Wizard: Kid Icarus (NES) | Kid Icarus: Of Myths and Monsters (GB)



For the past 20 years we've been plagued by the most insidious of video game enemies: the flying medusa heads in Castlevania. These floating heads fly across the screen (why do severed heads fly, anyway?) in an uninterrupted stream, bobbing up and down...just waiting to knock you off of a ledge to your doom. It doesn't help that these heads always appear in the most perilous sections of the game--at the very moment you're trying to hop across some platforms to make it to the next room, from just beneath your field of vision, that next medusa head floats right in and sends you flying. Swing that whip as much as you like. The heads won't ever go away. It's enough to make you as batty as Dracula himself.

The best part about the medusa heads is that you can find a good position and just whip away, killing one after another until you've finally managed to quell your rage. But it makes no difference to the medusa heads. They aren't an aggressive enemy, and they won't even go out of their way to hit you. It's almost like they know they can torment you without even trying, which makes them all the more annoying. It doesn't seem likely that we will ever see a medusa-head-free 2D Castlevania game, and somehow after all these years of putting up with those nuisances, we wouldn't want to see them go. Or would we? (Ed. Note: Yes, we would.)

Games With Those #*$?! Medusa Heads: Castlevania (NES) | Castlevania II: Simon's Quest (NES) | Castlevania III: Dracula's Curse (NES) | Super Castlevania IV (SNES) | Castlevania: Aria of Sorrow (GBA) | Castlevania: Dawn of Sorrow (DS) | Castlevania: Circle of the Moon (GBA) | Castlevania: Symphony of the Night (PS) | Castlevania: Harmony of Dissonance (GBA) | Castlevania: Portrait of Ruin (DS) | Castlevania: Bloodlines (GEN)



Though much has been said about Capcom's fantastic action adventure game, Resident Evil 4, you don't always hear a lot about the game's supporting players. The "ganados" (Spanish for "herd") are the crazed villagers infested with a mysterious parasite that turns them into homicidal crazies--and terrific enemies for a game like this. They're pale, hairy, filthy people who make you uncomfortable just looking at them. And after their faces contort with rage and they stab you in the eye with a pitchfork or slash at your neck with a butcher knife while screaming for your blood, you'll have absolutely, positively no qualms about drawing your weapon of choice and blasting them good. Same goes for the "Illuminados," a sect of bloodthirsty monks who laugh maniacally while hacking at you with crude medieval weapons.

Given the way Resident Evil 4's combat system works, the ganados (and later, the Illuminados) are among the most satisfying enemies to beat down in video game history. The first few times you play through the game, you'll go through a learning process as you figure out their abilities, strengths, and weaknesses. You can aim your gunshots at specific body parts--shooting them in the arms disarms them, while shooting them in the head or the lower leg staggers them and lets you whack them with a heavy-duty roundhouse kick or a devastating pro-wrestling "suplex" maneuver. Using melee attacks saves ammo and can also stagger large groups of your enemies. But even though they don't have guns and aren't as fast as your character, Leon, there are a whole bunch of them, and they like to sneak up on you from behind, or from just outside the periphery of your vision.

While Leon is fast on his feet, he can't strafe to the side or quickly leap backward, and he isn't always quick to reload his weapons, either. Once you think you've got the hang of fighting these guys, you might start to underestimate them--after all, hitting them in the face with anything, even a harmless egg, sends them reeling, and watching them hollering and carrying on just because they have a little egg on their face is pretty hilarious. But as you play through the game, you'll find yourself surprised by them at least a few times, as they sprint toward you across long distances, quickly duck under your gun sight to avoid getting shot, sprout giant tentacles that are hard to kill without grenades, and even casually saunter up to you and start strangling you...after you've already blasted their heads clean off! Resident Evil 4 is a game with some really vicious and memorable combat, and we have the ganados and Illuminados to thank for making it such a face-kicking, head-exploding good time.

Alli estan! Games With Ganados: Resident Evil 4 (GC) | Resident Evil 4 (PS2)



Imagine your excitement as you find a $100 bill on the sidewalk. Now imagine the frustration of discovering that your wallet is full of other bills, leaving no room for any more. Do you leave the money on the ground and hope it's still there later? Do you take a $1 bill out of your wallet and replace it with the $100 bill, increasing your wad by $99? Do you go to a nearby store and buy a pack of gum with one of your dollar bills--you know, something you probably would have purchased at some point anyway--and then go back and pick up the $100 bill? It sounds ridiculous in a real-world situation, because hey, it's not like your wallet has a limited number of slots for bills, and even if your wallet were full, you'd just stuff the extra money in another pocket or hit the bank or something. But as ludicrous as it sounds, fans of role-playing games face this kind of situation all the time.

When you're adventuring through ancient ruins and deep dungeons, you're bound to stumble upon some fantastic loot. But you can't carry it all, because, well, it'd tough to walk or even move carrying a shield, a full set of heavy armor, two or three swords, a library of spell books, and several thousand gold coins. As a result, you have to learn to manage your inventory to make room for the essentials. That's a very difficult thing to do when it seems like everything is essential, or at least valuable enough to sell for a good amount of money, which can then be used to buy more "essential" items. This is exactly why role-playing fans love to hate inventory management. You might want to keep everything, but you'll never be able to carry it all.

Some Games With Loveable Inventory Management: The Elder Scrolls series | Neverwinter Nights series (PC) | World of Warcraft (PC) | Dungeon Siege series | Diablo series



They say good things come in small packages. In the case of video games, good things apparently tend to come in labeled wooden packing boxes. Crates are a long-lived cliché in computer and video games that have been ridiculed over the years by many as being an unoriginal way to pad out space in game levels so they don't look empty. How can a dystopian sci-fi future come to life in a video game? With a crate in the corner, which contains health packs. How about an exciting fantasy role-playing game that tells a tale of distressed damsels, dashing daredevils, and divers derring-do? Put ye old crates in ye old corner. And have them contain ye old healing potions. Worse yet, crates have also traditionally been a part of tedious puzzles that break up the action in otherwise exciting games. When we picked up those copies of Tomb Raider, Trespasser, and all those other action-adventure games all those years ago, we were looking to do all the cool stuff we'd seen in commercials and read on the back of the box. Not so much the pushing and pulling crates part.

Though they've been the butt of jokes about video game clichés (or, clichéd video game jokes, if you prefer) for years, crates have experienced something of a rebirth in recent years with parodies that acknowledge how they seem to be everywhere in every video game--the second Serious Sam game for the PC has a not-so-hidden secret that unlocks a roller coaster made entirely of crates, while in The Matrix: Path of Neo, Neo actually mutters an aside about the stacks and stacks of boxes before him. And with the advent of advanced in-game physics, crates aren't always things to be dreaded--consider Half-Life 2, which had a gravity gun weapon that let you smack your enemies in the face by picking up and flinging crates (and barrels, and cans, and toilet seats) at them. It's been a long time coming, but have crates finally reached the promised land, free from the contempt of jaded game players? Only time will tell. For now, you should totally go smash that crate back there. It probably has some health packs in it.

Some Games With Crates: Trespasser (PC) | Tomb Raider series (Various) | Serious Sam: The Second Encounter (PC) | Half-Life series | Too Many Others to Count (Various)



Snakers. For many of us, it's hard to even say the word without venom and spit on our tongues. For those who don't know, snaking is the heinous act of "powersliding" (hitting the throttle into a hard turn) to and fro down a straightaway. By swerving from side to side, karters can reach a near-constant state of "boost"--the additional bit of speed that you gain when powersliding in Mario Kart DS. Granted, it isn't all that easy to do. But only a snaker would call snaking a "skill." Seeing those orange-yellow sparks fly up time and time again, taunting us, is as infuriating to us as the flicking of a matador's cape must be to a raging bull. And just like the bull, honest and decent kart brawlers are left to a bloodthirsty, yet ultimately futile, charge. Snakers are reviled mostly because they don't abide by the ethics of the game; the only punishment they dish out is mental, save for those few inadvertently acquired peels. This kind of travesty is enough to make a good karter go and do something drastic--like racing backward--just to see justice served.

Ultimately, the only way to beat a snaker is to become a snaker. More-traditional means, like a barrage of red shells to the tailpipe, just won't cut it. But that kind of victory is immoral for those who hold karting near and dear to their hearts. So for the rest of us, who simply refuse to stoop to that level and are consistently relegated to second or third place (which, as every true karter knows, becomes the new first place whenever snakers are involved), we love to have nothing but hate--and maybe some blue shells--for them.

Games With Snaking: Mario Kart DS (DS)



It seems that most Xbox 360 owners love achievement points. And anyone who loves achievement points really loves easy achievement points. Why else would someone old enough to drive a car play a game like Open Season? Though we all love being able to get points with minimal effort, difficult-to-earn achievements have a special place in our hearts, too.

Let's face it--people like showing off. Earning a tough achievement, such as eating all four ghosts with all four power pellets during a level of Pac-Man, is a way to show off just how awesome you are to your friends. You'll be the envy of the whole neighborhood if you're able to waste 53,594 zombies in Dead Rising, and it's a testament to your dedication if you're one of those people who drove on every single road in Test Drive Unlimited.

There's a fine line where an achievement goes from challenging to nearly impossible, and that's where the love turns to hate. People love a challenge, but hate being faced with an achievement they just can't get. Do you know anyone who was ranked #1 in the world in Tiger Woods 06? How about anyone who caught one of those pesky viruses in the first weeks after Need for Speed Carbon launched? Live Arcade has some particularly egregious offenders. Smash TV has an absurdly difficult achievement where you must beat the game without using a continue. Imagine the look of disappointment on the faces of the few people who were able to do this when they realized the achievement didn't even work! You've got a better chance of running across a giant panda than finding someone who somehow made it through 100 waves in Robotron: 2084. How is that fun for anyone?

Developers take note: We love the satisfaction that comes from getting a creative yet challenging achievement. We hate spending hours of our lives trying to get achievements that are hard just for the sake of being hard, or those which only a few people in the world are capable of getting.

Some Games With Really Hard Achievement Points: Smash TV (X360) | Tiger Woods PGA Tour 06 (X360) | Robotron: 2084 (X360) | Joust (X360) | Need for Speed: Carbon (X360) | Dead Rising (X360) | Test Drive Unlimited (X360)



The cartridge-loading mechanism for the Nintendo Entertainment System represents one of the most classic tales of love-hate relationships with video games in history. As kids, we saved up what little money we had to buy that shiny new NES cartridge, or we waited patiently for it to become available at rental, or we even did the unthinkable--pretended to be that one kid's friend at school so we could borrow that game. And wouldn't you know it, when we finally got the game home...we couldn't get it to work.

We tried blowing on the cartridge leads. We tried blowing into the cartridge system. We tried waving the cartridge in the air like a fan, for some reason. We tried pushing the cartridge all the way in. We tried inserting it only as far as it needed to go. We tried turning the NES power on and off repeatedly. We even tried pushing down the cartridge extra-deep by shoving in another cartridge on top of the first one. We tried just about everything to get that thing to work. Sometimes, when we had a new game we really wanted to play, we were practically begging: Please, Nintendo Entertainment System...we just want to enjoy you and the wonderful game experience you have to offer. Please, just work.

With the heyday of the NES console hardware behind us and a new world of classic NES games available through the Wii's Virtual Console system, we're glad the days of cartridge-blowing are behind us, however fondly we might remember fighting with that cartridge loader.

Commemorate the day with some Un-Valentine trivia!


Those are our Un-Valentine's Day picks. What do you love to hate about video games? Post your comments here!

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662 Comments

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Sim_genius
Sim_genius
But she's fierce
Posted Feb 19, 2007 6:01 pm PT
odinswarrior
odinswarrior
Oh..i forgot, feeding eva in mgs3, every 3 seconds.
Posted Feb 19, 2007 5:03 pm PT
lithus
lithus
Sorry, but the worst Voice Acting goes to Jade Empire. A more major issue was the fact that hardly any of JE's characters had even the slightest Chinese accent. There were two characters that I remember vividly with voices that just made me cringe, one was a overly happy guy in Tiens Landing who sounded like some creepy used car salesman and another guy in the city fighting arena who sounded (and I kid you not) like "The Comic Book Guy" from the Simpsons. It all just seemed so wrong and out of place.
Posted Feb 19, 2007 2:09 pm PT
zeus_gb
zeus_gb
Things that I love to hate:

1. The obligatory sneaky sneaky level on an otherwise run and gun FPS.
2. Enemies that can see through walls.
3. Allied AI characters that don't help you.
4. Rubbish plots.
5. Sloppy programming which leads to endless amounts of patches.
6. Bad voice acting.
7. Awful physics.
8. Cheaters!
9. Anything else i've forgotten.
Posted Feb 19, 2007 2:02 pm PT
sofy
sofy
A thing i remember loving hating....
Navi......... HEY !
HEY LISTEN !!!!

Nooooooooooooooooooooo !

And also Ashley in RE4...
HELp me !
Help me Leon!
LEeeeeeeeeon!

I'd also put Natalya in Golden eye 64 for always being in my way...
Posted Feb 19, 2007 1:29 pm PT
soulitier
soulitier
things i love to hate (revised)

1. when the computer cheats 2. episodic content

3. lame characters ( "iam naruto uzamakie believe it" )

4.in game ads ( who knew burger king would be around in a dystopic future )

5. impossable acheivements ( do you know someone who has razha in guild wars nightfall )

6. idiots that spam the local chat channel in mmo's ( "selling runes pm me for offer" )

7.save points

8. micro points ( 7000 points for a mod,cheat code and map isn't that awsome )

9. the idiots on xbox live

10. the 1 hit kill weapons in multiplayer fps ( it is easy to win a round with a rpg )

11. dynamic weapon priceing ( when a deagle but when armor cost 16000$ its a problem )

12.arcade fighters forgetting where they come from ( what happened to arcade mode why is there a story mode i don't care about the back story )

13. the freaking flood

14. fanboys ( they give bad games a sequel )

15. porn sprayers in counter strike

16. stupid stuff in a story ( ok you say that i can't recharge my armor but you show me a armor charging station )

17. escort missions ( you can't give them a gun they always run to the enemy and when there are no enemies they tire out after 2 steps )

18. inventory management
Posted Feb 19, 2007 1:15 pm PT
camzoo
camzoo
The voices on the original shenmue 2 on dreamcast is good!!! Damn the xbox to hell!!!
Posted Feb 19, 2007 1:11 pm PT
VincentXtreme
VincentXtreme
Slippy shouting "FOX GET THIS GUY OFF ME!" in Star Fox 64.
Posted Feb 19, 2007 12:10 pm PT
lizbiz
lizbiz
Thank you ShenlongBo! My jaw dropped when I saw MK being bashed by a writer who's just sour because they blow at the game. 'Snaking' is a stupid name, it's called 'Drifting' and it's what separates a skilled player from a casual player. Nintendo has always been good at rewarding skill and complicated maneuvers in their gameplay, remember how hard it was to pull off a 1080 in snowboarding? Why would MK have the staff ghosts drifting through the entire track if it was such a 'heinous act' We'll leave the crying to the writers and the playing to the gamers.
Posted Feb 19, 2007 11:45 am PT
nintwiz
nintwiz
An annoying thing is when stories r a bit mashed together (lost planet) nw hen certain levels dnt make sense; for example: Y on earth do u still need thermal energy in the volcano level of lost planet????? *sigh*
Posted Feb 19, 2007 8:50 am PT
wilard34
wilard34
WHY THE HELL AFTER ALL THESE YEARS CAN'T LINK JUMP!!!!!???
Posted Feb 19, 2007 8:01 am PT
Stedmister
Stedmister
Master Seymour, this dude just wont frigan die
Posted Feb 19, 2007 7:44 am PT
Lord_Tik
Lord_Tik
The obligatory sneaking level in an action/fps game when the entire game before that was definitely not a stealth game.
Posted Feb 19, 2007 7:01 am PT
jacnewforce07
jacnewforce07
hahaha!!! GOOD TIMES THOUGH
Posted Feb 19, 2007 6:29 am PT
Nebelgrau
Nebelgrau
Alpha from DoA 4 with her stupid teleporting out of the way whenever you are about to hit her is a pure nuissance! It's like she knows that she acts unfair and is overpowered, when she downs you with 2 palm-blast-attacks in a row, right after the fight started. She does it with glee and joy ... I loathe her. So it's even more satisfying every time she gets beaten
Posted Feb 19, 2007 6:17 am PT
SQUALL20XX
SQUALL20XX
Yes I agree with all of this, also some time there is bad implented AI in some games that make you think "the game will be mush better without the AI.
Posted Feb 19, 2007 5:36 am PT
Omnis-Arcanum
Omnis-Arcanum
ah late entry, mines. I F***ING HATE MINES! in any game but some of the annoying examples are metal gear solid any worms game and boxes and banna peels in mario cart (same principle). STAN: "Hilary Watch out for the mines!!!"
BOOOOOM!!! "AAAGH!!"
STAN: "What did i just say?"
STEVE: "You said watch out for the mines."
STAN: "I said watch out for the mines."

Is what gets said to me by my "friends" whenever i step on a darn mine...

The same goes for man traps, pit drops, swinging log traps, shooting spikes, aligator pits or any sort of hidden trap activated by standing on it it just kills me it realy does!
Posted Feb 19, 2007 5:17 am PT
Porthos_100
Porthos_100
carrying over 200 potions in NWN just waiting for that perfect time to use them. In the end they're are superceded by your spells before you get a chance to use them
Posted Feb 19, 2007 2:33 am PT
Omnis-Arcanum
Omnis-Arcanum
the ps2 tekken 5 final boss REALY pi***d me off. I mangaed to beat him with each charicter but only because each time i was reduced to finding some repetitive move to knock him down over and over again with each one. It just annoys me that even on the easiest setting if you actualy tried to have a proper fight with him you'd just die in about 10 seconds.
Posted Feb 19, 2007 1:52 am PT
sillycatsteven
sillycatsteven
ROTFLOL..... don't forget the various impossible "secret" bosses and dungens from various.... no I mean ALL, SquareEnix games. Just to name some: weapons from FF7, the huge ball-thing ("it's call Ozma", my brother yells in the background, but i personally like to refer to it as the huge ball-thing) from FF9 (impossible to get to, impossible to kill), the Dark Aeons from FF10, Via Infanito from FF10-2, 255 level sphere dungen from Star Ocean 3... need i go on.
Posted Feb 18, 2007 11:28 pm PT
ShenlongBo
ShenlongBo  
Oh boo! I can't believe GameSpot would vomit on snaking this way! "Snaking" has been possible ever since Mario Kart 64. If Nintendo wanted to do something about it, they would have. Don't think they could? How about if they made it so that powersliding was only possible on specially marked sections of track -- like corners? What about tire wear? Nothing fancy, just something that punishes people who abuse their tires by "overusing" the powerslide.

Tsk tsk, GameSpot. Snaking is 100% legit. Besides your own made-up rules for how the game should be played (rules that appear nowhere in the included game pamphlet, strategy guide, or efforts by Nintendo to thwart this tactic), you can't argue the contrary. You should be ashamed of yourselves

Play to win.
Posted Feb 18, 2007 11:18 pm PT
karahasan
karahasan
OMGosh! nostalgia with regards the the NES cartridges. Those were a pain to operate. And yeah, I was blowing cartridges all the way until the N64.
Posted Feb 18, 2007 10:33 pm PT
Father_Time89
Father_Time89
I hate not knowing what the heck i'm supposed to do next or how to defeat mmonster x and then end up having to go a walkthrough, it's because of this that i still haven't beaten the original Jak and Daxter.
Posted Feb 18, 2007 9:55 pm PT
Hikiera
Hikiera
I taotally agree with the inventory management part. Not only do you sometimes one to keep and item because you might be able to use it later, but sometimes you get two items and you don't know which one you need more, or you just think the item looks cool on you character. Oooh! And isn't it frustrating when you find an item and you're not at the level to use it yet!
Posted Feb 18, 2007 9:45 pm PT
chaoticg
chaoticg
I really hate those fps games where you can't jump. It makes dodging a *!@#$
Posted Feb 18, 2007 9:19 pm PT
ThrawnDougal
ThrawnDougal
God I remember blowing on those NES cartridges!
Posted Feb 18, 2007 8:36 pm PT
revengematron3
revengematron3
During online matches, when people act so immature. For example, one time, in Gow, I apparently "Couldn't stay alive" enough for one of my teammates, even though I had a better score than him. And he kept insulting me, calling me a **** until his voice got cut off by his death. Honestly, so many people feel likes it's ok to just insult a person because of a video game... And, again in GoW, there was this one match where anyone who killed the host (who was glitching) got kicked. I also hate it when people glitch unsportingly. The same goes for when people friendly fire unsportingly. Sigh. Online play in general is ruined by immature players.

As for offline, I hate it when you need to do a ridiculous combo such as xbxxylrjvakjskjlhopih for an attack that isn't needed or if the combo itself doesn't make sense (like pressing the 'kick' button 3 times when I'm gonna unleash an energy attack).

But I think what I hate the most is being desperate enough to resort to the manual. Actually, no, what I hate the most is being desperate enough to resort to the manual, and STILL not know what the Hell's going on.
Posted Feb 18, 2007 8:32 pm PT
deathmasterk
deathmasterk
snakers!!!!!!!!!!!!!!!!!!!!!!!!!
Posted Feb 18, 2007 7:50 pm PT
sentay0
sentay0
What I hate in a game series more than anything else. Item loss in nearly any metroid game. It's like "Yes I have the morphball, bombs, jump booster, and rocket launcher, and then *trip* "oh darn I just lost all my power-ups, time to find them AGAIN!!!!!!!!!!
Posted Feb 18, 2007 7:21 pm PT
Redbirdslayer
Redbirdslayer
700 points what ever that means. (on the quiz)
Posted Feb 18, 2007 6:27 pm PT
Redbirdslayer
Redbirdslayer
Hearts. I hate Hearts. I rmb playing Castlevania original and the first time i played i was low hits and oh my a heart that must heal me XD ... oh wait... im dead
Posted Feb 18, 2007 5:32 pm PT
Pedro_Fayad
Pedro_Fayad
How characters on games in general act like JACK BAUER on 24
They don't eat
don't go to the bathroom do their stuffs
don't get cold's
and they have some sort of super strenght that they never get tired of doing anything
always running, always battling, and speacially on Final fantasy 12 you don't have the famous INN's so they just "sleep" when its considered a BAD status
when sleeping is a "bad" status??

A few exceptions, Metal gear solid 3(you can eat, get cold, bleed and some other realistic stuffs)
Grand Theft Auto 3 and the better versions, you can actually get tired, but you just walk for some seconds and like magic all the stamina is right back for another running

Another thing... why gamespot putted a just xbox360 topic??
I know its a game war, but couldn't they've been a little more neutral to those stuffs and not choose a side?????
Posted Feb 18, 2007 4:51 pm PT
Untainted
Untainted
Extra hates-
People who say things like 'I beat smash tv on the hardest setting in one life- it was easy' but can NEVER prove it or do it again.

People who ruin online gaming by banning/kicking for using certain guns/tactics - this situation ruined JKII and Jedi Academy Whch ended up as chat rooms. No I don''t want to bow to you, or talk about episode 3, i just want to cut your head off whether you had your damn saber out or not. Note to all BF 2142ers this counts for people who moan and say things like 'Ohh... don't move the Titans' I'LL MOVE WHAT I WANT!! AND IF I FEEL LIKE IT I'LL STRAP C4 TO A JEEP AND ROLL IT INTO A TANK. And if I stick you with a grenade in GoW well that's just tough luck sherman, shoulda been better prepared. CS Source 'Let's all kick stan he's auton00bing' just throw a grenade in his face and get on with it!!! DEATHMATCH WAS NOT INVENTED WITH THE QUEENSBURY RULES IN MIND.
*pant pant* I'm okay now...

ahem

(Predominantly Western) RPGS with predictable storytlines. 'The land has been invaded by demons...' really, has it now? And i expect that the initially helpful person is going to... oh no sorry already has betrayed me. Am I the chosen one? Oh yes I am as a matter of fact.....
Posted Feb 18, 2007 4:24 pm PT
rez22
rez22
the zombie genocide in dead rising wasnt that hard of an acheivement to get, just took a long time
Posted Feb 18, 2007 4:16 pm PT
Daelock
Daelock
What I've taken to affectionately calling "Capcom Difficulty." Two perfect examples: Killer 8 mode of Killer 7 and Dante Must Die mode in Devil May Cry. That mode should've been called "No Seriously Dante, You're Gonna Die" mode. Other offenders are Twisted Metal: Black's "Hard mode", God of War's God Mode, and, of course the boss of Dead Rising's Overtime Mode, especially since they make you fight the WHOLE battle over again if you fail at the last part! Oh and of course any Street Fighter boss, immediately thinking of Akuma and Gil (a boss possessing an undodgeable super that shaves off half your life if BLOCKED AND a ressurrection super)
Posted Feb 18, 2007 3:52 pm PT
cyborgmike
cyborgmike
hate that fat guy who eats cheetos on f.e.a.r
Posted Feb 18, 2007 2:55 pm PT
Haeravon
Haeravon
Video game companies patching a game you enjoyed playing, and making classes, quests, items you worked hard to build/attain/complete obsolete. (Blizzard, you listening?)

Video game companies making a sequel to a game and destroying most everything you liked about the original. (Devil May Cry 2, useless sword combos, you can simply use your handguns through most of the game, on all difficulties. Halo 2, making the pistol useless, like every other shooter, and throwing in a handful of weapons that aren't necessary, getting rid of the cheap pistol in multiplayer to be replaced by cheaper, nearly indestrucible ghosts, dual plasma combos. FFX-2 destroying Blitzball.)

Video games that dont allow you to switch default movement modes (Mech Warrior, Oblivion). Because of Oblivion I cant use Legacy anymore! *cries*

Totally agree on having to sit through cutscenes again and again after reloading. (Gears of War is the most recent culprit).

Dodging birds to get Tidus' ultimate weapon on FFX. I have nightmares about that minigame.

Any ridiculous mini-game to get an ultimate weapon.

Having normal people GIVE you ultimate weapons.

Listening to Peter Molyneux talk crap without delivering. (Your best game is still Dungeon Keeper).

Weak monsters at the beginning of games that exist simply to allow weak characters to level. Why would one city be surrounded by level 1-10 monsters, where another boasts level 40-50 monsters? Final Fantasy XII, thank you for letting characters mess with big monsters right off the bat. Even though this game is still faulty at times, at least it lets you pick a fight with a level 20-something dino at the beginning of the game!

Monsters that level up with the characters, stealing your sense of accomplishment by never growing stronger than said monsters.

Games that punish you for leveling up (FFVIII) or games where you can RUIN a character by leveling up incorrectly. It seems silly that games would make you research how to level up before you make a character for fear of making an obsolete character.

Masses of uber-clone characters on online RPGs. (Diablo II)

Important NPCs running off and getting killed for no reason. (Oblivion)

Video game NPCs that refuse to move out of your way, trapping you in some random hallway or another.

Camera angles that change unexpectedly, throwing you off and generally making life more difficult. (Resident Evil, Devil May Cry.)

Capes and other flowing cloth that doesn't clip correctly, allowing various limbs to blatantly move through the fabric. (Dynasty Warriors, Devil May Cry, Smackdown! series). If you refuse to do capes correctly, dont do them at all.. which brings me to the next one..

RPGs that dont have capes. WTF? Capes make EVERYBODY look good! Do them, do them right, or dont make an RPG. One of the best parts of Temple of Elemental Evil was realizing I could wear capes. Yes! Baldur's Gate, NWN, Oblivion.. Why? WHY?!

Games that allow you to equip armor, clothes, etc, without showing them on your character. (Diablo, Diablo II, Final Fantasy XII). Dont tease us. Dont give us 'armor' if I still have to look at Ashe running around in a blender-riffic outfit and miniskirt..

Video game characters who wear almost NO clothes, regardless of the environment. Final Fantasy XII, okay, fine, the desert, they can run around in anything. But once you get into the frozen mountains, why is my party still half naked? Who would wear a miniskirt or a.. quarter..vest..? In a blizzard?

Really big, mean, muscular monsters who hit for almost no damage. Any character who fights in high-heels.

Video game heroes that are supposedly adult-aged, but look like 14 year olds. (Final Fantasy, again).

Video games based off of movies.

Video games that let you name your character.. as long as your character's name is only six characters long..
Posted Feb 18, 2007 2:51 pm PT
shadowsniper513
shadowsniper513
You're Winner!!!
Posted Feb 18, 2007 2:22 pm PT
-Quincho-
-Quincho-
hahaha
A WINER IS YOU!!!
HAHAHAHA XDXDXDXDXD
Posted Feb 18, 2007 2:01 pm PT
Max_Hydrogen
Max_Hydrogen
Ryu
Posted Feb 18, 2007 12:32 pm PT
LoneWolf180
LoneWolf180
One of the worst things I've found is games that allow you to save whenever you want but make it largely pointless without activating a way-gate or checkpoint first. Another pet hate that isn't mentioned is falling through the game world, which happened to me recently while running through soul reaver 2. Yet another thing is when they get you worked up about these bonus materials that can only be unlocked after beating the game and they turn to be lame and basic.
Posted Feb 18, 2007 10:00 am PT
rdnapper
rdnapper
Haha! awesome!

I hate it when you get stuck on a game and spend hours trying to figure it out and then come back to it the next day and do it instantly.

I hate ice levels where you have to slide your character around ice but they have to travel in a straight line and can't move until they have stopped, or even worse when you have to move blocks around the ice.
Posted Feb 18, 2007 9:09 am PT
Darkfield
Darkfield
A WINNER IS YOU xD
man that's fraking hilarious...

but how about bullet delays in Gears of War!!! and how about Winning Eleven: Pro Evolution Soccer 2007 on Xbox360? they removed every content that made their game famous! I really need to know WTF happened to EDIT section in the game! now we are unable to transfer players from club to club, and we cannot change BOOTS which was my favorite part I love to mess with players looks, I mean update 'em, and edit names and kits of clubs and national teams. and the funny part is these options are exist on PC and PS2 version of the game, but not in 360! WHY?! WHY?! WHY?! in game's review here on GS you mentioned one of the weak points of the game is UNTOUCHED master league! but actually they even removed many options on that section too, like team creation,.... see I'm a HARDCORE PES fan but I really disappointed with WE: PES 2007, but atleast gameplay feels awesome unlike FIFA07 which sux on gameplay aspects of the game...
Posted Feb 18, 2007 8:40 am PT
natedogr
natedogr
I hate endless amounts of extremely difficult jumps in some platformers and how some platformers don't have enough have enough checkpoints.
Posted Feb 18, 2007 8:15 am PT
Willy-Wilks_777
Willy-Wilks_777
I definitely agree with the hard achievements as they are a pain in the ass to get like getting number 1 in project 8 or completing C.O.D 3 on veteran or completing shooters on hard difficulty.
Come on microsoft and game designers make achievements easier to UNLOCK!!!
Posted Feb 18, 2007 8:04 am PT
Nick_Howard
Nick_Howard
Games With Unintentionally Funny Translations

Tenchu 3
Posted Feb 18, 2007 7:20 am PT
Acobb8787
Acobb8787
How about GRAW multiplayer on 360 having a limited number of known spawn points. What's the point in playing if the other team knows exactly where you are going to spawn, and they just stand there and kill you each time. Frustrating!
Posted Feb 18, 2007 7:14 am PT
Qixote
Qixote
Checkpoints Used as Rewards: The debate about checkpoints vs. quick-saving has always existed among gamers. No matter how you look at though, it seems unfair that game developers use the game saving system as a reward mechanism. Rather than give us rewards that add value to the game, they instead just allow you to save after reaching a checkpoint from hell. Especially annoying when you have to leave the game but can't unless you want replay that last hard part again when you return. A time once existed in gaming, primarily pc gaming, when saving was a game necessity and not game bonus.

Checkpoints from Hell: Almost every game with checkpoints have at least one that makes you want to throw your controller at the screen. These are the ones that make you fight an extra tough battle, or more than one, before you can save again. And often they throw in a cheap, unexpected shot right before the checkpoint, making you reload and replay that part over and over and over. A recent example was Rainbow Six: Vegas, where toward the end of the game you had to get through more than one difficult battle before you could save.

Cut-scenes Placed Before Checkpoints from Hell: As if making you play the same part repeatedly isn't bad enough to get past or save a certain point, many games even force you to watch the same cut-scene each time you reload. While some games do allow you to skip the cut-scene, some do not. Case in point was Prince of Persia: the Two Thrones in the hardest part of the game when the prince had to battle two annoyingly difficult warriors. The cut-scene was cool the first time, what after 20 reloads, it gave me a headache.
Posted Feb 18, 2007 6:59 am PT
Gamewako
Gamewako
Don't forget to try pushing the NES cart all the way left or all the way right before powering on...I tap my Wii on the side before loading any game, just for that old nostalgic feel.
Posted Feb 18, 2007 4:46 am PT
Zondergrod
Zondergrod
LOL Trespasser is the ULTIMATE crate game!
Posted Feb 18, 2007 2:48 am PT
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