Card |
Cheat |
Result |
201 |
1st and 5 |
B: Yards needed for first down is 5 for one play
S: Yards needed for first down is 5 for one quarter
G: Yards needed for first down is 5 for one half |
202 |
1st and 15 |
B: Yards opponent needs for first down is 15 for one drive
S: Yards opponent needs for first down is 15 for one quarter
G: Yards opponent needs for first down is 15 for one half |
203 |
5th Down |
B: Get five downs instead of three for one set
S: Get five downs instead of three for one quarter
G: Get five downs instead of three for one half |
204 |
3rd Down |
B Your opponent gets only three downs for one set
S: Your opponent gets only three downs for one quarter
G: Your opponent gets only three downs for one half |
205 |
Human Plow |
B: Broken tackles increase by 25% for the game
S: Broken tackles increase by 50% for the game
G: Broken tackles increase by 75% for the game |
206 |
Super Dive |
B: Defensive diving distance increases by 25% for the game
S: Defensive diving distance increases by 50% for the game
G: Defensive diving distance increases by 75% for the game |
207 |
Da Boot |
B: Unlimited field goal range for a single play
S: Unlimited field goal range for a quarter
G: Unlimited field goal range for a half |
208 |
Tight Fit |
B: The opponent's field goal uprights become narrow for one play
S: The opponent's field goal uprights become narrow for one quarter
G: The opponent's field goal uprights become narrow for one half |
209 |
Da Bomb |
B: Unlimited pass range for one play
S: Unlimited pass range for one quarter
G: Unlimited pass range for one half |
210 |
Lame Duck |
B: Opponent throws only lob passes for one play
S: Opponent throws only lob passes for one quarter
G: Opponent throws only lob passes for one half |
211 |
Mistake Free |
B: Unable to fumble or throw an interception for one play
S: Unable to fumble or throw an interception for one quarter
G: Unable to fumble or throw an interception for one half |
212 |
Fumbilitis |
B: Opponent's fumbles increase by 25% for the game
S: Opponent's fumbles increase by 50% for the game
G: Opponent's fumbles increase by 75% for the game |
213 |
BINGO! |
B: You will intercept the ball 25% more on defense for the game
S: You will intercept the ball 50% more on defense for the game
G: You will intercept the ball 75% more on defense for the game |
214 |
Unforced Errors |
B: Opponent fumbles whenever he tries to juke for one play
S: Opponent fumbles whenever he tries to juke for one quarter
G: Opponent fumbles whenever he tries to juke for one half |
215 |
Mr. Mobility |
B: Your quarterback can't be sacked for one play
S: Your quarterback can't be sacked for one quarter
G: Your quarterback can't be sacked for one half |
216 |
Extra Credit |
B: You get two extra points for every interception and one extra point
for every sack.
S: You get three extra points for every interception and two extra points
for every sack.
G: You get four extra points for every interception and three extra points
for every sack. |
217 |
Touchy |
B: Opponents' penalties increase 50% for one play
S: Opponents' penalties increase 50% for one quarter
G: Opponents' penalties increase 50% for one half |
218 |
Bad Spot |
B: Ref spots the ball 1-2 yards short (for opponent) on one play
S: Ref spots the ball 1-2 yards short (for opponent) on one quarter
G: Ref spots the ball 1-2 yards short (for opponent) on one half |
219 |
Toast |
B: Your ability to get open increases by 25% for the game
S: Your ability to get open increases by 50% for the game
G: Your ability to get open increases by 75% for the game |
220 |
Jam |
B: Your ability to jam an opponent's WR increases by 25% for the game
S: Your ability to jam an opponent's WR increases by 50% for the game
G: Your ability to jam an opponent's WR increases by 75% for the game |
221 |
Pocket Protectors |
B: Your pass blocking improves by 25% for the game
S: Your pass blocking improves by 50% for the game
G: Your pass blocking improves by 75% for the game |
222 |
Penetration |
B: Your penetration on defense improves by 25% for the game
S: Your penetration on defense improves by 50% for the game
G: Your penetration on defense improves by 75% for the game |
223 |
QB on Target |
B: Your quarterback's accuracy is 100% for one play
S: Your quarterback's accuracy is 100% for one quarter
G: Your quarterback's accuracy is 100% for one half |
224 |
Coffin Corner |
B: Your punt goes the maximum distance, and goes out of bounds at the
one yard line for one play
S: Your punt goes the maximum distance, and goes out of bounds at the one
yard line for one quarter
G: Your punt goes the maximum distance, and goes out of bounds at the one
yard line for one half |
225 |
Wind Gust |
B: The wind will boost your field goal kicks for one play
S: The wind will boost your field goal kicks for one quarter
G: The wind will boost your field goal kicks for one half |
226 |
Hands of Glue |
B: Your team's receieving ability will improve 25% for the game
S: Your team's receieving ability will improve 50% for the game
G: Your team's receieving ability will improve 75% for the game |
227 |
Hands of Stone |
B: Your opponent's receieving ability will decrease 25% for the
game
S: Your opponent's receieving ability will decrease 50% for the game
G: Your opponent's receieving ability will decrease 75% for the game |
228 |
Couch Potato |
B: Your opponent's fatigue increases for 25% for the game
S: Your opponent's fatigue increases for 50% for the game
G: Your opponent's fatigue increases for 75% for the game |
229 |
Time Out |
B: Unlimited timeouts for the quarter
S: Unlimited timeouts for the half
G: Unlimited timeouts for the whole game |
230 |
Ouch! |
B: Your opponent's injuries increase 25% for the game
S: Your opponent's injuries increase 50% for the game
G: Your opponent's injuries increase 75% for the game |
231 |
Worker's Comp |
B: You get points if your player gets injured in the quarter the Card
is played.
S: You get points if your player gets injured in the half the Card is
played.
G: You get points if your player gets injured in the game the Card is played. |
232 |
Passerby |
B: Your quarterback can throw the ball once he's crossed the line of
scrimmage for one play
S: Your quarterback can throw the ball once he's crossed the line of scrimmage
for one quarter
G: Your quarterback can throw the ball once he's crossed the line of scrimmage
for one half |