Crackdown is a futuristic, next generation, online take on the wide-open Grand Theft Auto genre. You play as a super-human agent assigned to take out the filth that has starting filling up all corners of your city. The city's thousands of gangsters have grouped together into three criminal organizations: Cai-Shen Corp, an Asian gang that uses hitmen to extract revenge, The Volk, a Russian gang that specializes in guns, and La Muerta, a Spanish group that loves cars. Your overall goal as an agent is to defeat the bosses of these organizations, bringing peace to the city. You are a one-man super army, but if the going gets too tough, a friend can jump in and play along with you in co-op mode to bring an unstoppable crime fighting force to Pacific City.
Crackdown Co-Op Hands-On AU
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Australia, January 31, 2007
We play silly buggers in Pacific City.
Crackdown's Vertical Design
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January 30, 2007
How have the Hulk and Mario influenced Crackdown? And why should you care?
Crackdown Districts Explored
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Australia, January 25, 2007
Getting the most out of your stay.
Crackdown Demo Impressions
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January 24, 2007
Realtime Worlds treats the world to its own blend of leaping, shooting chaos. Screens and movies included.
10 Reasons to Play Crackdown
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Australia, January 10, 2007
Open-world gaming with a super hero kick.
Crackdown Co-op Hands-On
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November 10, 2006
We scale the tallest building, human fly style.
TGS 2006: Hands-On Crackdown
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September 23, 2006
Microsoft reads us the riot act. Get it?
GC 2006: Crackdown Hands-On
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August 25, 2006
Almost a cross between Incredible Hulk and GTA.
E3 2006: Crackdown Hands-On
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May 10, 2006
Take the law, and the laws of physics, into your own hands.
E3 2006: Crackdown Impressions
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May 9, 2006
Leap tall buildings in a single bound, shoot lots of rockets.
X05: Crackdown: Behind Closed Doors
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October 5, 2005
The GTA creator shows what he can do, GTA-style, of course. First impressions.
Blog: Crackdown Toyset
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February 8, 2007
Product Architect Gary Penn lets us in on the tools that help make Crackdown what it is.
Insider Video Features: Masterbit HD: Crackdown
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January 31, 2007
Extended gameplay in HD. This whole city is going down.
Blog: The Vision of Crackdown's Weapons
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January 31, 2007
Weapons are the special of the day in this addition to the Crackdown blog.
Peter Moore: The Tattooed Man
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January 26, 2007
The Xbox VP reveals one PS3 feature he'd hate to have for 360.
Blog: City Life
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January 24, 2007
Level and Mission designer Steve Iannetta brings us into the loop of creating the setting for Crackdown.
Blog: Crackdown Character Design
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January 17, 2007
Art Director Jeff Cairns fills us in on what it took to bring the characters of Crackdown to life.
The Xbox 360 Games of Winter 2007
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January 16, 2007
What's on tap for this season?
Games: Blog Topic of the Week
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January 11, 2007
Is Crackdown standing in the shadow of a titan?
Blog: The Look of Crackdown
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January 10, 2007
Art Director Jeff Cairns takes us through the process of Crackdown's visual design.
Crackdown In-Depth: Strength
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December 22, 2006
Part five of our weeklong Crackdown blowout.
Crackdown In-Depth: Explosives
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December 21, 2006
Part four of our weeklong Crackdown blowout.
Crackdown In-Depth: Firearms
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December 20, 2006
Part three of our weeklong Crackdown blowout.
Crackdown In-Depth: Agility
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December 19, 2006
Part two of our weeklong Crackdown blowout.
Crackdown In-Depth: Driving
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December 18, 2006
Part one of our weeklong Crackdown blowout.
Fall 2006: Where's the Beef?
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November 29, 2006
Where are the exclusives? What is Microsoft doing? Will it take the console market?
Xbox 360: The One Year Retrospective
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November 22, 2006
How has Microsoft's early bird console performed? Where have we come in one year's time? IGN takes a look back.
X06: The Big Picture
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October 5, 2006
The show is over. What does Microsoft's European event mean to you?
X06: The Peter Moore Interview
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October 2, 2006
Microsoft's VP gets surly. Read about HDMi support, Banjo-Kazooie, first-party delays, global launches in India and South Africa, and more.
The Top Five Editor Picks
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May 18, 2006
The fully recovered Xbox 360 team picks their favorites games of E3. Which made the grade?
Games: Pre-E3 2006 Podcast
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May 4, 2006
The IGN editors discuss the conferences, the games, the rumors, the hardware, the booth babes, and the chaos that is E3.
Xbox 360 Launch Guide: Beyond the Launch
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November 30, 2005
What now? These are the games that will define 2006.
State of the Xbox 360: Final Kits
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October 2, 2005
Retailers are mumbling, gamers are worried. The launch is looming, yet Microsoft is mute. What the hell is going on? Our behind-the-scenes report.
Gamerscore Redux
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February 2, 2007
New rules increase the number of Achievement Points available for games.
Crackdown Breaks Records
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January 30, 2007
Microsoft's recent playable demo makes the download charts.
Halo 3 Beta for All
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January 24, 2007
Chance to play Halo 3 online not as limited as first believed.
Crackdown Demo Released
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January 23, 2007
How much crime can you stop in an hour?
Crackdown Demo Dated
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January 19, 2007
Leap tall buildings in a single bound next week.
Crackdown Cracks Gold
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January 19, 2007
That means you're one step closer to the Halo 3 beta.
Crackdown Demo Delay
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January 16, 2007
Gamers must wait a little longer to start jumping from rooftop to rooftop.
Get Into Halo 3 Beta
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January 3, 2007
Don't be left out of the party. New details on new ways to play Halo 3.
Get Down with Crackdown
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December 21, 2006
A demo is on its way to the XBL Marketplace.
X06: Xbox 360 Movies Galore
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October 3, 2006
Dozens of new movies rom the Barcelona showfloor.
X06: Live Microsoft News Conference Report
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September 27, 2006
Microsoft hits Europe with news on Marvel's MMO, Gears of War, new XBLA and more.
TGS 2006: Microsoft's Game List
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September 20, 2006
Blue Dragon and Lost Odyssey to both make playable debut.
Microsoft Reveals New Crackdown Details
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September 1, 2006
Size does matter, apparently.
Crackdown Video and Screens
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August 29, 2006
Watch this new movie for some high-flying fun.
E3 2006: Microsoft Reveals X360 Lineup
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May 9, 2006
The company reveals its showcase titles for the show.
Crackdown Gets Its A.I.
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November 2, 2005
Real Time Worlds signs agreement with Kynogon.
X05: Crackdown: Eyes-On
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October 4, 2005
It's dark, gritty, and one character has super powers.
First Details: Crackdown
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September 28, 2005
Is this Microsoft's answer to Grand Theft Auto?
Popular games in this genre: 1. The Legend of Zelda: Twilight Princess (Wii) 2. BioShock (X360) 3. Ratchet and Clank: Size Matters (PSP) 4. The Legend of Zelda: Twilight Princess (GCN) 5. Transformers: The Game (PS3) |
Popular games on this platform: 1. BioShock (X360) 2. Def Jam: Icon (X360) 3. Gears of War (X360) 4. Halo 3 (X360) 5. TNA iMPACT! (X360) |
Features: 16:9 Support, 720p Support, Dolby Digital 5.1, Xbox Live, System Link, Memory Unit
Media Size: 1 DVD
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