In this week's Halo 3 update, developer Bungie's blogger Frankie discusses the changes they have made to the control scheme in Halo 3, in order to accomodate the Xbox 360 controller. Since the 360 controller is somewhat different to the original Xbox controller, Bungie has made various tweaks to the control scheme. According to Frankie's latest blog entry:
"I’ve been playing around with the latest builds of multiplayer and single player (again, both are deployed separately so that neither team is stepping on the other’s toes) and tooling around with a “controversial” new control scheme. Basically it addresses some of the complaints 360 owners had about the button mapping – especially the black and white buttons no longer found on the 360 – and makes for a more logical use of the left and right bumpers. There are some other changes that are game-feature dependent that I can’t talk about yet, but basically the new scheme is super solid.
The problem of course, is that after two years of training with the old scheme, the slightest change caused me to spaz out for about three minutes. Once I got used to it however, it’s far more natural and sensible, and the logical use of the new controller.
And before you start pitching angry mails about a control scheme you haven’t tried yet, don’t worry – we’ll be including the classics too and perhaps even some improved or new control variants. We might even take a look at the “backward” southpaw controls so that Claude will quit his -blam!-in’ and go back to stocking shelves at the Leftorium. I think we’ll have something cool for everyone from your mom, to a hardcore, Dolbex-esque tournament player."
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