Note that you can find the pages in any order -- the sections of the Wood are unlocked in the same order regardless of which pages you bring back when.
Blue: Trinity Jump -- the party hops up somewhere, or calls down an item. Earned after clearing Traverse Town the first time.
Red: Trinity Smash -- the party breaks through a barrier. Earned after clearing the first ring of four worlds.
Green: Trinity Ladder -- the party climbs up to a high place. Earned after clearing Agrabah.
Yellow: Trinity Push -- the party shoves something out of the way. Earned after defeating Hercules in the Colosseum tournament.
White: Trinity Touch -- the party touches weapons, and something appears. Earned after the first battle with Riku in the Hollow Bastion.
Traverse Town
Blue: First District, by the cafe; First District, by the world exit; Third District, up in the corner behind the fountain; Merlin's House, by the save point.
Red: First District, alleyway; Second District, by the grate to the Secret Waterway; Second District, atop the Gizmo Shop.
Green: Cid's Accessory Shop.
Yellow: Behind Merlin's House.
White: In the Secret Waterway, by Leon.
Wonderland
Blue: Lotus Forest, in the grove near the entrance; Lotus Forest, farther toward the back.
Green: Rabbit Hole, near the save point; Bizarre Room, in the empty fireplace.
White: Lotus Forest, on the other side of the picture in the Bizarre Room.
Olympus Coliseum
Blue: By the gates, on the left side; By the gates, on the right side.
Green: In front of the Coliseum gates.
Yellow: In the lobby, by the stone block.
White: In front of the Coliseum gates.
Deep Jungle
Blue: In Jane's Camp; On a high platform in Climbing Trees.
Green: In a hidden spot in the Treehouse -- hunt around carefully.
White: In the Waterfall Cavern, in front of the Keyhole.
Agrabah
Blue: Bazaar, atop a platform; Cave of Wonders, in the Silent Chamber.
Red: Cave of Wonders, in the Treasure Room.
Green: Storage Room, off the Plaza.
Yellow: Cave of Wonders, in the Hall.
White: Cave of Wonders, in the main entrance.
Monstro
Blue: Mouth, atop a platform; Throat, on one of the spiral platforms; Chamber 5.
Green: Mouth, on the roof of Geppetto's shelter.
White: Chamber 6.
Halloweentown
Red: In the entrance to Oogie's Manor, only available before defeating Oogie.
White: Moonlight Hill.
Atlantica
White: Triton's Palace, in the center beneath the purple shell.
Neverland
Green: Ship's Cabin, at the entrance to Hook's cabin.
Yellow: Ship's Hold, on a platform halfway up to the top.
White: Up on the deck of the ship.
Hollow Bastion
Blue: Great Crest, after the large platform battle; hidden in the Dungeon.
Green: On the second floor of the Library.
Red: Entrance Hall, second level, in front of the statue.
White: Halfway to the top of the Rising Falls.
1. Climb to the roof of the Accessory Shop.
2. Hit the fan in the Item Shop.
3. Blue Trinity near the Item Shop in District 1.
4. Crack open the blue safe in District 1 after finishing the area the first time.
5. Jump up to the awning of the shoe store in District 2.
6. After locking the Traverse Town Keyhole, look at the paper on the wall in the Item Workshop.
7/8. Cast Thunder on the wires in District 3, then step on the three buttons in the Gizmo Shop to set it in motion. Examine the clock on the wall to get two cards.
9. Also after locking the Keyhole, climb to the top of the Gizmo Shop, follow the path from roof to roof, and take the secret entrance to District 3. There's a postcard in the corner there.
10. After clearing Monstro, Geppetto sets up shop in District 1. Go look in a pot on his shelf for the last card.
The rewards from card to card go like this:
1. Cottage
2. Mythril Shard
3. Mega-Potion
4. Mega-Ether
5. Mythril
6. Elixir
7. Megalixir
8. Orichalcum
9. Defense Up
10. Power Up
Sora -- Keychains
Goofy -- Shields
Donald -- Rods
Before entering the battle be sure to have plenty of Magic and lots of ethers or mid-ethers and have Donald in your party. Having the upgraded Stopra Spell also helps. When the battle begins, Phantom will cast "Doom" spells on your party. This spell counts down and when time is up, the victim of the spell "dies". To stop the countdown, target the clock in the background and cast stop on it. Now turn your attention to the Phantom.
The Phantom only takes damage according to the color of its heart. If the heart is red use fire attacks, yellow use thunder, blue use ice, green use aero, purple use gravity, and if its white use a physical attack. Now keep an eye on the clock, if it starts ticking again, just use the stop spell on it again. For beating Phantom you recieve the upgraded Stopga spell and The Phantoms file in your journal.
When first entering a tournament, the whole party goes. After beating it the first time as a team, Sora can then enter solo, in either an ordinary progression or a high-speed time attack battle. All three of these methods net different prizes, so try all of them to rack up the most goods.
Here's the complete listing of tournaments and competitors (and since we're using the proper names for the monsters here, refer to the Monsters section to figure out what's what -- for example, a "Powerwild" is one of the Monkey Heartless from Deep Jungle).
Phil Cup
This is the first tournament, which begins after Sora locks the Traverse Town Keyhole.
1. 4 Powerwilds, 3 Soldiers
2. 1 Powerwild, 2 Green Requiems, 2 Red Nocturnes, 5 Yellow Operas
3. 1 Hammerlegs, 4 Powerwilds
4. 5 Red Nocturnes, 5 Yellow Operas
5. 1 Large Body, 5 Powerwilds
6. 1 Gauntlets, 3 Blue Rhapsodies, 4 Shadows
7. 2 Large Bodies, 6 Green Requiems
8. 1 Gauntlets, 1 Hammerlegs, 4 Powerwilds
9. 1 Armored Torso, 4 Yellow Operas, 4 Blue Rhapsodies.
Beat the Phil Cup to earn an upgrade to Sora's command of the Gravity spell.
Pegasus Cup
The second tournament is tougher, and features some familiar faces at the very end. This tournament becomes available after the party completes the Monstro area.
1. 2 Search Ghosts, 1 Bandit, 3 Air Soldiers
2. 4 Shadows, 3 Barrel Spiders, 2 Bandits
3. 2 Large Bodies, 1 Pot Spider, 1 Barrel Spider, 1 Fat Bandit
4. 5 Pot Spiders, 3 Yellow Operas, 2 Green Requiems
5. 4 Search Ghosts, 2 Fat Bandits
6. 3 Black Fungi
7. 5 Pot Spiders, 5 Barrel Spiders
8. 3 Fat Bandits, 3 Large Bodies
9. Leon and Yuffie
Yep, the bosses of this tournament are our friendly bounty hunters from Traverse Town. Yuffie is the one to smack first, since she possesses healing abilities, and the clever fighter can knock her shuriken back at her. Against Leon, get well out of the way when he charges up his Gunblade for a running slash. Victory earns the Strike Raid ability for Sora.
Hercules Cup
Finish out the second ring of areas, including sealing off Halloweentown and Neverland, to unlock the third Cup. This one is quite tough, and features the return of Cloud in the middle of the ladder. However, the party wins some great extras for completing this tournament.
1. 5 Gargoyles, 3 Shadows
2. 4 Wight Knights, 2 Barrel Spiders, 1 Air Pirate
3. 4 Pirates, 1 Battleship
4. 4 Gargoyles, 3 Wight Knights
5. 1 Rare Truffle (cast Gravity to beat him)
6. Cloud
7. 2 Air Pirates, 2 Pirates, 2 Gargoyles, 1 Wight Knight
8. 2 Pirates, 2 Battleships, 1 Air Pirate
9. Hercules
Hercules himself is pretty tough, although perhaps not quite as tough as Cloud, who is as annoying as Riku. Herc is invulnerable at times, though, while he's glowing yellow. To kill that invulnerability, bean him with a barrel (especially when he says "Hey, give up yet?" and poses), then attack while he's briefly vulnerable.
Finishing the Hercules Cup nets all kinds of stuff. Goofy gets Herc's Shield, Sora gets the Metal Chocobo keychain after beating Cloud and the Olympia keychain for finishing the first three tournaments, and beating the tournament also opens up the potential to use Yellow Trinity points. The first Yellow Trinity to hit is in the lobby of the Coliseum, where Sora can lock the Coliseum Keyhole.
When hunting for Dalmatians, remember that some of them require abilities that the party hasn't acquired yet. The quest backtracks through areas like Traverse Town multiple times, so don't go crazy looking for Dalmatians that it seem to be impossible to reach. Chances are, the game will bring Sora back there with the tools necessary to grab those Dalmatians later on.
Traverse Town
1, 2, 3: The seemingly unreachable island across from Merlin's House. Come here after acquiring the Glide ability in Neverland, well into the game. Then it's easy to fly to the island.
4, 5, 6: Behind the Red Trinity in the District 1 alley. Come here after acquiring the Red Trinity ability, once all of the first ring of worlds is cleared.
7, 8, 9: In the Item Workshop, above Cid's Accessory Shop. Reach this by using the Green Trinity in the Shop.
10, 11, 12: Hidden in the Secret Waterway, again blocked by a Red Trinity.
Wonderland
13, 14, 15: On a high platform in the Queen's Castle, reachable via a hidden exit in the Lotus Forest -- above and to the right of the main entrance to the Forest.
16, 17, 18: On one of the high platforms in the Lotus Forest.
19, 20, 21: In the Tea Party Garden. Sora needs the High Jump ability to get here, so come back after completing the Monstro area.
58, 59, 60: In another nook in the Queen's Castle -- turn the faucet in the Bizarre Room and jump in the pot.
Olympus Colosseum
22, 23, 24: In the Blue Trinity to the right of the main gate.
Deep Jungle
25, 26, 27: On the far end of the Hippo Lagoon, easy to reach.
28, 29, 30: In the Vines 2 area, reachable by climbing the ivy in the Hippos' Lagoon and swinging over to the far platform.
31, 32, 33: In the Blue Trinity in the Climbing Trees area.
34, 35, 36: In the Blue Trinity in the Camp area.
Agrabah
37, 38, 39: In a chest in Aladdin's House.
46, 47, 48: On a high point in the Palace Gates area, reachable with the High Jump ability.
49, 50, 51: In the entrance area to the Cave of Wonders.
52, 53, 54: Accessible by bouncing up atop a treasure pile in the Treasure Room -- Aladdin must be in the party.
Halloweentown
40, 41, 42: In the Bridge area, just before the entrance to Oogie's Manor.
64, 65, 66: In a treasure chest in the Graveyard, which remains hidden until after Oogie is destroyed and Sora seals the Keyhole.
67, 68, 69: In Guillotine Square -- pull the bellrope at Jack's front door and look below the front stairs.
70, 71, 72: In Guillotine Square, atop the gray pumpkin. You need the Glide ability to float there.
Monstro
55, 56, 57: In Chamber 3.
73, 74, 75: Atop a stack of jetsam in the Mouth, reachable after the water level drops.
76, 77, 78: In another part of Chamber 3 -- try all the possible entrances.
79, 80, 81: In Chamber 5.
Neverland
43, 44, 45: In a corner of the Clock Tower.
82, 83, 84: On a beam in the Ship's Hold -- fly there after gaining the flight power.
85, 86, 87: Yellow Trinity in the Ship's Hold.
88, 89, 90: Chest in the Captain's Cabin, after Shadow Sora battle.
Hollow Bastion
61, 62, 63: In the Grand Hall, accessible the second time you visit here.
91, 92, 93: Bottom of the Rising Falls.
94, 95, 96: Castle Gates, cast Gravity on the floating chest.
97, 98, 99: High Tower, cast Gravity on the floating chest.
As the party gathers Dalmatians, go back to Pongo and Perdy's house in Traverse Town to periodically receive rewards. It's also cute to check out the Dalmatians at play, as the house gradually fills up. Here's the reward structure for snagging all the Dalmatians:
12 puppies: Curaga-G Gummi Block
21 puppies: Firaga-G Gummi Block
30 puppies: Thundara-G Gummi Block
42 puppies: Mythril Shard (weak!)
51 puppies: Torn Page, Mythril (sweet!)
60 puppies: Megalixir
72 puppies: Orichalcum
81 puppies: Ultima-G Gummi Block
90 puppies: Ribbon (what is this, Forgotten Worlds?)
9 puppies: One of every Gummi, and an improved Aero spell
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