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Updated March 10, 2005

Dune

Have you ever played a game’s tutorial and known at once that something was drastically wrong? Welcome to my latest nightmare, named Dune. How was I to guess that Frank Herbert’s classic novel would produce such a classic pile of dog crap? Hell, it’s so bad, it makes David Lynch’s ultra-tedious 1984 movie adaptation seem positively refreshing.

The tutorial in question kept using sentences like “Move along the wall” without explaining which wall it meant in a large collection of rooms, and it wouldn’t give any other instructions until I’d found just the wall it meant. (And no, it wasn’t the nearest wall.) Then my character managed to step near a guard who shot him to death, although I was the one who was supposed to be practicing my lethal skills. And guess what? The tutorial didn’t recognize that my character was dead: I had to abort it and rerun the thing.

Dune’s plot is supposed to be a retread of the science-fiction landmark, but I’m hard-pressed to find any element of its appeal here. Mainly you just steer Paul Atreides around generic locations on Arakkis, trying to solve a succession of adventure-game nonsense and being semi-impressed with the uniforms everyone is wearing.

All the faces are plastic, expressionless masks. Characters hover over the ground. Levitation? Nope, just bad coding. I was also unimpressed by the way Paul occasionally gets stuck when trying to run while standing directly next to an object. After all, how can you fight well if it looks like you can move in a given direction, only to run into an invisible wall that prevents movement?

And so it goes. There are plenty of other problems — some mission objectives aren’t listed, enemy AI is brain-dead, and so on — but why am I even doing this? I could be enjoying myself more if I’d been dropped into a pit filled with hungry sandworms. Needless to say, there’s no reason to buy this game.

— Barry Brenesal


 FINAL VERDICT
PC Gamer 25%

   

100% - 90%
EDITORS' CHOICE - We're battening down the hatches and limiting our coveted Editors' Choice award to games that score a 90% or higher. It's not easy to get here, and darn near impossible to get near 100%. Games in this range come with our unqualified recommendation, an unreserved must-buy score.

89% - 80%
EXCELLENT - These are excellent games. Anything that scores in this range is well worth your purchase, and is likely a great example of its genre. This is also a scoring range where we might reward specialist/niche games that are a real breakthrough in their own way.

79% - 70%
GOOD - These are pretty good games that we recommend to fans of the particular genre, though it's a safe bet you can probably find better options.

69% - 60%
ABOVE AVERAGE - Reasonable, above-average games. They might be worth buying, but they probably have a few significant flaws that limit their appeal.

59% - 50%
MERELY OKAY - Very ordinary games. They're not completely worthless, but there are likely numerous better places to spend your gaming dollar.

49% - 40%
TOLERABLE - Poor quality. Only a few slightly redeeming features keep these games from falling into the abyss of the next category.

39% - 0%
DON'T BOTHER - Just terrible. And the lower you go, the more worthless you get. Avoid these titles like the plague, and don't say we didn't warn you!


Drakan: Order of the Flame  69%
Driver  78%
Drome Racers  59%
Ducati World Racing  28%
Duke Nukem: Manhattan Project  75%
Dune  25%
Dungeon Keeper 2  89%
Dungeon Siege  91%
Dungeon Siege: Legends of Aranna  80%
Earth & Beyond  80%
Earth 2150: Lost Souls  80%
Echelon: Wind Warriors  79%
Elder Scrolls III: Bloodmoon  84%
Emergency Fire Response  70%
Emergency Rescue  24%
Emperor: Rise of the Middle Kingdom  72%
Empire Earth  85%
Empire of Magic  68%
Empire of the Ants  56%
Empires: Dawn of the Modern World  80%