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Updated March 10, 2005

Empire of Magic
The Day of the Turn-Based Adventurers comes to RPG-land

Fancy graphics and high production values do not a good game make, but they might have improved a humble little entry like Empire of Magic. Understand, I’m not asking for Dungeon Siege quality — but the low-resolution isometric graphics of this turn-based strategy game will appeal only to old-schoolers.

Thankfully, the game wields enough classic strategy and roleplaying elements to make up for its lack of visual flair. Empire of Magic casts you as the mage Artemian, a simple wizard journeying through the lands of Ibrashim to investigate the mysterious disappearances of troops and villagers. Spicing up the journey are plenty of side-alley subplots and missions, each introducing hints about the larger story and even offering characters to join your party.

Each of the (up to) three characters in your group can be upgraded in a variety of attributes. You can invest in new skills and spells for them — though I found that agonizing over these decisions eventually became moot, as I would simply swap to the more powerful characters offered later in the adventure. Indeed, it seemed to save me a whole lot of hassle with upkeep on developing characters. (Some might say this option makes it a bit pointless to upgrade your characters, and they’ve hit on a kernel of truth there, but you’ll still find these upgrades necessary because without the help of juiced-up party members, you’ll run into fatal trouble before you can add the more powerful Superfriends.)

Combat is structured in the same turn-based scheme as the rest of the game’s exploration. Your units take turns attacking, defending, and casting spells, with each turn costing action points. The enemy AI is surprisingly steady, if not dominating, but I often found it easier to turn on the auto-battle option when facing weaker minions and skeletons. You have over 100 spells in your arsenal, although most are derivatives of a core batch — just upgraded versions of healing spells or fireballs, for example.

Throughout your journey, you’ll encounter little towns and cities where you can replenish supplies. These encampments offer valuable upgrades and spells, and are also where most of the side-quests are assigned. The overall atmosphere of the game world is typical of the fantasy genre, featuring an endless landscape of smithies and knight armories, but you can expect only the most cursory NPC interactions. This is a strategy game, after all.

And because Empire is turn-based, most of the gameplay is actually spent clicking on the map to travel across the land. I would’ve hoped to discover a way to turn off or speed up this monotonous element, but no such luck.

If you can bear the slow movement system and old-school graphics, or are just dying for an earlier generation of strategy games, Empire of Magic fits the bill. Otherwise, look elsewhere to scratch that itch for the mystic.
— Norman Chan


 FINAL VERDICT
HIGHS: Deep and sprawling plot; plethora of spells; character-advancing roleplaying elements.

LOWS: Slow turn-based movement; low-resolution graphics; lacks polish.

BOTTOM LINE: The turn-based strategy buff’s Diablo, if you can imagine such a thing.
PC Gamer 68%

   

100% - 90%
EDITORS' CHOICE - We're battening down the hatches and limiting our coveted Editors' Choice award to games that score a 90% or higher. It's not easy to get here, and darn near impossible to get near 100%. Games in this range come with our unqualified recommendation, an unreserved must-buy score.

89% - 80%
EXCELLENT - These are excellent games. Anything that scores in this range is well worth your purchase, and is likely a great example of its genre. This is also a scoring range where we might reward specialist/niche games that are a real breakthrough in their own way.

79% - 70%
GOOD - These are pretty good games that we recommend to fans of the particular genre, though it's a safe bet you can probably find better options.

69% - 60%
ABOVE AVERAGE - Reasonable, above-average games. They might be worth buying, but they probably have a few significant flaws that limit their appeal.

59% - 50%
MERELY OKAY - Very ordinary games. They're not completely worthless, but there are likely numerous better places to spend your gaming dollar.

49% - 40%
TOLERABLE - Poor quality. Only a few slightly redeeming features keep these games from falling into the abyss of the next category.

39% - 0%
DON'T BOTHER - Just terrible. And the lower you go, the more worthless you get. Avoid these titles like the plague, and don't say we didn't warn you!


Drakan: Order of the Flame  69%
Driver  78%
Drome Racers  59%
Ducati World Racing  28%
Duke Nukem: Manhattan Project  75%
Dune  25%
Dungeon Keeper 2  89%
Dungeon Siege  91%
Dungeon Siege: Legends of Aranna  80%
Earth & Beyond  80%
Earth 2150: Lost Souls  80%
Echelon: Wind Warriors  79%
Elder Scrolls III: Bloodmoon  84%
Emergency Fire Response  70%
Emergency Rescue  24%
Emperor: Rise of the Middle Kingdom  72%
Empire Earth  85%
Empire of Magic  68%
Empire of the Ants  56%
Empires: Dawn of the Modern World  80%