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Updated March 10, 2005

Elder Scrolls III: Bloodmoon
Morrowind’s a hairy place: When they say Bloodmoon, they mean werewolves!

Six long years passed before Elder Scrolls fans got their sequel to Daggerfall. Thankfully, Morrowind (PCG rating: 90%, July 2002) proved worth the wait, and now the expansions are coming thick and fast.

Bloodmoon, the second add-on, takes place in the frigid island of Solstheim, where another dark threat needs thwarting.

A cast of all-new friends and enemies populates a land of frozen castles, ice tunnels, blizzards, and epic struggle. You trigger the expansion by asking any NPC about “latest rumors,” which will lead you to the northern city of Khuul, where you can take a boat to Solstheim. Your journey begins at Fort Frostmouth, the Imperial beachhead on a mostly wild island. It’s larger than Mournhold from the Tribunal expansion pack (PCG rating: 78%, February 2003), but there are no transportation shortcuts, and you’re still running as slow as ever. Nevertheless, the land is picturesque and dangerous, dotted with mysterious formations, ancient barrows, a frozen lake, and more.

A level 20–or-better character stands a good chance of success, although you can also adjust the difficulty slider if your favorite character can’t hack the challenge. The new loot is impressively powerful, and be sure to keep an eye out for some fairly strong types of armor (Hint: hang on to bear pelts.)

Perhaps the most visible addition is the werewolf. You’ll fight them at night in the frozen wastes, and may become one of them if you catch their disease, Sanies Lupinus, during combat. (If you’re already immune to disease, it’s possible to voluntarily become a werewolf during the main quest.) It’s a rough lifestyle — you’ll transform every night, during which time you can’t pick anything up, access inventory, or cast spells.

You can attack only with your claws. Each night you must kill an NPC or you’ll lose health every hour. And if anyone sees you transforming, you’ll be attacked by friend and foe on sight, for the rest of the game. Tough gig.

That said, living as a werewolf is still pretty cool. You can inflict serious damage with those claws, leap amazing distances, and take on more enemies than would be possible in your human form.

The werewolf’s strength makes the AI especially underwhelming. Combat is still mostly a click-fest, with strategy proving a factor only when mages get involved. You can also see enemies from a ways off; curiously, most of them will just stand in one spot until you get close enough to annihilate them. But if you didn’t mind the leisurely combat of Morrowind, you won’t be turned off by this scheme, since the system continues essentially unchanged.

Whether or not the main quest is more than just an excuse to introduce cool new gear, it’s still fun to wander around lackadaisically — to survey the land by moonlight while standing atop a stone outcropping, to plumb the depths of an icy cave, to sneak through a dark forest at night in search of a safe place to rest. In short, to do the Morrowind shuffle.

— Tom McNamara


 FINAL VERDICT
HIGHS: Appealing visuals; detailed storyline; shiny loot; new werewolf class.

LOWS: Considerable disadvantages to being a werewolf; suspect AI in combat.

BOTTOM LINE: Getting lost in the woods has never been so much fun.
PC Gamer 84%

   

100% - 90%
EDITORS' CHOICE - We're battening down the hatches and limiting our coveted Editors' Choice award to games that score a 90% or higher. It's not easy to get here, and darn near impossible to get near 100%. Games in this range come with our unqualified recommendation, an unreserved must-buy score.

89% - 80%
EXCELLENT - These are excellent games. Anything that scores in this range is well worth your purchase, and is likely a great example of its genre. This is also a scoring range where we might reward specialist/niche games that are a real breakthrough in their own way.

79% - 70%
GOOD - These are pretty good games that we recommend to fans of the particular genre, though it's a safe bet you can probably find better options.

69% - 60%
ABOVE AVERAGE - Reasonable, above-average games. They might be worth buying, but they probably have a few significant flaws that limit their appeal.

59% - 50%
MERELY OKAY - Very ordinary games. They're not completely worthless, but there are likely numerous better places to spend your gaming dollar.

49% - 40%
TOLERABLE - Poor quality. Only a few slightly redeeming features keep these games from falling into the abyss of the next category.

39% - 0%
DON'T BOTHER - Just terrible. And the lower you go, the more worthless you get. Avoid these titles like the plague, and don't say we didn't warn you!


Drakan: Order of the Flame  69%
Driver  78%
Drome Racers  59%
Ducati World Racing  28%
Duke Nukem: Manhattan Project  75%
Dune  25%
Dungeon Keeper 2  89%
Dungeon Siege  91%
Dungeon Siege: Legends of Aranna  80%
Earth & Beyond  80%
Earth 2150: Lost Souls  80%
Echelon: Wind Warriors  79%
Elder Scrolls III: Bloodmoon  84%
Emergency Fire Response  70%
Emergency Rescue  24%
Emperor: Rise of the Middle Kingdom  72%
Empire Earth  85%
Empire of Magic  68%
Empire of the Ants  56%
Empires: Dawn of the Modern World  80%