DBST
is a federation of constructive Distributed Interactive Simulations (DIS)
and various simulations-to-tactical translators that when coupled together
provide stimulation to the Army Battle Command Systems (ABCS) and other
Command Control Communication Computer Intelligence Surveillance &
Recognizance (C4ISR) Systems. DBST facilitates battlestaff
collective training by requiring the staff to react to incoming digital
information while executing the commander's tactical plan. The
targeted training audience is brigade and battalion commanders and staffs,
including functional command posts (CPs) and full CP training.
Battlestaffs of higher echelons may also employ DBST to achieve limited
training objectives.
DBST
includes an entity-based ground maneuver model (JCATS 4.0 or by exception
JANUS 7.06d), a fire support model (FireSim XXI) and an air defense model
that provides ground and airborne air defense, tactical ballistic missile
defense, ground and airborne target acquisition and intelligence
gathering, and fixed and rotary wing aviation models (EADSIM). In
addition, a virtual UAV capability is resident in the federation through
the use of the Multi-UAV Simulations Environment (MUSE). DBST
incorporates an integrated AAR support capability (Vision XXI & DCARS).
DBST also provides the ability to link the virtual, constructive and live
domains of training at the Army’s Maneuver Combat Training Centers (CTC’s)
through the use of software and hardware that allows data to be exchanged
between the CTC’s instrumentation system and the DBST simulated
environment. Work is also underway to interface CCTT XXI with DBST.