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Ah, the open road, the squeal of rubber on tarmac, the rush of hitting top speed,
the perfect handbrake turn…console driving at its adrenalin-fuelled best.
And now for something completely different: slow turning, waiting patiently for
the traffic light to turn green, always being ready for the old age pensioner
with a death wish, mirror - signal - manoeuvre….that’s Tokyo Bus Guide,
the somewhat leftfield driving simulation bought to you by Japanese Developer
and Publisher Fortyfive.
Taking its cue from the huge popularity of franchises such as Densha De Go!
(Lets go by Train), TBG gives the player a chance to take the role of a Tokyo
Bus Driver. The task is this: guide a public bus along specified routes and
stick to a timetable like it’s a matter of life and death. Simplicity
itself? Not really. Getting behind the wheel of a bus is not like getting into
the average turbo-charged super racer and blazing around a track as quickly
as possible - you can’t arrive late but you daren’t be too early,
either. Always remember to ring the bell ahead of time to alert the passengers
a stop is coming, close the doors before leaving and pull away slowly. As any
safety-conscious Tokyo bus driver knows, the job is all about signalling before
moving, considering the other traffic, constantly checking mirrors and manoeuvring
the bus around bustling Tokyo, all in a smooth, considered (and considerate)
way.
The Bus control itself takes some getting used to, not because it’s been
poorly implemented - quite the opposite. The average Dreamcast owner may never
have driven a bus, but will get the feeling that the physics have been carefully
considered. For those that feel overawed, a series of short tutorials taking
the driver through the gamut of moves and must-do’s will help develop
the player into Tokyo’s finest. The standard DC controller is more than
up to the job and utilizes both the analogue pad and analogue triggers. Steering
feels well balanced, complete with the realistically huge turning circle.
Acceleration and braking have been well implemented too, forcing the driver
to work hard to keep the bus from lurching and stuttering - smooth driving is
always the order of the day. Drive carefully, never hit anything, accelerate
and decelerate smoothly, signal well ahead of time and generally stick to the
laws of the road and everything will be fine. Ignoring any of these rules will
lead to penalties that are deducted from your "life gauge". Let this
gauge hit zero and it's game over. The penalties vary depending on the seriousness
of the misdemeanour: forgetting to signal or accelerating too hard will result
in a small deduction; hitting a pedestrian brings the Game Over screen up with
immediate effect. Sticking to all these rules is a challenge, largely because
driving with the highway code in mind is a foreign concept to almost every driving
game out there.
Graphically the game is adequate - it's not the most stunning DC game available,
but the frame rate never falters. Several in-game views are offered including
two internal cams (one with dashboard, one without), a close rear view, far
external view and finally a top-down view. The “in-bus” view offers
the most life-like experience, with the overhead views helping the driver in
some of the stickier moments on those ever-winding mountain roads. The busy
roads full of cars, vans and trucks always run smoothly and the sprite-based
civilians lend the game a somewhat cartoony feel. The audio is functional and
adequate, but offers nothing in the way of surprise. All the typical sounds
you may have heard on a bus are present and correct, and help add to the immersion.
During drives, many non-interactive events are triggered, played in Claymation
style, where the passengers on the bus can be seen interacting. And, while all
but a few Western gamers will be entirely in the dark as regards the story,
the animations add to the overall charm of the game (and unlock new faces in
the passenger gallery).
The whole game feels efficient with nothing much out of place; it’s a
simulation that takes very little effort to learn. Get penalized and you always
know why, rarely feeling cheated. There are occasions when vehicles in front
can suddenly turn or stop with no warning, but that’s life. The latter
courses are long, taking up to 20 minutes to complete, and failing one with
15 minutes gone can be an irritation, but the overall feeling of the game is
so relaxed you can’t help shrugging your shoulders and trying again. That
only three courses are offered is a weakness, although completing them unlocks
afternoon and night-time variations with new traffic flows. The average (patient)
gamer can be all done in a few hours, with the collectable passenger gallery
adding life for the completists. This is not, however, a game that is about
winning, but one that is about getting comfortable and taking part. A different
state of mind is required here - it doesn't have the immediacy that so many
games now offer, but it does reward the player with something quite different
in return. In fact, it doesn't feel much like a game in the traditional sense
at all, more an experience. The only real issue is not with the authenticity
of the game itself, but whether or not the average gamer wants this kind of
authenticity.
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