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Space Reporter Ulala once again battles cosmic ne'er do wells using the gift of
dance and a sassy attitude, in her second adventure, Space Channel 5 Part 2. This
time round the stakes are higher: much loved crooner and political leader Space
President Peace has been kidnapped by a unknown group of cute robots called the
Robo, lead by the mysterious Shadow. Good times are placed on hold until his rescue,
and there is only one reporter fit for the job... no matter how much rival reporter
and image-conscious upstart Pudding thinks otherwise.
Ulala herself is the ultimate space babe, hewn from funk and clothed in plastic.
Her driving enthusiasm for delivering the hippest space news is infectious,
and you'll become drawn into her quest from the very beginning. Our realistically
proportioned female protagonist has more universal appeal than the childishly
inflated physiques of other video game heroines. While Ulala is undeniably sexy,
this is not overplayed, making Space Channel 5 Part 2 a safe game to enjoy in
mixed company.
Taking a visual cue from the aspirational, forward-looking design of the Sixties,
Space Channel 5 Part 2 is full of dayglo space suits, large electronic devices
and curved surfaces. Ulala's future space world is plastic, optimistic and fun.
The locations are similar to the first game, with large open areas that are
detailed but not cluttered. A huge improvement second time round, backgrounds
are now fully rendered in real-time, giving everything the same vibrant appearance.
Part 1 had used streaming video, which resulted in minor sync problems and messy
compression artefacts.
As well as Space Channel 42 Reporter Pudding, Ulala meets the sultry Space
Policewoman Pine, Space Channel 5 controller Space Michael (played by Michael
Jackson), honourable but brooding love interest Jaguar, the villainous, disco
dancing Purge, and many more besides, including cameos from most of the cast
of Part 1. In total there are 120 different character biographies to unlock
as people are rescued, written in an enjoyable witty style that provides heaps
of back-story.
Players help Ulala bust her moves by repeating the spoken sequences of her
dancing rivals, rhythmically played out against the music. The dance sequences
are entered by up, down, left, and right directions with buttons for 'chu' (shoot)
to attack enemies and 'hey' to rescue friends. Visual clues to input patterns
are acted out by the characters as they groove to the music, rather than being
symbolically represented as found in Parappa the Rapper or Cool Cool Toon. These
visual signatures evolve throughout the game, forcing the player to constantly
adapt their cognitive responses.
Dance sequences are cleverly constructed to include repeating patterns and
incremental changes in tempo and timing, giving each music track and area its
own natural feel. UGA have been more playful with the player's involvement second
time round, Ulala now sings during some encounters, has to charge certain moves
(by holding down the correct input), and can even play instruments in 'battle
of the band' confrontations. Musical instruments can be played in different
ways, encouraging the player to experiment.
The game is scored using an 'audience share' rating but, unlike the first game,
you only need to survive an area to progress, rather than achieve a target score.
Completing an area with the full 100% is an impressive achievement - no mistakes
can be made, and hidden 'chu' points need to be found during narrative intervals.
Each new area begins with a set number of hearts (or lives), and you lose a
heart for each mistake made. Boss encounters exchange hearts for stars, with
the number of stars awarded based on the current score, so your overall performance
has an effect.
The main musical theme of Space Channel 5 Part 2 is the Mexican Flyer tune
from the original game, but this time around the Sixties groove has been augmented
with more styles, including Classical, Easy Listening, and Dance. As characters
are rescued they join Ulala, and special characters lead the troupe with their
own dance moves, adding new layers to the music. No other game will give you
a grin as big or sloppy as when a group of cheerleaders chant 'Go! Go! Channel
5!' twirling their pompoms around.
UGA has made sure Part 2 is packed with extras and unlockables, including forty
different costumes and eight replacement microphones for Ulala. Complete the
main story mode, and you unlock a harder version with tighter input timing and
different characters to rescue. The new Ulala Dance Mode is a non-stop battle,
with one hundred sequences from the first game and no margin for error, testing
the best of players. Also new is a decent but limited co-operative mode, where
player one controls directions and player two controls the 'chu' and 'hey' buttons.
Originally released in Japan for both the Dreamcast and Playstation 2, the
Dreamcast version is technically superior, as it doesn't suffer from the poor
interlacing of the PS2 edition. Sega also released a luxurious Dreamcast boxset
including a 'galaxy bag', fluffy silver headphones, and a clock for early orders.
A European Dreamcast release was pencilled in but abandoned, leaving the Western
PS2 release the only English language version of the game. It's a brilliant
translation too, voiced by Apollo Smile and most of the original cast. Fortunately
the Japanese release is perfectly playable, although some story details are
lost.
Space Channel 5 Part 2 is a skilfully crafted rhythm action game, but it is
also more than that. The sheer amount of enthusiasm and devotion pumped into
this title is palpable, and involves you in a very immediate way. Completing
the story mode is a compelling, joyful experience, with the most uplifting finale
seen in any video game. UGA have worked hard to make Space Channel 5 Part 2
a heart-warming experience, and succeeded in crafting a game that has direct
emotional impact.
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