In the future when video games are a recognised mainstream art form and degree
courses devoted to the study of the medium are commonplace, it wouldnt be
a surprise to see Ooga Booga appearing on the syllabus as an example of how to
get game design nearly right. After dissecting the game and analysing it's minutiae,
students on these future courses could easily be forgiven for thinking that Ooga
Booga is a gem of a game, criminally overlooked by the masses. However in this
case the whole is less than the sum of its parts. Welcome then, to the gaming
tragedy that is, Ooga Booga.
The game developed by Visual Concepts, better know for their Sega Sports franchises
is designed principally as a multiplayer game, whether it be split screen or
online. Up to four players take on the role of a witch doctor or Kahuna, who
are charged with the task of kicking seven shades of the brown stuff out of
each other in an attempt to appease the volcano Goddess Oooga Booga. This translates
to a choice of three tribal themed games played out from a third person perspective
on small desert island arenas. The three modes on offer are, Smakahuna, which
is a standard deathmatch type affair, rodeo, where points can only be scored
whilst riding a boar (more on that latter) and boar polo, where the objective
is to drive a giant rock down the playing field and score a goal.
The first thing that strikes the senses on boot up is the captivating presentation.
The game possesses a wonderful cartoon style, which permeates throughout the
menu system and the game proper, without resorting to cel shading. It definitely
has a unique style and the design of the environments and characters are exemplary.
Once the necessary decisions have been taken on game mode and character type,
of which there are four with varying abilities, its time to enter one of the
small island arenas and do battle.
The gameplay is actually pretty similar, whichever of the 3 game types are
chosen. In each case the player guides their Kahuna around the island, attacking
the other players Kahunas with a number of different mechanisms. The basic
attack is a club swing, which adds 2 points to the batters score and sends their
opponent tumbling head over heals. The Kahunas also have a simple ranged attack,
whereby they can throw a shrunken head at an opponent for a 1 point score. These
shrunken heads are available in limited quantities and managing their collection
and use is critical when playing against advanced opponents. The third attack
form is the use of spells. Spells appear as icons that can be picked up and
used by all Kahunas, but cannot be stockpiled in vast quantities. Spell effects
are similar to those found in Populous with fireballs, lightning strikes and
whirlwinds all making an appearance. The scoring for the spells is well balanced,
with spells like lightning, which are nearly impossible to dodge and capable
of striking multiple opponents only scoring a single point per hit. The fourth
type of attack is through the use of the native wildlife on the island. Players
can approach a bird or boar and stun them with a swing of the club and then
jump on for a ride. Boars careen around the island at a fixed gallop, turning
under the command of the player, butting into all and sundry sending opponents
soaring through the air. Birds on the other hand afford the player the power
of flight, with full control of altitude and direction; once airborne, players
can launch homing heads (a sort of homing missile) on their adversaries below.
The final trick up Ooga Booga's sleeve is the inclusion of Tikis (totem poles),
which provide a much-needed strategical element to the game. For the cost of
a large number of shrunken heads, Tikis can be awoken and aligned to fight on
behalf of the player, attacking any nearby enemies, or enemy Tikis.
Control of the Kahuna is very intuitive, with the controls for movement and
camera correction on the stick and triggers respectively. This leaves the face
buttons free to execute all of the offensive moves. Although the controls respond
instantly there is often an excruciating wait whilst the Kahuna winds up for
a spell or an attack. In part this is necessary to balance the game, as an instantaneous
response would provide no opportunity for evasion by other Kahunas. Whilst on
the subject of balance its important to note that a lot of thought and
effort has gone in to fine-tuning the combat and scoring system to provide a
beautifully equitable playing experience. The easiest way to describe it is
to think of it as a more complex version of paper-scissors-stone, with certain
spells being effective in certain situations, for example, the lightning spell
is excellent for knocking Kahunas off of boars and in turn boars are excellent
at dispatching enemy Tikis into the surrounding ocean.
The game does have a few niggles. To start with its necessary to unlock
the spells and animals in the single player game before they can be enjoyed
in the multiplayer game. Annoying, but hardly unforgivable. Additionally, what
starts off as being a promising and amusing aural treat, with each Kahuna having
a set of phrases for each attack and some great spot effects for each and every
situation, after a few battles it all becomes annoying and repetitive. This
is surprising considering the vast number of spot effects and colour commentary
that visual concepts cram into their sports titles. Again this is annoying,
but not a serious problem.
Despite all of the loving attention put into producing a well balanced, visually
beautiful and at times comedic game, its galling to find that Ooga Booga
fails to achieve the basic point of a video game, in that it simply isn't all
that much fun. The reason for this will become apparent to anyone who plays
the game for an extended period. Once the controls have been mastered and the
various spells and wildlife put to best advantage, the game degenerates into
chaos, with the player spending half the time being launched through the air
and the other half running around with their backside on fire. This can be amusing
for a time, but quickly becomes frustrating, as there is no way to counter or
block an attack. The only way to win at Ooga Booga is to strike before your
opponent gets the chance to strike, as being on the receiving end renders the
player prone to an almost endless string of follow up attacks, and woe betide
any Kahuna who lands in the water, where it is impossible to attack, but very
possible to be attacked.
One caveat to all of these negative closing remarks is that Ooga Booga should
be part of any serious Dreamcast collection, for the simple reason that its
a unique game that will probably never be released or updated on another platform,
now that Visual Concepts are back to their staple diet of Nxx2kx sports titles.
Besides in the short term it can be a lot of fun and quite diverting.
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