After the phenomenal success Bizarre Creations had with the F1 games on the Playstation,
they set their sights even higher by creating the ambitious MSR (Metropolis Street
Racer) on the fading Dreamcast. Sega, desperate for success published the title
hoping it would save their console in the Western market. Unfortunately as MSR
got delayed more and more, the Dreamcast market was slowly shrinking and as a
result the title didn't gain the success Bizarre and Sega had hoped for.
MSR features 25 different chapters with 10 races in each. Each race can be anything
from 'Hot lap' (fastest lap) to 'Challenge' (overtaking x number of cars in x
amount of time or trying to get a certain speed) or the more interesting one-on-one
races and standard street races. Each chapter ends with a mini championship against
a certain number of rival cars. By completing all 10 races the player will be
rewarded with a new car. The chapters can only be opened after a certain amount
of 'Kudos' has been gained.
The whole premise of the game is about driving with style, rather than driving
fast. The Kudos system rewards the player every time they drive with style,
mainly coming from a slide or a clean overtaking maneuver. At the same time,
the system will punish the player for bad driving, hitting a wall or opponent
for example. After each race, the skill and style will be added up before the
subtraction of the penalties gives the player their total.
Interestingly, the game lets you set your own targets for each race, for example
you can give your opponent a head start on the one on one races. The game rewards
the player with more points if the targets are set higher. Unfortunately this
is where the game starts to break down, on certain races it's possible to gain
such a massive score by pulling off excessive slides that setting your targets
higher becomes almost pointless because you've already met the required score
for the chapter. Good players will even be able to unlock all 25 chapters by
chapter 9 and from then on it's unlikely they'll ever want to raise the stakes
again.
One of the most talked about aspects of the game is the tracks themselves,
real life city layouts and textures have been produced to create lifelike representations
of London, San Francisco and Tokyo. The detail of each really is impressive,
but real life doesn't always mean a better game. Most of the tracks are simply
dull; the San Francisco tracks are especially poor with its endless 90-degree
corners. Tokyo fairs a little better, but like London most of the tracks feature
extremely frustrating bollards that are often placed right on the racing line
and will stop you dead in your tracks. Despite this, the London tracks are by
far the most fun of the 250 on offer. The tracks are fast and the number of
right-angled corners is thankfully down to a minimum. It's rare that you'll
ever get to race the same track twice (although you will race certain sections
many times), so you never get to fully learn the tracks and the best racing
lines.
Praise must go to the handling of each car, however. Think somewhere between
Ridge Racer and Gran Turismo and add a slice of individuality and you'll find
MSR's handling. The sense of speed is admirable and the control given when sliding
is welcome. Car damage is not present, but due to the arcade nature of the game
this isn't a great loss (Although the Xbox sequel, Project Gotham Racing will
have full damage), collision is regrettably not particularly spectacular or
convincing. Occasionally the car will spin after a crash, but most of the time
it'll just bounce off the wall or opponent. But at the end of the day, the cars
are fun to drive and that's all that matters.
Players will find the early chapters particularly difficult and slightly daunting,
but once the game dynamics are understood, they are unlikely to face any serious
problems throughout the game. Most chapters feature a 'Special Race' that offer
a bonus (Car, cheat etc) if certain requirements are met. Most can only be raced
in a certain car or even at a particular time of day, and even if the player
can meet these, they then have to complete the challenge with a predetermined
amount of Kudos. You'll often be unable to complete the special challenge because
the car needed is unavailable until a later chapter is completed.
A great deal of work has obviously been spent on the general detail of the
game. Time of day works in conjunction with the internal Dreamcast clock and
the graphics will react accordingly; streetlights will come on during the night
etc. Each city also features its own radio station that plays original music
composed by Richard Jacques. While the cheese factor is high, it's an interesting
touch. Drive through a tunnel and the radio will sound interference. Neat.
While MSR is a welcome change in the identikit-driving genre, the game has
some series flaws with its basic design, which unwind the whole experience.
By relying so heavily on the original 'Kudos' scoring system, the simple problems
are highlighted throughout the lengthy single player campaign and unfortunately
the experience is ruined as a result.
The single player mode will keep you busy for a long time however, and the
multiplayer mode is enjoyable, although slowdown on some tracks is unacceptable.
The computer AI is decent, but getting a penalty because they drove into you
is a minor oversight by the developers. There is fun to be had in the game,
so if you are able to pick it up cheaply then go ahead, but be prepared to put
in a lot of effort and get little in return.
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