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House Of The Dead 2 - review
The original House of the Dead [HotD] game remains one of the most fondly-remembered of all lightgun games, with its lush visuals and lashings of style powered by one of the great arcade boards. Although it doesn't innovate technically as Silent Scope or Time Crisis did, the sequel succeeds where many fail due to a series of brilliant set pieces, set-off by simply stunning graphics and topped by adding a pumping, visceral elegance to the carnage. Shooting zombies... how can it fail to be good? Sit back at relax, because it doesn't.


As simple as lightgun games ever get, the premise goes as such: seeking to prevent the mad schemes of yet another mad scientist from becoming a reality, you must fight your way towards the evil mastermind's lair, disposing of all manner of nasties along the way, which will require of you a hardened nerve and a steady hand. HotD2 is without doubt one of the toughest of the genre and an example to the rest on how pace is maintained and enemies designed. Those enemies: every individual creature is just that - individual - with its own manner of attack and corresponding weak points.

Taking the view that shape, attack pattern and speed of enemy determines the effectiveness of this type of game, AM#1 ensured that the rogue's gallery here for your delectation and delight truly gels and excels. Each boss is named for a Tarot card, and reflects not so much what is on said card as to emphasise the random and various violent natures they possess. For example, Hierophant is an aqueous creature brandishing a trident. Bursting from beneath a bridge you are crossing, and killing the people fleeing across in a violent watery explosion, it must be dispatched by targeting its heart, protected for all but a nanosecond by an impenetrable shell. He periodically ducks into the water, allowing gnashing piranha to fly at your face, before leaping high into the air and dropping towards you, trident poised to impale your hapless avatar.

No other game of this type, with the possible exception of the first HotD, gets you so spun with desperation. The intensity never lets-up, and not a moment during the cramped confines of the (unnamed) European city's streets do you have time to relax or let your guard down. The city plays as big a part in making the game so good as anything else on offer. Obviously designed with places such as Budapest, Prague and Vienna in mind, the setting for HotD2 is a mass of vacated, mysterious old architecture: beautiful waterways, iron gateposts, deserted narrow alleyways and labyrinthine passages. One of the major reasons this game works so well is that it stays true to the first game: although not set in another house (despite the misleading title!), the city is so full of tight turns and individual character that it feels like an enclosed space. The genius here is how AM#1 have managed to make an entire city feel like one nightmarish trap, with you cast as the hapless victim. Enemy assaults are relentless and can come from literally any angle, meaning that you feel a genuine sense of fear whilst stalking and being stalked through the town.
Whilst exploring these startling confines, there are various paths which can be selected. Making these selections normally takes the form of saving the citizens from a grisly death at the hands of the predatory undead, which can catapult you off on a different route. The benefit of this is two-fold: firstly, saving NPCs gives you life-ups, and the replay value of the game is also increased by showing you different parts of the city, with new challenges to face within them. Obviously, accuracy is paramount in this type of game. A well-placed shot will despatch a zombie in one or two shots, whilst blazing away at any part of its body will take you longer and increase the likelihood of you being struck a killing blow.

One of the crowning glories of House of the Dead 2 is the "Original" mode, which allows the player to collect items to power themselves up on further play. Shooting particular barrels uncovers upgrades, such as instant-death ammo, extra lives and credits, shotgun shells and even the famous fishing lure from Get Bass! Once unlocked, selecting this mode again sees you go to the trunk of your car and have the option to use any collected items (up to a maximum of 3 at any one time) in the game. It's a fantastic feeling, going back into the fray armed to the teeth and ready to take revenge upon that little critter who stole your last life...

It is very difficult to pick out a single flaw in The House of the Dead 2 - it really is that good. To be very pernickety, you can say that (like all lightgun games) it is quite short, and that all you do is point and shoot. That is the absolute limit of what can be mustered against it, though. The gameplay has so many standout moments of brilliance: all of the bosses, the flight through the city, every part of the skyscraper section (but particularly the return of the fabulous Magician and the appearance of the new uber-boss)... just too many parts to mention. Replayability is the best that this genre has ever witnessed. As per usual, you can attempt to get better accuracy and higher scores, but it is the exploring of new routes and unleashing of acquired power-ups that really keeps you coming back for more. Plus, the visuals are so impressive and so... well... "arcade-perfect" that merely watching it is a treat.

Forget Virtua Cop. Forget Silent Scope. Forget Time Crisis. This is the best lightgun game ever made.


ntsc-uk score 8/10
System: Dreamcast
Genre: Action
Developer: Sega
Publisher: Sega
Players: 1-2
Version: United States
Writer: Stuart Peake
Pros:
- Fast paced and accurate lightgun action
- Gorgeous graphics
- Brilliant level and character design
Cons:
- Relatively short
- Repetitive: you only pull the trigger
HOTD2 1
HOTD2 2
HOTD2 3
HOTD2 4
HOTD2 5
HOTD2 6
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