Okay, time to own up. Who of us has ever dreamt of owning a Ferrari? Ah, I see
plenty of hands. Who has gawped as a Ferrari slenders it's way past while you're
in town? Yet more hands! Who has ever power-drifted a Ferrari out of the Parabolica
at Monza? None of you! Well, looks like that is about to change.
Bought to Yu Suzuki and his crack team of coders at AM2, F355 Challenge Passione
Rossa brings the power and the beauty of arguably one of Ferrari's finest cars
into your home. Based upon the real life Ferrari 355 Challenge race series, the
game allows you to race one of these stripped out, race bred red lovlies.
Initial signs are excellent. The attract sequence from the arcade begins after
the usual credits, using the in-game engine rather than FMV. It shows off the
gorgeous visuals and little details you won't see in the game normally, such as
the fully detailed interior of the car, right down to the traditional chrome HH
gearbox gate. Unfortunately, the music is pretty much the opposite of the graphics.
It's downright awful. That is, of course, you enjoy cheesy 80's style rock music.
Fortunately you can turn it off while driving.
Since this is an arcade port, you're given the usual options to select at the
main menu. Selecting Arcade or Single Race brings up the track select option,
with Motegi, Suzuka Short, Monza, Sugo, Suzuka and Long Beach all ready for
selection, with other real life tracks opening up as rewards for accomplishing
certain tasks. Then it is onto the transmission select, and seeing as this is
meant to be an all out simulation, the reviewer suggests ignoring the auto 'box
with braking assist, and going for the manual gear box for the get-go. After
that, you're giving the option of fine tuning your car (essential for shaving
those hundredths of a second off a lap time), and then onto the race.
Then the fun begins. You're sitting on the grid in a car made by the world's
most famous marquee, at some of the world's finest tracks. Blipping the throttle
sends the rev's spiralling, and the metallic shrill of the engine sends shivers
down your spine. 7 other Ferrari's are lined up in their positions ahead of
you. The red light illuminates
engine note's rise in proportion with tension
a
pause, then, green light. A good start enables you to pull past the driver in
7th place. You tuck in behind the driver in 6th place to get into his aerodynamic
toe and follow him along to the first chicane. Waiting until the last possible
moment you pop out from behind his car. He brakes late
you brake later
and
chances are if this is one of your first few goes at the game, you'll end up
floundering in the gravel trap.
You see, this game has a huge learning curve, and I mean HUGE. Even though
you have traction control, anti lock brakes and stability control, you will
still struggle. For some people the difficulty is going to put them off the
game forever. Unlike some other games you can't just jump in and zoom around
the circuit. To the game's credit, it does have the option of a training session,
where you follow a red line around the course denoting the racing line, and
a voice telling you when to brake and change gear. The flip side of the difficulty
is the immense sense of self-achievement when you finish a race, let alone come
in first place. While I mention satisfaction, I will add that if you're the
type of gamer who feels rewarded solely by gaining a extra tracks, a new costume
or an extra special move, this game isn't really going to appeal to you. Sure,
there are 5 extra tracks to open up, but the enjoyment comes from pulling off
an audacious overtaking manoeuvre, clipping the apex of a corner at juuuust
the right point, or the first time you break the 1 minute 30 barrier around
the Suzuka Short circuit.
A feature of the game I have not mentioned is the online functions F355 has.
There are 2 separate modes that feature internet access, online lap time ranking
and internet racing. The online rankings are just as you would imagine. A list
of lap times submitted by players. It is very simple to compete. All you do
is connect to the internet via the game's browser, and you are taken directly
to the game's website. From there you must register, and then you simply click
"upload" et voila, you're entered into the worldwide rankings. On
an interesting note, players using the Ferrari 355 Challenge 2 arcade machine
can upload the best times in their session to the same score board and compare.
Although comparing lap times does not sound too compelling, you'll be amazed
how drawn into upping your name on the score board you'll get. In fact a lot
of the fun in the game comes from working at decreasing your lap time, working
out new lines, braking as late as you dare into a corner, all to shave those
fractions of a second that you need to put you ahead of Londo from Spain.
Then of course there is the online racing I mentioned. Now before you all jump
for joy this is not 'true' online racing. The formula for racing online in F355
needs a bit of explaining. First up, select "Network Race" for the
main menu, and the DC will connect to the internet. From there you select your
circuit and transmission, and then you wait for other racers to join. Once you
have a minimum of 2 players and a maximum of 16 players, you then begin qualifying.
You do 1 lap around the selected circuit (which is chosen by the majority vote)
and then your time along with everyone else's is uploaded to the server. Players
are ranked in order of quickest to slowest, and if there are more than 8 players,
the slowest are not entered into the final race.
Then the 'race' begins proper, but it isn't really a race. You take up your
grid-slot on the track, but there aren't any cars around you. The way F355 wants
to do it's online race is by asking everyone to drive a race around the circuit
as a time trial. Their data is uploaded onto the server along with yours and
all the other competitors, and then it is all download onto your Dreamcast.
You are then automatically disconnected from the internet and sit and watch
a replay of your race along with everyone else on the track. Of course, collisions
are impossible to take into account this way so all the other cars are ghost
cars. This is a bit of a disappointment considering how much the Dreamcast's
online abilities have been hyped about. Indeed such functionality was the major
point made in many of the advertisements. It is in it's own way a lot of fun.
Racing against human competitors (even if you can't see them) does get the heart
beating faster than against artificial competitors, however good the AI. It
is even better playing against someone you know.
Which brings me on to offline multiplayer. You have the usual 2 player split
screen gubbins. It still plays in silky smooth 60-FPS glory and maintains a
lovely draw distance. Also included as a secret option is a link up mode, but
the review does not have access to the necessary hardware to test this feature.
It's also worth while mentioning that this game feels absolutely perfect with
a steering wheel controller. Pin sharp steering response, none of your vague
lagged steering that you usually find tacked on in racing games.
All in all, if you think you can live with going nowhere but into the gravel
for the first few goes, and feel rewarded by your continual improvement at a
game, then this is well worth a go!
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