The 7 Deadly Sins of N-Gage
We love the N-Gage, but that doesn't mean it's flawless. We run down the most fatal flaws of Nokia's game deck.
By Justin "Violent" Lee | Feb. 16, 2004


Nokia's N-Gage is a new concept in video games -- combining a telephone with a handheld gaming machine. We've already gushed about the positives in our 7 Virtues of N-Gage feature. However, we have to be objective and talk about seven not-so-peachy things regarding the game deck, too. We're fair like that.

Sin #1: Second-Hand Library


Buy the N-Gage version, or get the first three Tomb Raiders on PSone -- your choice, same price!
Since its release in October, N-Gage has only released a little over a dozen titles. On top of that, almost all can be found on different platforms. For example, Splinter Cell, Rayman 3, Super Monkey Ball, and Puyo Pop can all be found on Game Boy Advance. Others, like Tomb Raider, Pandemonium, and Tony Hawk's Pro Skater are all PSone ports. Most gamers have one of these consoles -- if not both.

This isn't awful, per se, but exclusive content is vital to a platform's success. Not many gamers will want to spend $200 on some hardware to play games they can already be played on something else -- especially if it's something you own. Nokia is working on this for later in the year, but could that be too late?

Sin #2: Screen Scream

It's true that N-Gage can produce some of the sweetest graphics ever seen on a handheld platform. The problem is, the screen where these visuals are viewed leaves a little bit to be desired.

On the plus side, it's backlit, unlike the side-lighting of the GBA-SP. However, that backlight is pretty finicky, and will go out before you're finished watching the opening demo of your game. The color palette of N-Gage can only display about 1/8th of what the GBA can show. Thankfully, that's not too big of a deal, as it's virtually impossible to notice (hey, they had to use umber sienna #3 instead of #6!).


What a waste of screen space!
The most bothersome is the dimensions of the screen. Take letterbox format and turn it sideways. It doesn't sound like a concern, but trying to play most games is a pain, as your field of vision is limited. First-person shooters are narrow enough without further handicaps. Sonic N even had to letterbox the game to keep from looking disproportionate.

Really, the only type of games that would benefit from this layout are horizontal shooters. Strange, then, that there haven't been any released on the system, and only Super Space Invaders in the Taito Memories compilation is planned. Where's Ikaruga or Blazing Lazers?

Sin #3: Game-Change Chaos

Do you like the game that's in your N-Gage right now? I hope so, because switching to another one is infinitely more bothersome than it should be. Only Nokia knows for sure why it chose not to make a quick slot to slide games into and out of. Instead, you have to all but dissect your system.

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In the architecture of the N-Gage, games lie flat underneath the battery. That means, when you're done with hitting balls with a racket in Virtua Tennis and want to hit balls with a bat in MLB Slam, you must do the following: Take the back panel off the system; remove the battery; slide out one game; replace it with another; put the battery back in place; and pop the panel back on.

For N-Gage veterans, this process takes, on average, about 20 seconds to complete. Double or triple that time for new users. That's not an insane amount of time in the grand scheme of things, but it's way more than any other game system, and way more than it should be. Plus, these are tiny games. Having to keep track of two of them and the battery -- especially in a car or on a plane -- is a dangerous task. Drop one of those little suckers, and you'll be out $35. D'oh!

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