Changes the radius of the cone used to pick up objects | physcannon_cone # |
Changes the length that objects can be pulled from | physcannon_tracelength # |
Changes how large pulled objects can be | physcannon_maxmass # |
Changes how quickly objects are pulled | physcannon_pullforce # |
Changes how hard you propel objects | physcannon_maxforce # |
God Mode (Server side only) | God |
Toggle reporting missing .wav files for sounds | sv_soundemitter_filecheck |
Limit the number of texture units. (Add number in place of #) (0=Default) | mat_numtextureunits # |
Sets Maximum Velocity of any moving object (Add number in place of #) | sv_maxvelocity # |
Set Vertical View when eyes are near water plane. | sv_waterdist # |
Change the density of air. (Add number in place of #) | air_density # |
Set length of confusion/ear-ringing effect(Add number in place of #) | dsp_explosion_effect_duration # |
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) | prop_debug |
Toggles Picker mode on | picker |
Move player to specified origin | setpos |
Sets bounce multiplier for physically simulated object collisions | sv_bounce # |
Creates an NPC | npc_create |
Creates an NPC (Aiming away from player) | npc_create_aimed |
Shows FPS Rate | cl_showfps 1 |
Set World Friction (Add number in place of #) | sv_friction # |
Set Minimum Stopping Speed on ground (Add number in place of #) | sv_stopspeed # |
Set Gravity (Add number in place of #) | sv_gravity # |
Snap players eyes to a specified pitch yaw | setang |
Toggle HUD display On | cl_drawhud 1 |
Toggle HUD display On | cl_enablehud 1 |
Load Map (Input title in place of #) | Map # |
Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) | Developer # |
Enables mouse look | +mlook |
Execute a script file (Input filename in place of #) | exec # |
Adjusts size of the weapon you're carrying (54 = default) | viewmodel_fov # |
Give weapon (Input weapon name in place of #) | give # |
Shows Crosshairs | hud_quickhelp/text? 1 |
Displays Map listing | maps |
Ability to walk through walls (Server Side Only) | noclip |
Invisible to NPC's | notarget |
Spawn a Jeep | impulse 82 |
All Weapons | impulse 101 |
Damages player by whatever variable you input as # | Hurtme # |
Health never goes below 1 | buddha |
Grunt-O-Matic | impulse 76 |
Recieve a Shotgun | give weapon_shotgun |
Third Person View | thirdperson |
First Person View | firstperson |
Activates Cheats | sv_cheats 1 |
NPC's do # damage with shotgun | sk_npc_dmg_shotgun # |
NPC's do # damage with the smg | sk_npc_dmg_smg1 # |
NPC's do # damage with the pulse rifle | sk_npc_dmg_ar2 # |
See through walls | mat_depthbias_normal 1 |
gives you Father Gregori's modified shotgun | give weapon_annabelle |
toggles enemy AI on/off | ai_disable |
gives infinite power for sprinting, etc. | sv_infinite_aux_power 1 |
removes the item or NPC pointed at | impulse 203 |
removes all shadows (a 0 restores them) | mat_fullbright 1 |
change skill level (# = 1, 2, or 3) | skill # |
shows some game info, incl. current map | status |
replace $ with a command to get a brief description of it | help $ |
# is new max ammo for .357 Magnum | sk_max_357 # |
# is new max ammo for Pulse Rifle | sk_max_ar2 # |
# is new max ammo for Pulse Rifle energy orbs | sk_max_ar2_altfire # |
# is new max ammo for shotgun | sk_max_buckshot # |
# is new max ammo for crossbow | sk_max_crossbow # |
# is new max ammo for hand grenades | sk_max_grenade # |
# is new max ammo for pistol | sk_max_pistol # |
# is new max ammo for RPG | sk_max_rpg_round # |
# is new max ammo for submachine gun | sk_max_smg1 # |
# is new max ammo for SMG grenades | sk_max_smg1_grenade # |
unlocks chapters 1 thru # (15 is end credits) | sv_unlockedchapters # |
# is new damage value for pistol | sk_plr_dmg_pistol # |
# is new damage value for .357 Magnum | sk_plr_dmg_357 # |
# is new damage value for Pulse Rifle | sk_plr_dmg_ar2 # |
# is new max ammo for submachine gun | sk_max_smg1 # |
removes the item or NPC pointed at | impulse 203 |
removes all shadows (a 0 restores them) | mat_fullbright 1 |
gives infinite power for sprinting, etc. | sv_infinite_aux_power 1 |
brings up position display in top right of screen (0 removes it) | cl_showpos 1 |
can be used to get current coords for use with setpos | getpos |
# is new damage value for SMG grenades | sk_plr_dmg_smg1_grenade # |
# is new damage value for submachine gun | sk_plr_dmg_smg1 # |
# is new damage value for RPG rockets | sk_plr_dmg_rpg_round # |
# is new damage value for grenades | sk_plr_dmg_grenade # |
# is new damage value for crowbar | sk_plr_dmg_crowbar # |
# is new damage value for crossbow | sk_plr_dmg_crossbow # |
# is new damage value for shotgun | sk_plr_dmg_buckshot # |
a more thorough fps display | net_graph 1 |
Spawn an Air Boat | impulse 83 |
Enables ragdolls that don't clip through each other, but stack realistically on one another. | cl_ragdoll_collide 1 |
Submachine Gun | weapon_smg1 |
12-Gauge Shotgun | weapon_shotgun |
Rocket-Propelled Grenade Launcher | weapon_rpg |
9mm Pistol | weapon_pistol |
Zero Point Energy Field Manipulator Gun | weapon_physcannon |
Crowbar | weapon_crowbar |
Fragmentation Grenade | weapon_frag |
Crossbow | weapon_crossbow |
Overwatch Standard Issue Pulse Rifle | weapon_ar2 |
Pherapods | weapon_bugbait |
.357 Magnum | weapon_357 |
Raises damage done by each pellet. | sk_plr_dmg_buckshot # |
Raises your max number of shells to that number. | sk_max_buckshot # |
Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. | sk_plr_num_shotgun_pellets # |
Increases suit charge by 15 points. | give item_battery |
Spawns primary fire ammo for the submachinegun | give item_box_mrounds |
Spawns ammo for the crossbow | give item_ammo_crossbow |
Spawns ammo for the .357 magnum | give item_ammo_357 |
Spawns ammo for the 9mm pistol | give item_box_srounds |
Spawns grenades for the RPG | give item_rpg_round OR give item_ml_grenade |
Spawns grenades for the submachinegun, oddly enough.......... | give item_ar2_grenade |
Spawns primary fire ammo for the Overwatch Pulse Rifle | give item_ammo_ar2 |
Spawns shells for the 12-gauge shotgun | give item_box_buckshot |
Spawns energy grenade for the Overwatch Pulse Rifle | give item_ammo_ar2_altfire |
black-and-white mode | mat_yuv 1 |
Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). | host_timescale # |
Half-Life 2
Game Guides
Get the downloadable version of this comprehensive game guide.
[GAME GUIDE - POSTED: 11/24/04]
[GAME GUIDE - POSTED: 11/24/04]
This game guide includes a full walk-through of Half-Life 2's campaign, tips on getting by each enemy, and more than a dozen different instructional videos to help you navigate through the game's toughest parts.
[GAME GUIDE - POSTED: 11/24/04]
[GAME GUIDE - POSTED: 11/24/04]
Quick Jump
Console Codes |
Use the [~] key during gameplay to bring up the console and enter the following codes there:
Console Code |
Open the console menu using ~ and imput this code:bind key commandThis binds a console command to a key. Note that if the command has arguments, quotes must be used. For example: bind x "impulse 101"Be careful on which key you choose. If you use a key already in use for the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for gravity gun, etc), the bind command will override the original command, and you will not be able to use it anymore.
Creates a hot key for instant stock of weapnos and ammunition using the "x" key | bind X "Impulse 101" |
How to Spawn NPCs |
Access the console, type in "npc_create npc_" and replace the name with one of these:
cscanner | |
rollermine | |
poisonzombie | |
mossman | |
monk | |
metropolice | |
manhack | |
launcher | |
kleiner | |
ichthyosaur | |
headcrab_poison | |
headcrab_black | |
headcrab_fast | |
headcrab | |
helicopter | |
gman | |
fastzombie | |
eli | |
dog | |
pigeon | |
seagull | |
crow | |
combine_s | |
combinegunship | |
combinedropship | |
citizen | |
breen | |
barney | |
barnacle | |
antlion | |
alyx | |
antlionguard | |
stalker | |
strider | |
vortigaunt | |
zombie | |
zombie_torso |
Map codes |
Enter these with the 'map' code in the console. Press ~ to activate the console.
Spawns you in the city 17 rebellion | d3_c17_01 |
Spawns you in Nova Prospekt | d2_prison_01 |
Spawns you on the coast (Vehicle) | d2_coast_01 |
Spawns you in lab | d1_under_01 |
Spawns you in train station | d1_trainstation_01 |
Spawns you in Ravenholm | d1_town_01 |
Spawns you in the canals. | d1_canals_01 |
Weapon cheats |
To spawn armor, ammo, weapons, or any items of the nature, first open the console. Then type the following command:give"weapon entity"In place where weapon entity is, you input one of the codes below.The Organic Manipulator cannot be spawned because the map chooses whether or not it is organic. Refer to another cheat for that weapon.
Shotgun | weapon_shotgun |
MP7 with grenade launcher | weapon_smg1 |
Rocket Launcher | weapon_rpg |
The Manipulator | weapon_physcannon |
Gordon's classic | weapon_crowbar |
Fragmentation Grenade | item_dynamic_resupply |
Crossbow | weapon_crossbow |
Bug Bait (from Antlion Guards) | weapon_bugbait |
Overwatch Standard Issue Pusle-Rifle | weapon_ar2 |
Pistol | weapon_pistol |
357 Magnum Revolver | weapon_357 |
Slow Deaths |
Open the console while playing the game, enter cl_phys_timescale 0.05 or any of the others listed below. (1 sets the game back to normal speed)
slow | 0.05 |
mid-slow | 0.5 |
super-slow | 0.1 |
stop time | 0.0 |
Obtain and use the Super Gravity Gun in early levels |
You must have sv_cheats 1 and access to the console for this to work. Enter the following commands in the console in order:
Changes you to a level where you start with the super gravity gun | map d3_citadel_04 |
Switches you to the first level, replace d1_trainstation_01 with other map names if you want | changelevel d1_trainstation_01 |
Gives you the gravity gun again | give weapon_physcannon |
Console Commands |
Use the [~] key during gameplay to bring up the console and enter the following commands there:
Records a demo of all the user's actions within the game until the "stop" command is issued. | record demo_name |
Stops recording the current demo. | stop |
Plays demo.(change demo_name to the demo you want to be played) | play demo_name |
type | description | size |
---|---|---|
FAQ/Walkthrough | FAQ/Walkthrough by The Steel Phantom | 306K |
FAQ/Walkthrough | FAQ/Walkthrough by Paraphrase | 221K |
FAQ/Walkthrough | FAQ/Walkthrough by HexRei | 86K |
FAQ/Walkthrough | FAQ/Walkthrough by Devolution | 62K |
FAQ/Walkthrough | FAQ/Walkthrough by Spanky | 38K |
FAQ/Walkthrough | FAQ/Walkthrough by Kazarus | 29K |
Hints and Tips | Hints and Tips by sdunigan | 80K |
Other | Deathmatch Guide by AmishTechnology | 127K |
Other | Game Script by vegetarian_onos | 75K |
Other | Gravity Gun Challenge Guide by bumcheekcity | 35K |
Other | Weapon FAQ by Purple Haze | 29K |
Other | Deathmatch FAQ by synapse | 25K |
Hints & FAQs provided courtesy of
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