[ HASI verified ]
[Also referred to as GMC #87]
OT 17-33
C/O Cycle RD
Further Optimizing
Games Master Course.
28 Jan 87
__________________
On further optimizing steps after C/O Cycle RD, one may find there are l
qns
who are helping the OT run the f qns of the body.
They have had 'this or that' specific job, since before Inc I, in the "Civilization" Game. In fact, they were created to care for and supervise the MEST
of a body.
Its usually a "team" of about 10,000 on an organized basis
of one senior to 10 juniors on 4 echelons of the org (body org) board:
For example:
1
10
100
1000 |
} |
= 1,111 x 9 = 9999 |
(The top 9 "execs" could be organized as "2 execs +
7 div heads" or D/CO, P/O, O/O on 3-8 hour shifts, for example.)
These l qns appear to have travelled on the Big qn's track, since
Inc I or
before and may be the basis of what the old Buddhists used to call the "Astral"
body. In practice, they would "shape" or "control" the "body"
of MEST (f qns) into what the Big qn wanted.
When he left the body, they might go with him. Of course, in an aberrated state,
all kinds of B/C & Plugs would also be stuck to them.
This "team" is not the same as the Genetic Entity or
Entities. That is a l qn who travels along the MEST Body Genetic Line and
resides in the stomach area and may serve to keep the MEST body "operating"
only to the point of staying alive or "surviving", with no
higher goals or purposes.
The "body org" team travels on the Player qn or Big
qn track
and help "mock up" the current body - or doll - or robot - if that
type of body is being used - to the Player's specifications.
Of course they can be aberrated too by B/C, Inc I's, plugs, etc - but
after the C/O Cycle RD, they will be awake, ready to help in their purpose as an
Org to run the body. Basically they are MOCOs, of course, and their MOC may be
just before Inc I in the time of the "Civilization" Game. This
is the game (in this GUM) where the Players who came into the MEST Universe (U3)
to "bring order" organized themselves on an org board to
bring life, aesthetics, and civilization to U3. Their overall purpose was to
take responsibility for it - and what they had dumped into it from E/U
games.
Of course, we all know that game was made complicated and unworkable by the
Implant Org, Xenu, and Incident I, and the Pre-I plugs which were attached to
the Players.
(It may not be generally known, but Xenu himself infiltrated the Civilization
Game and got a post in the "Division 1", (for recruitment, comm,
and security) - & from this post was able to "cover up" any
reports from Players about the Incident I. He kept saying he was "investigating"
it, while actually he ran it, with all the data to hand of who was in
the game, and control over the recruitment line. Thus the whole game went bad,
as "HCO" was infiltrated and out-Ethics. Does this sound
familiar?)
The doll bodies used in the Civilization Game were produced in Div 4 -
Production Division - and were designed by Artists in the Div 6 -
Aesthetics Division. (Of course, this was not the only function of these
divisions. They also designed flora & fauna for planets, gave
entertainments, built structures, vehicles, spaceships and all the things of a
Civilization.)
The only trouble was that the assignment of dolls to Players was via "HCO",
thus Xenu was able to add in an Incident I + Plugs thru the Doll Body Assignment
network. Of course he staffed it with loyal implanters - or robotic "implanters."
This is why qns can have more than one
Inc I. It was done at every
doll assignment center over a long period of time.
"Come in and try out this doll body" is the usual earlier
beginning of Inc I itself - although it was also done by trickery and force if
Xenu had ordered his Implanters to "do in" a particularly nosey
Player who "thought something was wrong and was going to report it" or did
report it - to HCO - Security Section. Since Xenu had control
over HCO, he stopped the comm and ordered the Player to be "handled" by his implanters. So the Player got a sequence of
"Report Out
Ethics to "HCO", Get Hit for it." (Does this sound familiar?). (As a
comment - its no wonder that HCO Div 1 is a hard hat to handle in Present Time!)
__________________
The important thing to realize about all this in terms of the "Body
Org Team" that may show up after the C/O Cycle RD is that:
1) The "Body Org" Team was made and hatted in Div 6 -
Aesthetics - BEFORE INCIDENT I.
2.) Their purpose is to HELP THE PLAYERS, not to confuse them or harm them.
3.) They may have been hit by Inc I's as well as the Player.
4.) This little write-up will serve to get them fully back on purpose.
5.) The "fear" of getting "hit" - (a
secondary caused by not being aware of the earlier beginning of Incident I -
or some l qn still unflat on it due to not having
it handled on the Blow/Can't Blow Steps after
PrPr's on the C/O Cycle RD or later) - can cause the Player or OT to "stick"
rather hard or compulsively to his body. This data, given to the Body
Org, and any "Inc I" or "Earlier Beginning" handled,
can relieve that feeling.
>
|
|
|
|
|
|
|
|
If these are not operating well, this write up and steps 1-5 can be done
by
the Player on the l qns.
|
|
__________________
BR
Sr C/S Rons.