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[ HASI verified ]

[Also referred to as GMC #87]


OT 17-33
C/O Cycle RD

Further Optimizing
Games Master Course.

28 Jan 87
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On further optimizing steps after C/O Cycle RD, one may find there are l qns who are helping the OT run the f qns of the body.

They have had 'this or that' specific job, since before Inc I, in the "Civilization" Game. In fact, they were created to care for and supervise the MEST of a body.

Its usually a "team" of about 10,000 on an organized basis of one senior to 10 juniors on 4 echelons of the org (body org) board:

For example:

1
10
100
1000
} = 1,111 x 9 = 9999

(The top 9 "execs" could be organized as "2 execs + 7 div heads" or D/CO, P/O, O/O on 3-8 hour shifts, for example.)

These l qns appear to have travelled on the Big qn's track, since Inc I or before and may be the basis of what the old Buddhists used to call the "Astral" body. In practice, they would "shape" or "control" the "body" of MEST (f qns) into what the Big qn wanted. When he left the body, they might go with him. Of course, in an aberrated state, all kinds of B/C & Plugs would also be stuck to them.

This "team" is not the same as the Genetic Entity or Entities. That is a l qn who travels along the MEST Body Genetic Line and resides in the stomach area and may serve to keep the MEST body "operating" only to the point of staying alive or "surviving", with no higher goals or purposes.

The "body org" team travels on the Player qn or Big qn track and help "mock up" the current body - or doll - or robot - if that type of body is being used - to the Player's specifications.

Of course they can be aberrated too by B/C, Inc I's, plugs, etc - but after the C/O Cycle RD, they will be awake, ready to help in their purpose as an Org to run the body. Basically they are MOCOs, of course, and their MOC may be just before Inc I in the time of the "Civilization" Game. This is the game (in this GUM) where the Players who came into the MEST Universe (U3) to "bring order" organized themselves on an org board to bring life, aesthetics, and civilization to U3. Their overall purpose was to take responsibility for it - and what they had dumped into it from E/U games.

Of course, we all know that game was made complicated and unworkable by the Implant Org, Xenu, and Incident I, and the Pre-I plugs which were attached to the Players.

(It may not be generally known, but Xenu himself infiltrated the Civilization Game and got a post in the "Division 1", (for recruitment, comm, and security) - & from this post was able to "cover up" any reports from Players about the Incident I. He kept saying he was "investigating" it, while actually he ran it, with all the data to hand of who was in the game, and control over the recruitment line. Thus the whole game went bad, as "HCO" was infiltrated and out-Ethics. Does this sound familiar?)

The doll bodies used in the Civilization Game were produced in Div 4 - Production Division - and were designed by Artists in the Div 6 - Aesthetics Division. (Of course, this was not the only function of these divisions. They also designed flora & fauna for planets, gave entertainments, built structures, vehicles, spaceships and all the things of a Civilization.)

The only trouble was that the assignment of dolls to Players was via "HCO", thus Xenu was able to add in an Incident I + Plugs thru the Doll Body Assignment network. Of course he staffed it with loyal implanters - or robotic "implanters."

This is why qns can have more than one Inc I. It was done at every doll assignment center over a long period of time.

"Come in and try out this doll body" is the usual earlier beginning of Inc I itself - although it was also done by trickery and force if Xenu had ordered his Implanters to "do in" a particularly nosey Player who "thought something was wrong and was going to report it" or did report it - to HCO - Security Section. Since Xenu had control over HCO, he stopped the comm and ordered the Player to be "handled" by his implanters. So the Player got a sequence of "Report Out Ethics to "HCO", Get Hit for it." (Does this sound familiar?). (As a comment - its no wonder that HCO Div 1 is a hard hat to handle in Present Time!)

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The important thing to realize about all this in terms of the "Body Org Team" that may show up after the C/O Cycle RD is that:

1) The "Body Org" Team was made and hatted in Div 6 - Aesthetics - BEFORE INCIDENT I.

2.) Their purpose is to HELP THE PLAYERS, not to confuse them or harm them.

3.) They may have been hit by Inc I's as well as the Player.

4.) This little write-up will serve to get them fully back on purpose.

5.) The "fear" of getting "hit" - (a secondary caused by not being aware of the earlier beginning of Incident I - or some l qn still unflat on it due to not having it handled on the Blow/Can't Blow Steps after PrPr's on the C/O Cycle RD or later) - can cause the Player or OT to "stick" rather hard or compulsively to his body. This data, given to the Body Org, and any "Inc I" or "Earlier Beginning" handled, can relieve that feeling.

 

 



 

              
 
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                          If these are not operating well, this write up and steps 1-5 can be done 
                      by the Player on the l qns.

 

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BR
Sr C/S Rons.