Parallax Scrolling Produces 3D-like Dept... | ||
By placing certain visual elements in the foreground, level designers have given depth to the 2D environments. |
Parallax Scrolling Produces 3D-like Dept... | ||
By placing certain visual elements in the foreground, level designers have given depth to the 2D environments. |
Observe the Enemy Patterns | ||
Jetpack enemies move quickly and are tough to hit. Observe their patterns before wasting ammo. |
Platforms Galore! | ||
It wouldn't be a side-scrolling platformer without the platforms! |
Name That Commando | ||
After choosing your Bionic Commando, you're free to give him or her a name that will be used throughout the game. |
Fancy Frescos | ||
Level designers could have stuck with bricks, but why settle for masonry when you can sport hieroglyphics? |
Game Play Variety | ||
An overhead perspective is used occasionally to mix up the gameplay. |
Visual Flair | ||
Small surprises like these rad pillars flavor the visual package throughout the game. |
Multi-Purpose Bionic Arm | ||
Swinging is the name of the game in BC. The grappling arm can be used to climb obstacles, attack enemies and also to pick up items. |
Game Over, Man! Game Over! | ||
Although this screen looks pretty cool, try not to see it too often. |