RocketBaby:
How did you become involved with the Silent Hill Series?
Akira
Yamaoka: It is the opposite. My sound and soul called "Silent
Hill" to this world. In any case, I think it is destiny that
we were supposed to meet each other since it is only myself
in this world who can express the sound of this title.
RB:
What are the most important qualities of your Silent Hill Music?
How would you describe your musical style?
AY:
The sound of Silent Hill , that is, all information from hearing
has the power to determine your mind. This is not being done
intentionally. The moment you first listen to the sounds of
Silent Hill, your emotions dip into the world of Silent Hill.
I suppose I could say that my style is "Master of Puppets"?
RB:
How will the music for Silent Hill 2 differ from the original
Silent Hill?
AY:
Expressions of "anger" and "sadness" are the same. It is just
my ways of expressing those emotions have more variety.
RB:
How do you create music?
AY:
There are sound creation tools in every environment, wherever
I exist. This is not limited to my workplace. My kitchen is
included as well. Thus, I don't go through the creation process
like an artist where he takes a deep breath and place his fingers
on the piano keyboard. "Create music whenever I want to" --
this is my style.
RB:
How do the limitations of the PSone and PSX 2 2 effect your
music?
AY:
Both consoles have their own limitations. In my case, I regard
any kind of limitation as a very important element in creating
anything. There are free environments of no limitation; it could
be time or tool, or anything. If those things became free of
limitation, I am afraid that the creators would be so neglectful.
If things come out of negligence, it would have no meaning of
existence at all. As for me, I happily accept the limitation
of hardware.
RB:
How do you over come the limitations of the game consoles sound
capabilities?
AY:
In consoles, my thought reaches to the players in the same field
for sure. It means you connect your console to the TV monitor
and play games. It also means nobody connects his console to
your car audio and play games. With this reality, I always ponder
on how sound reaches your ears in a cool way, in a sure way
than any other software. There is not a methodology such as
"by using this tool and if I do this..." Yet, I have capability
of bringing about the result which nobody can think of. It is
obvious if you compare the sound of my Silent Hill and other
software.
RB:
When and how did you become interested in music?
AY:
Originally, I was planning to become a molding artist, not a
musician. As for me, there are not any differences between music
and art as it is the same means of expression. As for my current
self, creating music is what I am. Thus, I do not regard myself
as a "music creator." The first song I created was when I was
in punk rock music group in high school.
RB:
Why do you create music?
AY:
As I said above, what I am currently is music and the way expressing
myself is a thing which stimulates the hearing (sound) What
I am going to create in the future might become "vision," not
"hearing." Or, it might be hearing & vision? That is a combination
of music and picture.
RB:
Any advice for those who want to create music?
AY:
You should have a way to look at things objectively. A creator
is a living thing that can easily get into his shell. There
have been many creators who have done "easy is good." In actuality,
many of them made a living by being that way. I feel disgusting
even just to get close to them. I do not want you to become
like those people. Also, I would like you to show appreciation
to all created matters.
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Thanks
to Akira Yamaoka for taking time to chat with us. Special Thanks
to Kaz Nirasawa and Konami.
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