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Sorry Folks :(
Yuka Tsujiyoko

Born: Uji City, Koyoto, Japan
Education:
Osaka Electric Communication Junior College (Electronics major)
Favorite Drink:
Green Tea, Sake
Favorite Food:
Flute
Favorite Music:
Pat Metheny, Kenny Drew, Akiko Yano, Kadomatsu Toshiki
Favorite TV: Star Trek
Favorite Movie:
"Sougen no kagayaki" ( Because I like the poems of Wordsworth), Carrie (And other movies written by Stephen King)
Favorite Games:
Angelic
Hobbies:
Playing Hammond organ, reading (Specially Stephen King)
Influences:
Pat Metheny
Studio Gear: Power Mac G 4 (400MHz), SONY VAIO
Keyboards- Roland HP-3800, Roland Sc-88 Pro, Roland XV-5080, Roland JV-90, Suzuki Hammond Organ
Compressor- ALESIS 3630
Audio card-
Egosys Wave Terminal2496
S
ound Tools: LogicAudio Peak, Sound Edit 16 M, RME 96/8 PST, Emagic mnt88

Website: None

Credits::
1990   (FC) FIRE EMBLEM
1992   (FC) FIRE EMBLEM
1992 (SFC) BATTLE CLASH
1993 (SFC) METAL COMBAT
1994 (SFC) FIRE EMBLEM
1996 (SFC) FIRE EMBLEM
1999 (SFC) FIRE EMBLEM 2000
        (N64) MARIO STORY (Paper Mario)

Music Sample Here


RocketBaby: When did you first become attracted to music?

Yuka Tsujiyoko : When I was in a preschool, I began to take piano lessons. That was the beginning of my musical interest. When I was a high school student, I composed my first original piece of music. It was an assignment for my music class.

RB: How did you get your start in the game industry?

YT: Before I started at Intelligent Systems (a Nintendo game maker), I worked as a programmer for a software company that was not related to games.

RB: Fire Emblem is an innovative game series which defined a new genre called "simulation/RPG." How did you get involved with all its games? How long did you work on the music for the Fire Emblem games? Especially considering the astonishing number of 114 songs you did for Fire Emblem 4: The Genealogy of Holy War?

YT: I got to take charge of it because at that time I was the only music composer they had. That was at a time when one person could take care of the sound programming and SE, wasn't it? After it changed to SFC, I was working with a sound programmer as a pair. I think I took about one year to compose the music for "The Genealogy of Holy War". I made them listening to the description each time, since the scenario and the program were rewritten many times. I composed a lot of music. I just feel like I composed them without a lot of notice.

RB: Beside several Fire Emblem Original Soundtrack CDs there were also many additional singles, arranged and drama CDs released. What was your involvement?

YT: Regarding the soundtrack, I think I only participated in the final check, because I started working with the next project.

RB: Panel de Pon was released as Tetris Attack in western countries. According to the game's own ending credits you were only involved with Tetris Attack, what did contribute?

YT: I participated in only one tune of the title of Tetris Attack. It was the arrangement of the existent "Yoshi Island's" BGM.

RB: Why and how do you create music?

YT: There are pictures, stories and the maker's thoughts in the production of games. And there is the feeling that people want to express using sounds. It's interesting when they are expressed by using sounds? Each person feels it in different ways.

RB: How do you compensate for the limitations of the console or hardware you are working on? Which is your favorite?

YT: The way of making music is different depending on the hardware. Also the way of programming music is different. So it's hard to tell which is better. The portable machine is interesting. The production based on CD-ROM is also challenging for me. Even if the procedure of making music is the opposite direction. I can't compare which I like. I like putting music on games.

RB: How do you feel about yourself as a composer?

YT: I have a firm belief and a good imagination, but I am a haphazard and rough person.

RB: Your latest work Mario Story (Paper Mario) stood true to the way Yoko Shimomura defined its predecessor Super Mario RPG. The music is mostly uplifting and there are again a bunch of remakes of older Mario songs. Was this work fun for you or did you suffer from the limited possibility to create/use your own style?

YT: Although I enjoyed doing it, I also had a hard time. Because we made the plan over many times by trial and error we changed all the aspects of the design of the game, scenario, graphics not only the sounds. After the development for a long time, the game was completed. The basic point of the music was making the original Mario Story (Paper Mario) without interrupting the original "Mario" music. This was cheerful and lively music written by Koji Kondo. I think I enjoyed composing the comical and lively tunes in my own original way. I could enjoy composing Mario Story (Paper Mario), because of my simple personality. I reflected the image of the game to my mood. There is also another composer for the game. I think we gave great influence to each other. Then the composition became interesting work.

RB: Will you be working on any more Fire Emblems or Game Boy Advanced games?

YT: I'm sorry, I can't answer the questions about GBA of Fire Emblem right now.

RB: Why did you leave Intelligent Systems?

YT: I retired from the company and became independent after MARIO STORY. However, I am to work with Intelligent Systems in the future. I do want to compose for all musical genres, not just games.

RB: Shouzo Kaga is known as the "designer/inventor" of the Fire Emblem series. He left after Fire Emblem 5: Tracia 776. How was it to work with him?

YT: Yes, I worked with him on all of the series until Tracia 776. Mr. Kaga and I were the only staff left who worked on the first game. I got great influence and inspiration from Mr. Kaga's passion for creating games. I always got a power from it.

RB: Do you have a favorite game composer? Who and Why?

YT: Mr. Horokazu Tanaka. He is my teacher. I think he is wonderful, because he composes music which is enjoyable and relevant.

RB: What would be your advice to people who want to create game music?

YT: Listen to various music, absorb and research them. Enjoy yourself !?

RB: Any last words??

YT: I'd like to make music for various games, and I hope all users will enjoy them.

Translation by Yuko Takahashi


Discuss this interview at RocketBaby's Forum

RocketBaby would like to thank Ms. Tsujiyoko for chatting with us. Special Thanks to Datschge for submitting questions.

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