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Blood
Published By: Monolith
Reviewed By: Eric
Eckstein
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"It doesn't get any
better than this!"
--
Eric Eckstein, GamePen --
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Summary:
"You
carved your soul to shreds in service of
a forgotten, terrible god, but all your
loyalty bought you were false promises
and betrayal. You were among the Chosen,
Tchernobog's most esteemed generals, dark
angels who were to stand by his side and
inherit the earth. But that was not to
be.
Cast down and once
again a prisoner of mortal flesh, you
must seek out the rest of the
Chosen-Ishmael, Gabriel, and your beloved
Ophelia. Only with your combined strength
can you find your way back to the Hall of
the Epiphany and
face Tchernobog again. Only then will you
understand why he has forsaken you.
Your journey will not
be an easy one, but one thing is certain.
Blood will flow."
Whoa, heavy!
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The Preview: Blood is the latest 3D action
game from Monolith Productions, at least
the latest one in shareware form, and so
far so good. Utilizing a refined version
of Duke Nukem 3D's BUILD engine, Blood
soaks us in macabre tongue-in-cheek
action from start to finish.
As the above somewhat
stumbles upon, the object of the game is
to work your way through four episodes
(only one for the shareware) and defeat
the main boss, Tchernobog. You accomplish
this by blowing away a lot of bad guys
with a variety of heavy weaponry a la
every other 3D action game. It doesn't
get any better than this!
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System
Requirements:
Pentium:
75MHz
16MB RAM
40MB HD
(Distribution Media) 4X CD-ROM drive
100% Sound Blaster Compatible
VGA 256-color
Keyboard, Mouse, Gamepad, Advanced Input
DOS 6.2
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Actually,
the above is a lie, it does get better.
You see, Blood improves upon past 2D/3D
engines by providing true rooms over
rooms (as well as real bridges). There
are new touches to just about every part
of the game. The weapon system has both a
primary and secondary firing option,
where you can shoot the tommy gun regular
or spray the room with twice the ammo.
You can even throw dynamite for long
distances by holding down the button
longer, not to mention lighting the
dynamite, holding it a while and then
throw it as it nears detonation. For the
shareware, there is also the requisite
shotgun, a flare gun, a napalm launcher
and your basic weapon, a pitchfork. As in
Duke Nukem 3D, there is an inventory
system where players can gather items and
power-ups such as jump boots, reflective
shots, and guns akimbo (which lets you
use a shotgun, flare gun or Tommy gun in
each hand!). Players also don different
types of armor (body and fire) which
block bullets and resist flares and
dynamite respectively. There is also
spirit armor to protect against spirtual
attacks like the Voodoo Doll, but as it
is not included in the shareware, it's
useless. I confess, I like a use
button. I like opening my own doors. I
like flipping switches and seeing what
happens. That's why I like this style of
3D action, it gives the player something
to do other than aim and fire. Blood's
interactive environment is one of the
game's best features. Vases and urns can
be destroyed, walls can be blown up, and
levers can be pulled to reveal secrets
hidden within bookcases. The levels
themselves are impressive, one of which
takes place on a moving train, complete
with whistling wind if you blow out a
window. It's these touches that really
add to the single-player experience.
Blood is also horrificly funny, both in
its gruesome displays of death (you can
kick around the zombie heads like soccer
balls) to the various film homages
sprinkled throughout. Nothing cracks a
smile faster than when upon entering a
freak show you hear the constant chanting
of "One of us.. one of us."
The monsters, while still 2D sprites
compared to Quake's awesome 3D polygons,
are for the most part refreshing.
Gargoyles swoop down to claw at you and
rats scurry out of dark corners to bite
your toes all while crazed cultists lob
dynamite and spray the room with tommy
gun fury. It can be a little much at
times, but that's why you carry the big
guns. One interesting, and soon to be
over-used, feature is shooting the flare
gun into an enemy and watching him
subsequently catch on fire, running about
as he is engulfed in flames and dies. I'm
sure BloodBaths will soon be full of
smoldering bodies. Speaking of BloodBaths
(the equivalent of Deathmatch for
multiplayer), multiplayer is
unfortunately limited to modem and
network (up to 8). There is no internet
support in the shareware, and little
reason to think it will be included for
the registered version. However,
services like TEN and programs like Kali
should help alleviate this problem. As
with any brand new product in the '90s,
there are a few bugs (which will
inevitably be corrected in the release if
not in patches prior to).
One bad bug I've encountered is the
game booting me back to DOS when stone
gargoyles come to life. As this doesn't
hinder play until about the sixth level,
there is still a lot of Blood to be
spilled. The registered version will
contain three more episodes, more weapons
and power-ups, and of course more
monsters. It should be available late
Spring '97 but here's hoping the patch
comes out soon as I just got the napalm
launcher, and I have yet to REALLY put it
to the test!
Monolith Productions says:
- Sloped or slanted floors and
ceilings, allowing levels to have
interesting and realistic
architecture.
- True rooms above rooms and real
bridges. (said that! - EE)
- Moving sectors that can be made
to rotate, incline, and move in
numerous other ways, making for a
dynamic, realistic, and often
dangerous environment.
- Multiple colors of light.
- All sprites and game characters
cast realtime shadows, adding to
realism and anchoring enemies in
the environment.
- Head canting, clockwise and
counterclockwise, a full 360
degrees.
- The ability to look up and down
by about 40 degrees each way.
- Many X mode and SVGA resolutions
supported.
- The Mapedit level editor, a
significantly enhanced version of
Build, is extremely powerful and
easy to use. It allows for fast
editing in both 2D view mode and
3D mode.
- The 3D editing mode allows level
designers to see what they're
creating in real-timeincluding
lighting effects and z motion
positions (i.e. you can open and
close doors).
- Parts of the environment can be
destroyed or otherwise affected
during gameplay.
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Tips:
- Try hitting "t" and the
following: "Lara
Croft". No, this does not
unlock the Tomb Raider game
hidden on your hard drive, but
rather bestows upon you all the
weapons and unlimitted ammo.
Happy Hunting!
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